[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"ports":3,"port-verifications":1578},[4,38,72,99,125,147,166,194,218,237,270,302,335,366,392,421,444,468,495,520,552,582,603,634,668,692,717,742,767,789,810,833,856,873,900,929,955,982,1002,1018,1042,1059,1086,1111,1142,1162,1191,1218,1244,1269,1289,1318,1340,1361,1386,1416,1441,1468,1486,1505,1524,1541,1560],{"id":5,"slug":6,"title":7,"developer":8,"developer_url":9,"short_description":10,"category":11,"status":12,"cover_image_url":13,"youtube_video_id":14,"supported_hardware":15,"locomotion_types":18,"has_6dof_controls":22,"internal_storage_path":23,"base_game_url":24,"base_game_store":25,"port_download_url":26,"port_download_source":27,"installation_guide":28,"troubleshooting_notes":29,"featured":22,"created_at":30,"updated_at":30,"github_url":31,"last_github_update":32,"latest_version":33,"features":34,"installs":37},"597f7b98-1552-41bb-b358-e3e5f1aa2d61","age-of-joy","AGE of Joy (VR Arcade Gallery)","curif","https:\u002F\u002Fgithub.com\u002Fcurif","A retro arcade gallery recreated in 6DoF VR, standalone on Meta Quest. Walk through themed rooms full of cabinets, take a coin from your wrist, drop it in the slot and play classic arcade games through a built-in libretro MAME core on the cabinet's screen. Cabinets come from the community; bring your own ROMs.","emulator","playable_beta","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fage-of-joy.png?v=3","972PIs04MF4",[16,17],"Quest 2","Quest 3",[19,20,21],"Smooth Locomotion","Joystick Turning","Roomscale",true,"Folders created by the app on first launch (see the cabinet deploy guide)",null,"Requires your own MAME-compatible arcade ROMs","https:\u002F\u002Fgithub.com\u002Fcurif\u002FAgeOfJoy-2022.1\u002Freleases\u002Fdownload\u002Fv0.5.0-rc30\u002FAgeOfJoy.apk","GitHub Releases","### Overview\n**AGE of Joy** by curif is a recreation of a late-20th-century arcade in VR (open source, GPL-3.0). You spawn in the lobby of a gallery with many rooms (some generic, some themed, new ones with each release), walk up to a cabinet, insert a coin and play. The games run through a libretro **MAME 2003** core and are shown on the cabinet's screen inside the 3D hall: the hall and cabinets are full 6DoF VR, the games themselves are not rendered in stereo. NPC visitors hang around and play too, so sometimes you have to wait your turn.\n\n> [!NOTE]\n> **No cabinets or ROMs are included.** Cabinets are downloaded (or built) separately from the community (AGE of Joy Discord); you need your own [MAME-compatible ROMs](https:\u002F\u002Fdocs.libretro.com\u002Flibrary\u002Fmame_2003\u002F). The v0.5.0 builds are release candidates and the APK is large (about 1.4 GB).\n\n### Prerequisites\n* Meta Quest 2 or newer with Developer Mode enabled.\n* SideQuest or Android ADB (`platform-tools`).\n* Your own MAME-compatible ROMs.\n\n### Step-by-Step Installation\n1. Download **`AgeOfJoy.apk`** (v0.5.0-rc30) from the official [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fcurif\u002FAgeOfJoy-2022.1\u002Freleases). Alternatives: [itch.io](https:\u002F\u002Fcurifab.itch.io\u002Fage-of-joy) or [SideQuest app 11839](https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F11839\u002Fage-of-joy-a-retro-arcade-gallery-experience-in-vr) (lists the older 0.4.0).\n2. Install the APK via SideQuest or `adb install -r AgeOfJoy.apk`.\n3. Launch AGE of Joy from **Unknown Sources** at least once: this creates the folders it needs.\n4. Get cabinets from the community ([AGE of Joy Discord](https:\u002F\u002Fdiscord.gg\u002Fb83ykCM9Xp)) and install them (with your ROMs) following the official guide: [How to get and deploy cabinet assets](https:\u002F\u002Fcurifab.itch.io\u002Fage-of-joy\u002Fdevlog\u002F457114\u002Fage-of-joy-how-to-get-and-deploy-cabinets-assets). The game deploys them in the gallery automatically.\n\n### Controls\n* **Simulation Mode** (walking the gallery): primary joystick moves forward\u002Fsideways, secondary joystick rotates.\n* **Insert a coin**: look at your left wrist, pick up the coin with your right hand (hold the right grip) and put it in the cabinet's coin slot. If a compatible ROM is present, the game starts; a new coin appears on your wrist (infinite coins).\n* **Emulation Mode** (playing a cabinet): the controllers become the cabinet controls, generally primary joystick to move, **B** to shoot, **A** for other actions (varies by game). You can't walk while playing.\n* **Exit a game**: grip the left controller and wait a few seconds to return to Simulation Mode.\n\nFull details: the [Players Guide](https:\u002F\u002Fgithub.com\u002Fcurif\u002FAgeOfJoy-2022.1\u002Fblob\u002Fmain\u002FPlayersGuide.md).","A cabinet does nothing when you insert a coin: the matching ROM is missing or not compatible with the MAME 2003 core; check the cabinet's ROM requirements where you got it. Games boot through their power-on sequence the first time; AGE of Joy saves the state after initialization to skip it next time, but this depends on the game. Help, cabinets and community rooms: the AGE of Joy Discord (https:\u002F\u002Fdiscord.gg\u002Fb83ykCM9Xp) and r\u002FarcadeVR.","2026-10-11T16:35:37.471366+00:00","https:\u002F\u002Fgithub.com\u002Fcurif\u002FAgeOfJoy-2022.1","2026-09-21T13:48:46+00:00","v0.5.0-rc30",{"stereo":35,"motion_controls":36},"6DoF 3D arcade hall; games shown on cabinet screens (not stereo)","Pick up coins and insert them into cabinets by hand",0,{"id":39,"slug":40,"title":41,"developer":42,"developer_url":43,"short_description":44,"category":45,"status":12,"cover_image_url":46,"youtube_video_id":47,"supported_hardware":48,"locomotion_types":51,"has_6dof_controls":22,"internal_storage_path":56,"base_game_url":57,"base_game_store":58,"port_download_url":59,"port_download_source":60,"installation_guide":61,"troubleshooting_notes":62,"featured":22,"created_at":63,"updated_at":64,"github_url":65,"last_github_update":66,"latest_version":67,"features":68,"installs":71},"0f08e8b1-67a2-4005-a2fe-7a95126b0c56","avp-vr","Aliens Versus Predator VR","Bassquake","https:\u002F\u002Fgithub.com\u002FBassquake","Standalone 6DoF OpenXR VR port of the classic Aliens Versus Predator (1999) for Meta Quest. Experience intense survival horror across Marine, Alien, and Predator campaigns with motion controller aiming and wall-climbing.","source_port","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Favp_vr.jpg?v=3","IxnrIYhSEMs",[16,17,49,50],"Quest 3S","Quest Pro",[52,19,53,54,55],"6DoF Motion Tracking","Snap \u002F Smooth Turn","Independent Hand Aiming","Alien Wall-Climbing","\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.bassquake.quest.avpvr\u002Ffiles\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F3730\u002FAliens_versus_Predator_Classic_2000\u002F","Steam (AvP Classic 2000) \u002F GOG \u002F PC CD-ROM","https:\u002F\u002Fgithub.com\u002FBassquake\u002FAliens-Versus-Predator-VR\u002Freleases\u002Flatest","GitHub Releases (APK)","### Overview\n**Aliens Versus Predator VR (AvP VR)** is a native standalone 6DoF OpenXR port of Rebellion's classic sci-fi survival horror FPS *Aliens Versus Predator* (1999), running directly on Meta Quest headsets. Play three distinct campaigns with full VR immersion: Colonial Marine, Xenomorph Alien, and Predator.\n\n> [!NOTE]\n> You need the original PC game asset files from **Aliens versus Predator Classic 2000** (available on [Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F3730\u002FAliens_versus_Predator_Classic_2000\u002F) or GOG) or original PC CD-ROM.\n\n---\n\n### Prerequisites\n1. **Meta Quest Headset** (Quest 2, Quest 3, Quest 3S, or Quest Pro) with Developer Mode enabled.\n2. Legally purchased copy of **Aliens versus Predator Classic 2000** (Steam \u002F GOG).\n3. **SideQuest** or ADB installed on your computer.\n\n---\n\n### Step-by-Step Installation Guide\n\n#### 1. Sideload the VR APK\n- Download the latest Quest APK, **`avpvr-*-quest-*.apk`**, from [GitHub Releases](https:\u002F\u002Fgithub.com\u002FBassquake\u002FAliens-Versus-Predator-VR\u002Freleases\u002Flatest).\n- Install the APK on your headset using **SideQuest** (or via ADB: `adb install -r avpvr-*-quest-*.apk`).\n\n#### 2. First Launch (Initialize Folders)\n- Put on your headset and launch **Aliens Versus Predator: VR** from **App Library → Unknown Sources**.\n- The app will close\u002Fcrash immediately — **this is normal**, as it creates the necessary folder structure and permissions.\n\n#### 3. Copy Game Assets\n- Connect your Quest to your PC and open SideQuest (or Windows File Explorer \u002F Android File Transfer).\n- In SideQuest, go to **Manage files on the headset** (folder icon).\n- Navigate to:\n  ```\n  Android\u002Fdata\u002Fcom.bassquake.quest.avpvr\u002Ffiles\u002F\n  ```\n- Copy all files and folders from your PC game installation directory into this `files\u002F` folder (including `fastfile`, `language`, etc.).\n\n#### 4. Optional: Original CD Soundtrack (Atmosphere)\n- Inside `Android\u002Fdata\u002Fcom.bassquake.quest.avpvr\u002Ffiles\u002F`, create a new folder named **`cd_tracks`**.\n- Download the soundtrack OGG files from [ModDB](https:\u002F\u002Fwww.moddb.com\u002Fgames\u002Faliens-vs-predator\u002Faddons\u002Ffixed-avp-classic-soundtrack) and name them `track01.ogg`, `track02.ogg`, etc.\n- Copy the audio files into the `cd_tracks` folder.\n\n#### 5. Launch and Play!\n- Put on your Quest, go to **Unknown Sources**, and launch **Aliens Versus Predator: VR**!\n\n---\n\n### VR Controls & Species Features\n* **Marine:** Tactical flashlight, shoulder lamp, motion tracker radar, smart gun auto-targeting, and hold **A** for manual reload.\n* **Predator:** Wrist blades, shoulder plasmacaster with thermal lock, zoom vision (long-press **Y**), grappling hook (Left Trigger), and weapon disc throwing.\n* **Alien:** Full 6DoF wall-climbing and ceiling crawling, biting, and tail-swipe attacks.\n* **VR Performance Options:** Native 120Hz refresh rate mode, MSAA antialiasing, field-of-view comfort blinders, and adjustable world scale.","Must launch the APK once before copying files so Android creates the app files folder. Ensure files are copied into Android\u002Fdata\u002Fcom.bassquake.quest.avpvr\u002Ffiles. If weapons have unexpected keybindings after updating, reset controls to default in-game.","2026-10-05T18:19:00.921431+00:00","2026-10-08T19:44:53.771742+00:00","https:\u002F\u002Fgithub.com\u002FBassquake\u002FAliens-Versus-Predator-VR","2026-10-12T15:56:56+00:00","v1.2",{"refresh":69,"comfort_vignette":70},"120Hz","on",1,{"id":73,"slug":74,"title":75,"developer":76,"developer_url":77,"short_description":78,"category":11,"status":12,"cover_image_url":79,"youtube_video_id":80,"supported_hardware":81,"locomotion_types":82,"has_6dof_controls":22,"internal_storage_path":84,"base_game_url":85,"base_game_store":86,"port_download_url":87,"port_download_source":27,"installation_guide":88,"troubleshooting_notes":89,"featured":22,"created_at":90,"updated_at":91,"github_url":92,"last_github_update":93,"latest_version":94,"features":95,"installs":98},"b2b0e231-a9cc-4680-b2d6-1c588b388f97","astroquest","AstroQuest (ASTRO BOT Rescue Mission)","bigmak94","https:\u002F\u002Fgithub.com\u002Fbigmak94","PlayStation VR masterpiece ASTRO BOT Rescue Mission running natively on Meta Quest 3 via an ARM64 port of shadPS4, featuring 6DoF hand-tracked DualSense gamepad integration, 3D audio, and mic blowing.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fastroquest.jpg?v=3","1FXer9AHf68",[17,49,50],[83,21],"Seated","\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.astrobotquest.vrhost\u002Ffiles\u002Fgames\u002F","https:\u002F\u002Fstore.playstation.com\u002Fen-gb\u002Fproduct\u002FEP9000-CUSA12392_00-PLATFORMERVR00EU\u002F","PlayStation Store","https:\u002F\u002Fgithub.com\u002Fbigmak94\u002FAstroQuest\u002Freleases\u002Flatest","### Prerequisites\n* **Meta Quest 3 or Quest 3S** (Quest 2 is not supported due to high CPU\u002FGPU requirements of PS4 emulation).\n* **PS5 DualSense Controller** (paired via Bluetooth with the headset; Quest hand tracking tracks the physical controller in 3D space!).\n* Clean dumped copy of **ASTRO BOT Rescue Mission** (European PS4 release `CUSA12392`, version 1.00) dumped from your own console as an unpacked folder or `.pkg`.\n* SideQuest or Android ADB (`platform-tools`).\n\n### Step-by-Step Installation\n1. Download the latest standalone Quest APK (`AstroQuest-*-Quest3.apk`) from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fbigmak94\u002FAstroQuest\u002Freleases\u002Flatest).\n2. Install the APK to your Quest 3 via SideQuest or command line:\n   `adb install -r AstroQuest-*-Quest3.apk`\n3. Pair your **PS5 DualSense controller** to the Quest 3:\n   * On Quest: Go to **Settings → Bluetooth → Pair new device**.\n   * On DualSense: Hold **Create (Share) + PS Button** until the light bar flashes rapidly.\n4. Transfer your game dump folder or package to your Quest storage:\n   * Put game files in `\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.astrobotquest.vrhost\u002Ffiles\u002Fgames\u002F`\n5. Put on your Quest 3, open **App Library → Unknown Sources**, and launch **Astro VR Host**.\n6. Grant microphone permission when prompted (the game listens to your breath to blow dandelions and gadgets, exactly as on PS VR!).\n7. Place your Touch controllers aside and hold the DualSense. Hold it inside the floating outline to calibrate 3D hand tracking.\n\n### Controls & Calibrating View\n* **Hold OPTIONS (or press PS button)** for 1 second at any time to instantly reset and center the VR camera view.\n* **DualSense Motion & Touchpad**: Fully mapped to in-game gadgets (water gun, ninja stars, hookshot).\n* **Save Files**: Saved automatically to `\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.astrobotquest.vrhost\u002Ffiles\u002Fdata\u002FshadPS4\u002Fhome\u002F1000\u002Fsavedata\u002F`. (Updating the APK with `adb install -r` preserves saves).","Target framerate is 30 FPS in heavy action \u002F 45 FPS in lighter scenes using spatial reprojection. Ensure your DualSense is paired directly to the headset via Bluetooth so Quest hand tracking can locate it in VR.","2026-10-05T02:24:07.462321+00:00","2026-10-08T19:43:22.109607+00:00","https:\u002F\u002Fgithub.com\u002Fbigmak94\u002FAstroQuest","2026-10-06T18:45:57+00:00","v0.20",{"spatial_audio":96,"motion_controls":97},"3D audio","Hand-tracked DualSense",6,{"id":100,"slug":101,"title":102,"developer":103,"developer_url":104,"short_description":105,"category":106,"status":107,"cover_image_url":108,"youtube_video_id":109,"supported_hardware":110,"locomotion_types":111,"has_6dof_controls":22,"internal_storage_path":114,"base_game_url":115,"base_game_store":116,"port_download_url":117,"port_download_source":118,"installation_guide":119,"troubleshooting_notes":120,"featured":22,"created_at":121,"updated_at":121,"github_url":122,"last_github_update":123,"latest_version":124,"features":24,"installs":37},"4d9c2ef0-4731-4bc8-b497-5571cf50342b","beefraiderxr","Beef Raider XR (Tomb Raider 1)","Team Beef","https:\u002F\u002Fwww.patreon.com\u002Fteambeef","Step into the boots of Lara Croft in the legendary 1996 action adventure Tomb Raider, completely rebuilt for standalone 6DoF VR with dual-wield pistols, roomscale climbing, and physical puzzles.","engine_recreation","released","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fbeefraiderxr.jpg?v=3","aTtOlcLPbCs",[16,17,49,50],[19,112,113],"Snap Turn","Comfort Vignette","\u002Fsdcard\u002FBeefRaiderXR\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F224960\u002FTomb_Raider_I\u002F","Steam \u002F GOG","https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F38086\u002Fbeef-raider-xr-tomb-raider-in-vr","SideQuest","### Prerequisites\n* A legally owned copy of the original *Tomb Raider I (1996)* (Steam or GOG).\n* Meta Quest headset with Developer Mode enabled or the SideQuest app.\n\n### Step-by-Step Installation\n1. Install **Beef Raider XR** from SideQuest onto your headset.\n2. Launch Beef Raider XR once on your headset to generate the internal folder structure, then close it.\n3. On your computer, open your installed Tomb Raider I game folder:\n   - For Steam: `steamapps\u002Fcommon\u002FTomb Raider (I)\u002F`\n   - For GOG: locate the installation folder containing the game data (`GAME.GOG` or `TOMB.DAT`).\n4. Copy the game data files into `\u002Fsdcard\u002FBeefRaiderXR\u002F` on your Quest.\n5. Put on your headset and launch Beef Raider XR from the \"Unknown Sources\" library tab.","If audio or cutscenes fail to play, ensure the game CD audio tracks are extracted into the \u002Fsdcard\u002FBeefRaiderXR\u002Faudio\u002F folder in OGG or MP3 format.","2026-10-04T22:33:23.850219+00:00","https:\u002F\u002Fgithub.com\u002FTeam-Beef-Studios\u002FBeefRaiderXR","2024-09-29T21:37:18+00:00","v1.0.0",{"id":126,"slug":127,"title":128,"developer":129,"developer_url":130,"short_description":131,"category":11,"status":107,"cover_image_url":132,"youtube_video_id":133,"supported_hardware":134,"locomotion_types":135,"has_6dof_controls":22,"internal_storage_path":136,"base_game_url":24,"base_game_store":137,"port_download_url":138,"port_download_source":27,"installation_guide":139,"troubleshooting_notes":140,"featured":22,"created_at":141,"updated_at":142,"github_url":130,"last_github_update":143,"latest_version":144,"features":145,"installs":71},"1919ce03-2890-49a8-9802-3cfad11ce534","citravr","CitraVr","amwatson","https:\u002F\u002Fgithub.com\u002Famwatson\u002FCitraVR","Official Nintendo 3DS standalone emulator for Meta Quest featuring stereoscopic 3D rendering and customizable virtual screens.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fcitravr.jpg?v=3","vMBsdsAICSY",[16,17,49,50],[21,83],"\u002Fsdcard\u002FCitraVR\u002Froms\u002F","Requires your own 3DS game","https:\u002F\u002Fgithub.com\u002Famwatson\u002FCitraVR\u002Freleases","### Prerequisites\n* Legally dumped, decrypted Nintendo 3DS ROMs (.3ds or installed .cia format).\n* Meta Quest 3 or 3S recommended for optimal 60 FPS performance at 3x native resolution.\n\n### Step-by-Step Installation\n1. Download the latest APK release from the official CitraVR GitHub repository.\n2. Install the APK via SideQuest or `adb install CitraVR.apk`.\n3. Create the folder `\u002Fsdcard\u002FCitraVR\u002Froms\u002F` on your headset and transfer your game ROMs.\n4. Launch CitraVR under Unknown Sources and select your ROMs directory.","On Quest 3 and 3S, increase internal resolution scale to 3x in graphics settings for crisp stereoscopic 3D clarity.","2026-10-04T18:58:38.277319+00:00","2026-10-08T19:42:18.092317+00:00","2026-08-17T06:44:44+00:00","v0.6.0",{"stereo":146},"Stereoscopic 3D",{"id":148,"slug":149,"title":150,"developer":103,"developer_url":104,"short_description":151,"category":106,"status":107,"cover_image_url":152,"youtube_video_id":153,"supported_hardware":154,"locomotion_types":155,"has_6dof_controls":22,"internal_storage_path":156,"base_game_url":157,"base_game_store":158,"port_download_url":159,"port_download_source":118,"installation_guide":160,"troubleshooting_notes":161,"featured":22,"created_at":162,"updated_at":162,"github_url":163,"last_github_update":164,"latest_version":165,"features":24,"installs":37},"7b201c84-6a97-4ddd-938c-04956d7a6350","csvr","CSVR (Counter-Strike 1.6 VR)","The legendary tactical FPS Counter-Strike 1.6 in standalone 6DoF VR! Experience de_dust2, office, and classic bot matches with physical two-handed gunplay.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fcsvr.jpg?v=3","5ivdcCWly54",[16,17,49,50],[19,112],"\u002Fsdcard\u002Fxash\u002Fcstrike\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F10\u002FCounterStrike\u002F","Steam","https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F45868\u002Fcsvr-classic-counter-strike-in-vr","### Prerequisites\n* Counter-Strike 1.6 on Steam.\n* Meta Quest with Developer Mode or SideQuest.\n\n### Step-by-Step Installation\n1. Install the **CSVR** APK via SideQuest.\n2. Launch CSVR once on the headset to create the folder hierarchy.\n3. On your PC, navigate to `Steam\u002Fsteamapps\u002Fcommon\u002FHalf-Life\u002Fcstrike\u002F`.\n4. Copy the `cstrike` folder contents into `\u002Fsdcard\u002Fxash\u002Fcstrike\u002F` on your Quest.\n5. Put on headset and launch CSVR from Unknown Sources.","Supports bot matches and LAN\u002Fonline multiplayer with compatible servers.","2026-10-04T22:48:29.743049+00:00","https:\u002F\u002Fgithub.com\u002FTeam-Beef-Studios\u002FCSVR","2026-07-29T13:50:34+00:00","v1.0.5",{"id":167,"slug":168,"title":169,"developer":170,"developer_url":171,"short_description":172,"category":45,"status":12,"cover_image_url":173,"youtube_video_id":24,"supported_hardware":174,"locomotion_types":175,"has_6dof_controls":22,"internal_storage_path":178,"base_game_url":179,"base_game_store":180,"port_download_url":181,"port_download_source":27,"installation_guide":182,"troubleshooting_notes":183,"featured":22,"created_at":184,"updated_at":184,"github_url":185,"last_github_update":186,"latest_version":187,"features":188,"installs":37},"ae6fd7d2-ab95-4e71-98b4-bc024e77829c","descent-3-vr","Descent 3 VR (Quest port of the open-source Descent 3)","SgtBilko76","https:\u002F\u002Fgithub.com\u002FSgtBilko76","Descent 3 as a standalone VR game for Meta Quest, built on the official open-source Descent 3 engine. You sit in a stereo 3D cockpit and fly the ship in full six degrees of freedom on the Touch controllers while looking around freely. Bring your own copy of Descent 3 (GOG, Steam or the original CDs).","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fdescent-3-vr.jpg?v=3",[17],[176,177],"Seated Cockpit","6DoF Ship Flight (sticks)","\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.descentdevelopers.descent3\u002Ffiles\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F273590\u002FDescent_3\u002F","Steam \u002F GOG (Descent 3 + Mercenary) or original CDs; v1.4 data recommended","https:\u002F\u002Fgithub.com\u002FSgtBilko76\u002FDescent3-VR\u002Freleases\u002Fdownload\u002Fquest-v0.3-beta\u002FDescent3-VR-0.3-beta.apk","### Overview\n**Descent 3 VR** is a VR port by SgtBilko76 of the [official open-source Descent 3 engine](https:\u002F\u002Fgithub.com\u002FDescentDevelopers\u002FDescent3) released by the Descent Developers, running standalone on Meta Quest as a sideloaded app. You sit in a virtual cockpit: the ship flies on the Touch controllers while you look around freely. The world and the cockpit are rendered in stereo; menus, cutscenes and the flat HUD float in front of you.\n\n> [!NOTE]\n> **No game data is included**: the APK contains only the engine. You need your own copy of Descent 3 (original CDs, GOG or Steam; patched to v1.4 recommended). Beta, tested on **Meta Quest 3** only (Quest 2, Quest Pro and Quest 3S should work but are untested). Not affiliated with Interplay, Parallax Software, Outrage Entertainment or Meta. Engine licensed under GPLv3.\n\n---\n\n### Prerequisites\n1. Meta Quest with **Developer Mode** enabled.\n2. A PC with `adb` (Android platform tools) or SideQuest.\n3. Your own Descent 3 installation (GOG, Steam or CDs).\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Install the APK\nDownload **`Descent3-VR-0.3-beta.apk`** via 1-click on QuestPorts or from [GitHub Releases](https:\u002F\u002Fgithub.com\u002FSgtBilko76\u002FDescent3-VR\u002Freleases) and install it:\n\n```bash\nadb install -r Descent3-VR-0.3-beta.apk\n```\n\nThe app appears under **Unknown Sources**. Updating with `adb install -r` keeps your game data and pilots.\n\n#### 2. Copy your game data (GOG or Steam)\nThe game reads its data from `\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.descentdevelopers.descent3\u002Ffiles\u002F`. It needs at least `d3.hog`: copy all `.hog` files plus the `missions` and `movies` folders (optionally the `.pld` files). Then make the folders readable for the app:\n\n```bash\nD3DIR=\u002Fpath\u002Fto\u002FDescent3\nDATA=\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.descentdevelopers.descent3\u002Ffiles\nadb shell mkdir -p $DATA\u002Fmissions $DATA\u002Fmovies\nadb push \"$D3DIR\"\u002F*.hog $DATA\u002F\nadb push \"$D3DIR\"\u002Fmissions\u002F. $DATA\u002Fmissions\u002F\nadb push \"$D3DIR\"\u002Fmovies\u002F. $DATA\u002Fmovies\u002F\nadb shell \"cd $DATA && find . -mindepth 1 -type d -exec chmod 2777 {} +\"\n```\n\nFrom the original CDs, the repository's `quest\u002Ftools\u002Fstage_gamedata.sh` extracts the data from the disc images and pushes it to the headset.\n\n> [!WARNING]\n> **Uninstalling the app deletes this game data folder.** Keep a copy of your game files.\n\n#### 3. Play\nLaunch **Descent 3** from Unknown Sources. Recenter the view by holding the Meta button.\n\n---\n\n### Controls (flying)\n| Input | Action |\n|---|---|\n| Left stick | Thrust forward\u002Fback, slide left\u002Fright |\n| Right stick | Turn and pitch (stick up = nose down) |\n| Right \u002F left trigger | Fire primary \u002F secondary |\n| Grips | Bank left \u002F right |\n| A | Afterburner |\n| B | Flare (hold: next primary) |\n| X \u002F Y | Slide down \u002F up |\n| Right stick click | Drop countermeasure (hold: next countermeasure) |\n| Left stick click | Next secondary (hold: headlight) |\n| Menu button | Pause menu (hold: automap) |\n\nIn menus, use the laser pointer with a trigger, A or X to select and B or the menu button to go back. After your ship is destroyed, pull a trigger or press A to continue.","Uninstalling deletes \u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.descentdevelopers.descent3\u002Ffiles\u002F, so keep a copy of your game files and update with adb install -r instead. If the game can't read data pushed with adb, run the chmod 2777 step from the guide. Rear view and inventory have no controller buttons yet. The HUD (except the cockpit) is a flat panel and sound is not head-tracked. Some disc copies lack the music, and pre-v1.4 data lacks a few images and sounds. Custom missions with Windows-only level scripts run without their scripts. Multiplayer is untested. The display runs at 90 Hz where available.","2026-10-09T15:13:17.741659+00:00","https:\u002F\u002Fgithub.com\u002FSgtBilko76\u002FDescent3-VR","2026-09-23T12:33:49+00:00","quest-v0.3-beta",{"stereo":189,"play_modes":190,"motion_controls":193},"Stereo world and cockpit (OpenXR)",[191,192],"Single-player campaign","Custom missions","Head look independent of ship flight; laser-pointer menus",{"id":195,"slug":196,"title":197,"developer":198,"developer_url":199,"short_description":200,"category":11,"status":12,"cover_image_url":201,"youtube_video_id":202,"supported_hardware":203,"locomotion_types":204,"has_6dof_controls":22,"internal_storage_path":205,"base_game_url":24,"base_game_store":206,"port_download_url":207,"port_download_source":27,"installation_guide":208,"troubleshooting_notes":209,"featured":22,"created_at":210,"updated_at":210,"github_url":211,"last_github_update":212,"latest_version":213,"features":214,"installs":217},"2b6ff8d9-b85d-48f6-8f0e-734c511f8268","dolphinxr","DolphinXR (Dolphin VR ReduX)","iChris4","https:\u002F\u002Fgithub.com\u002FiChris4","GameCube and Wii emulator for VR, a fork of Dolphin with native OpenXR support that runs standalone on Meta Quest. Play games in full 6DoF 3D or on a 2D virtual screen with True Depth, with passthrough mixed reality, foveated rendering, Wiimote pointing with Touch controllers and per-game VR profiles.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fdolphinxr.png?v=3","pg3Yhtj_db0",[16,17,49,50],[21,83],"Any folder on the headset storage that you add to the game library","Requires your own GameCube \u002F Wii game","https:\u002F\u002Fgithub.com\u002FiChris4\u002FdolphinXR\u002Freleases\u002Fdownload\u002Fv0.4\u002FDolphin-VR-Redux-app-quest-debug.apk","### Overview\n**DolphinXR** (released as **Dolphin VR ReduX**) is a fork of the [Dolphin](https:\u002F\u002Fgithub.com\u002Fdolphin-emu\u002Fdolphin) GameCube \u002F Wii emulator (GPLv2+) by iChris4 that adds OpenXR support for VR on Windows, desktop Linux and **standalone Meta Quest** (Vulkan and OpenGL ES backends, OpenXR controllers). [PrimedGun](https:\u002F\u002Fgithub.com\u002FNobbie248\u002FPrimedGun) (Metroid Prime VR) is built on it.\n\nVR features in v0.4:\n* **Full 3D:** play games in 6DoF around you, with camera and controller anchor overrides.\n* **2D virtual screen** with **True Depth**, plus a basic 2D Cinematic Mode.\n* **Passthrough** mixed reality on Meta Quest, **foveated rendering** for performance.\n* **Wiimote pointer** with absolute pointing from your Touch controller; Wii MotionPlus gyroscope fix.\n* An in-VR configuration panel for controller bindings and a first-launch screen that applies recommended Quest bindings.\n* **Per-game VR profiles:** community `GameSettingsVR` files in [iChris4\u002FdolphinXR-GameSettingsVR](https:\u002F\u002Fgithub.com\u002FiChris4\u002FdolphinXR-GameSettingsVR), applied automatically when you launch a supported game.\n\n> [!NOTE]\n> **Debug build, experimental.** The Quest APK is a debug build (`Dolphin-VR-Redux-app-quest-debug.apk`). Expect rough edges; performance depends heavily on the game, and users report it is playable but slow on Quest 2 (Quest 3 recommended). The author states the fork was developed with the use of AI tools. Unofficial, not affiliated with the Dolphin team.\n\n### Prerequisites\n* Your own legally dumped GameCube or Wii games.\n* Meta Quest with Developer Mode enabled (Quest 3 or 3S recommended).\n* SideQuest or Android ADB (`platform-tools`).\n\n### Step-by-Step Installation\n1. Download **`Dolphin-VR-Redux-app-quest-debug.apk`** from the official [GitHub release v0.4](https:\u002F\u002Fgithub.com\u002FiChris4\u002FdolphinXR\u002Freleases\u002Ftag\u002Fv0.4). Alternative: [SideQuest app 62233](https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F62233\u002Fdolphinxr).\n2. Install the APK via SideQuest or `adb install -r Dolphin-VR-Redux-app-quest-debug.apk`.\n3. Copy your game dumps to your headset storage.\n4. Launch DolphinXR under **Unknown Sources**, apply the recommended Quest bindings on the first-launch screen, add your games folder to the library and start a game.\n5. Optional: add the per-game `GameSettingsVR` profiles to the Dolphin user folder (see the profiles repository).","Use the first-launch screen to apply the recommended Quest bindings, then fine-tune controls in the in-VR configuration panel. Enable foveated rendering and keep internal resolution modest on Quest 2, where users report it runs slowly. If a game looks wrong in full 3D, try the 2D virtual screen (with True Depth) or a per-game VR profile. Help: the DolphinVR Discord linked from the SideQuest page.","2026-10-11T16:33:22.372172+00:00","https:\u002F\u002Fgithub.com\u002FiChris4\u002FdolphinXR","2026-07-31T12:52:51+00:00","v0.4",{"stereo":215,"motion_controls":216},"Full 6DoF 3D or 2D virtual screen with True Depth","Wiimote pointing with Touch controllers",5,{"id":219,"slug":220,"title":221,"developer":103,"developer_url":222,"short_description":223,"category":45,"status":107,"cover_image_url":224,"youtube_video_id":225,"supported_hardware":226,"locomotion_types":227,"has_6dof_controls":22,"internal_storage_path":228,"base_game_url":229,"base_game_store":158,"port_download_url":230,"port_download_source":27,"installation_guide":231,"troubleshooting_notes":232,"featured":22,"created_at":141,"updated_at":141,"github_url":233,"last_github_update":234,"latest_version":235,"features":24,"installs":236},"cc4966b6-fc78-45ce-ace9-d5f798b16322","doom3quest","Doom 3: Quest Edition","https:\u002F\u002Fwww.doom3quest.com\u002F","Full immersive virtual reality port of the original id Tech 4 Doom 3 masterpiece running standalone on Meta Quest.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fdoom3quest.jpg?v=3","y2y9C0E2kPk",[16,17,49,50],[19,112,113],"\u002Fsdcard\u002FDoom3Quest\u002Fbase\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F9050\u002FDOOM_3\u002F","https:\u002F\u002Fgithub.com\u002FTeam-Beef-Studios\u002FDoom3Quest\u002Freleases\u002Flatest","### Prerequisites\n* **Original 2004 Doom 3**. Doom 3: BFG Edition does **not** work.\n* SideQuest or ADB installed on your computer.\n\n### Step-by-Step Installation\n1. Install the Doom3Quest APK launcher via SideQuest.\n2. Launch the app once so it creates the Doom3Quest folders, then exit. Connect your Quest and open `\u002Fsdcard\u002FDoom3Quest\u002Fbase\u002F`.\n3. From the original 2004 Doom 3 `base` folder, copy both sets of pk4 files:\n   * `game00.pk4` through `game03.pk4`\n   * `pak000.pk4` through `pak008.pk4`\n   Steam install folder for the original game is `Doom 3` (`steamapps\u002Fcommon\u002FDoom 3\u002Fbase\u002F`). The Doom3Quest site example writes this as `steamApps\u002Fcommon\u002FDoom3\u002F`. Do not use the install folder `DOOM 3 BFG Edition`.\n4. Paste those pk4 files into `\u002Fsdcard\u002FDoom3Quest\u002Fbase\u002F`.\n5. Launch Doom3Quest on your headset.\n\nThe port copies its own `pak399.pk4` into base. That file does not replace `game00.pk4` through `game03.pk4` or `pak000.pk4` through `pak008.pk4`.","Doom 3: BFG Edition does not work with this port. The original base folder must include game00.pk4 through game03.pk4 and pak000.pk4 through pak008.pk4.","https:\u002F\u002Fgithub.com\u002FTeam-Beef-Studios\u002FDoom3Quest","2026-09-30T08:30:56+00:00","v1.4.8",2,{"id":238,"slug":239,"title":240,"developer":241,"developer_url":242,"short_description":243,"category":244,"status":12,"cover_image_url":245,"youtube_video_id":246,"supported_hardware":247,"locomotion_types":248,"has_6dof_controls":22,"internal_storage_path":251,"base_game_url":252,"base_game_store":253,"port_download_url":254,"port_download_source":27,"installation_guide":255,"troubleshooting_notes":256,"featured":22,"created_at":257,"updated_at":257,"github_url":258,"last_github_update":259,"latest_version":260,"features":261,"installs":269},"b4cfa578-1274-48b8-9a9e-86b4407f4ce5","f-zero-x-vr","F-Zero X VR (Quest 3 standalone)","heurazy","https:\u002F\u002Fgithub.com\u002Fheurazy","F-Zero X racing in true stereoscopic 3D, standalone on Meta Quest 3. A native Android\u002FOpenXR port built on the F-Zero X decompilation (via Zorkats' G-Diffuser): 6DoF head tracking, the original ~60 Hz game simulation at a 90 Hz default refresh, a wrist-mounted race HUD, an optional diorama mode and rumble mapped to Touch haptics. Bring your own US ROM.","decompilation","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Ff-zero-x-vr.jpg?v=3","0dr4OSkLeM4",[17],[83,249,250],"Stick Steering","Diorama Mode","ROM selected in the in-headset launcher (e.g. \u002Fsdcard\u002FDownload\u002F)","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FF-Zero_X","Requires your own original N64 copy (F-Zero X USA, Rev 0 ROM)","https:\u002F\u002Fgithub.com\u002Fheurazy\u002FFzeroVR-Standalone\u002Freleases\u002Fdownload\u002Fv1.0.1\u002FFzeroVR-Standalone-v1.0.1-Quest3.apk","### Overview\n**F-Zero X VR** runs **F-Zero X** natively on Meta Quest 3: no PC, no emulator, no streaming. heurazy built it as a native Android\u002FOpenXR port on top of Zorkats' [G-Diffuser](https:\u002F\u002Fgithub.com\u002FZorkats\u002FG-Diffuser) (libultraship\u002FFast3D) and the [F-Zero X decompilation](https:\u002F\u002Fgithub.com\u002FZorkats\u002Ffzerox). The game is drawn once per eye with true stereoscopic depth and 6DoF head tracking, while gameplay still advances at the original ~60 Hz.\n\nVR extras: a **wrist-mounted race HUD**, an optional **diorama mode**, 360-degree sky rendering, foveated rendering, and the N64 Rumble Pak mapped to haptics on both Touch controllers. The default refresh rate is **90 Hz** (configurable).\n\n> [!NOTE]\n> **No ROM is included.** You need your own **F-Zero X (USA) Rev 0** N64 ROM; the launcher validates it (SHA-1 `5f658e88ffa9de23cba6986a8fd3d3a90d7b4340`). Community port, not affiliated with Nintendo.\n\n---\n\n### Prerequisites\n1. **Meta Quest 3** with **Developer Mode** enabled.\n2. SideQuest (Advanced Installer) or ADB on a computer.\n3. Your own F-Zero X (USA) Rev 0 ROM.\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Install the APK\nDownload **`FzeroVR-Standalone-v1.0.1-Quest3.apk`** via 1-click on QuestPorts or from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fheurazy\u002FFzeroVR-Standalone\u002Freleases) and install it:\n\n```bash\nadb install -r FzeroVR-Standalone-v1.0.1-Quest3.apk\n```\n\nAlternative: install **Fzero X VR** from [SideQuest (app 61881)](https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F61881).\n\n#### 2. Copy your ROM\nPut your ROM somewhere easy to find on the headset, for example the **Download** folder:\n\n```bash\nadb push \"F-Zero X (USA).z64\" \u002Fsdcard\u002FDownload\u002F\n```\n\n#### 3. Play\nIn the headset: **App Library → Unknown Sources → F-Zero X VR**. Select your ROM in the launcher, then press **Launch F-Zero X VR**.\n\n---\n\n### Quest Touch controls\n| Input | N64 \u002F action |\n|---|---|\n| Left stick | Analog stick \u002F steering |\n| Right trigger or A | A \u002F accelerate |\n| Left trigger | C-Down \u002F brake |\n| B | B \u002F boost |\n| Left grip \u002F right grip | Z \u002F R: left \u002F right side attack and drift |\n| X | L |\n| Y | C-Up |\n| Right stick | C buttons |\n| Menu or left-stick click | Start |","Only the F-Zero X (USA) Rev 0 ROM is accepted: the launcher checks it before launch, so other regions or revisions are rejected. If no compatible ROM is present, the app stays on its stereo OpenXR test scene instead of booting the game. v1.0.1 switched the default refresh rate to 90 Hz and fixed diorama course geometry disappearing; update from v1.0.0 if you see missing track pieces in diorama mode. Only Quest 3 is targeted.","2026-10-09T14:01:02.261827+00:00","https:\u002F\u002Fgithub.com\u002Fheurazy\u002FFzeroVR-Standalone","2026-08-14T17:16:16+00:00","v1.0.1",{"stereo":262,"haptics":263,"refresh":264,"play_modes":265,"physical_interaction":268},"Native OpenXR stereo, per-eye rendering","active","90 Hz default (configurable)",[266,267],"Chase camera (original view in stereo 3D)","Diorama","Wrist-mounted race HUD",3,{"id":271,"slug":272,"title":273,"developer":76,"developer_url":77,"short_description":274,"category":45,"status":12,"cover_image_url":275,"youtube_video_id":276,"supported_hardware":277,"locomotion_types":278,"has_6dof_controls":22,"internal_storage_path":283,"base_game_url":284,"base_game_store":285,"port_download_url":286,"port_download_source":27,"installation_guide":287,"troubleshooting_notes":288,"featured":22,"created_at":289,"updated_at":290,"github_url":291,"last_github_update":292,"latest_version":293,"features":294,"installs":301},"be387b21-b189-44ee-8354-67043d329efd","galaxyquest","GalaxyQuest (Super Mario Galaxy VR)","Native standalone VR port of Super Mario Galaxy for Meta Quest 2 and 3, built on the Petari decompilation. Play in full 3D diorama mode with motion-tracked Star Bit laser aiming or on a giant 120Hz stereoscopic screen.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fgalaxyquest.jpg?v=3","UnYhCfbw_bc",[16,17,49,50],[279,280,281,112,282],"3D Diorama Mode","Giant Virtual Screen (120Hz)","Star Bit Laser Pointer","Tilt & Motion Controls","\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.galaxy.quest\u002Ffiles\u002Fgame\u002F","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FSuper_Mario_Galaxy","Requires your own original Wii copy","https:\u002F\u002Fgithub.com\u002Fbigmak94\u002FGalaxyQuest\u002Freleases\u002Flatest\u002Fdownload\u002FGalaxyQuest.apk","### Prerequisites\n* Meta Quest 2, Quest 3, Quest 3S, or Quest Pro with Developer Mode enabled.\n* Legally dumped **Super Mario Galaxy** Wii disc image (ISO, RVZ, or WBFS - European RMGP01 or US RMGE01).\n* USB-C data cable connected to your PC.\n* ~7 GB free storage on your Quest.\n\n### Installation Options\n\n#### Option A: Automated Windows Installer (Recommended)\n1. Download **`GalaxyQuest-Installer-windows-x86_64.exe`** from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fbigmak94\u002FGalaxyQuest\u002Freleases\u002Flatest).\n2. Connect your Quest with Developer Mode enabled and allow USB debugging inside the headset.\n3. Run the installer and point it to your Super Mario Galaxy ISO\u002FRVZ file.\n4. The installer automatically extracts game assets, runs the converter, installs `GalaxyQuest.apk`, and transfers the cooked assets to your headset.\n\n#### Option B: Manual Sideloading (macOS, Linux & Advanced Users)\n1. Download `GalaxyQuest.apk` and `GalaxyQuest-converter.zip` from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fbigmak94\u002FGalaxyQuest\u002Freleases\u002Flatest).\n2. Sideload the APK onto your headset:\n   ```bash\n   adb install --no-incremental -r GalaxyQuest.apk\n   ```\n3. Extract your Super Mario Galaxy disc using Dolphin or DolphinTool into `sys` and `files` folders.\n4. Run the cook script with Python (from the unzipped `GalaxyQuest-converter` folder):\n   ```bash\n   python tools\u002Fcook\u002Fcook.py extracted cooked --with-movies\n   ```\n5. Copy the converted files to the headset. The script unpacks them into `\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.galaxy.quest\u002Ffiles\u002Fgame\u002F`:\n   ```bash\n   python tools\u002Fpush_data.py cooked\n   ```\n   Without adb, copy the `cooked` folder to the headset (for example into `Download`) and pick it on the app's setup screen.\n6. Launch **GalaxyQuest** from **App Library → Unknown Sources**!\n\n### VR Modes & Controls\n* **3D Diorama Mode:** Experience Mario running on miniature gravity planets hovering 1.5m in front of you. Lean in to inspect the worlds with roomscale tracking.\n* **Giant Screen Mode:** Play on a massive 120Hz virtual theater screen with optional Stereoscopic 3D and Mixed Reality Passthrough.\n* **Star Bit Laser Pointer:** Shoot and collect Star Bits using a direct tracked laser emitted from your right Touch controller.\n* **Tilt Controls:** Ray surfing and Star Ball rolling intuitively react to your right controller's real-world wrist tilt.","All 44 galaxies are playable. Be sure to use clean unmodded Wii disc dumps. If game files are missing upon launch, the in-app setup screen allows you to select the folder where your assets reside.","2026-10-05T12:38:27.269908+00:00","2026-10-08T19:42:37.798642+00:00","https:\u002F\u002Fgithub.com\u002Fbigmak94\u002FGalaxyQuest","2026-10-03T20:28:59+00:00","v0.1.8",{"stereo":295,"refresh":296,"play_modes":297,"motion_controls":300},"Optional stereo 3D (virtual screen)","120Hz (virtual screen)",[298,299],"3D diorama","Giant virtual screen","Tracked Star Bit laser",18,{"id":303,"slug":304,"title":305,"developer":306,"developer_url":307,"short_description":308,"category":45,"status":12,"cover_image_url":309,"youtube_video_id":310,"supported_hardware":311,"locomotion_types":312,"has_6dof_controls":22,"internal_storage_path":316,"base_game_url":317,"base_game_store":318,"port_download_url":319,"port_download_source":27,"installation_guide":320,"troubleshooting_notes":321,"featured":22,"created_at":322,"updated_at":322,"github_url":323,"last_github_update":324,"latest_version":325,"features":326,"installs":71},"c13844b1-a79d-4160-aaf0-51ccfb1d23be","generals-zero-hour-xr","Generals: Zero Hour XR (C&C Generals Zero Hour)","Cesarus85","https:\u002F\u002Fgithub.com\u002FCesarus85","Command & Conquer: Generals – Zero Hour as a stereoscopic miniature battlefield on your table, running natively on Meta Quest 3 in mixed reality. Built on the open-source SAGE engine code: campaign and offline AI skirmish, laser-pointer selection and orders, floating build and Commands windows, plus an experimental human-scale Ground View. Bring your own game files.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fgenerals-zero-hour-xr.png?v=3","BYddTICZH9g",[17],[21,313,314,315],"Tabletop Pan, Rotate & Zoom","Laser-Pointer Unit Commands","Ground View Walk (experimental)","Any folder via the in-app picker (e.g. \u002Fsdcard\u002FDownload\u002FGeneralsZH, keep the ZH_Generals subfolder)","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FCommand_%26_Conquer:_Generals_%E2%80%93_Zero_Hour","Steam (tested); other installed retail copies may work. Needs the complete Generals and Zero Hour data","https:\u002F\u002Fgithub.com\u002FCesarus85\u002FGenerals-Zero-Hour-XR\u002Freleases\u002Fdownload\u002Fv1.2.36-xr-preview\u002FGenerals-Zero-Hour-XR.apk","### Overview\n**Generals: Zero Hour XR** is an unofficial Meta Quest 3 port of **Command & Conquer: Generals – Zero Hour** that turns the original game world into a **stereoscopic miniature battlefield** on your table or floor, in mixed reality. It runs natively on the headset (ARM64 OpenXR build): no PC, no streaming. It builds on the open-source Generals\u002FZero Hour engine code (GPLv3 with EA's additional terms) through the TheSuperHackers, GeneralsX and GeneralsZH-Android lineage, with the XR work by Cesarus85.\n\nThe original terrain, units and effects appear as a tabletop you can pan, rotate and zoom, with a detached build window, a persistent Commands window and a spatial UI panel you can move, tilt and scale. Select with the controller ray (drag for a selection box), give contextual orders, set control groups and waypoint routes, and rotate buildings before placing them. During offline games an experimental **Ground View** lets you look at the battlefield at human scale.\n\n> [!NOTE]\n> **No game data is included.** You need your own complete *Generals* **and** *Zero Hour* installation. The supported path is **Campaign and offline AI Skirmish**; LAN multiplayer and LAN voice chat are experimental (Quest 3 to Quest 3 only, same version), and internet multiplayer and replays are not available. Community project, not affiliated with or endorsed by EA.\n\n---\n\n### Prerequisites\n1. **Meta Quest 3** with **Developer Mode** enabled and both Touch controllers.\n2. A USB-C data cable and ADB or SideQuest.\n3. Your own installed Generals + Zero Hour files, including **`INIZH.big`** and the base archives **`Terrain.big`**, **`Textures.big`** and **`W3D.big`** (Steam install tested; CD\u002FISO editions must be installed or fully extracted on a computer first).\n4. About 250 MB free for the APK, plus space for the game data.\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Install the APK\nDownload **`Generals-Zero-Hour-XR.apk`** (v1.2.36 preview) via 1-click on QuestPorts or from [GitHub Releases](https:\u002F\u002Fgithub.com\u002FCesarus85\u002FGenerals-Zero-Hour-XR\u002Freleases) and install it:\n\n```bash\nadb install -r Generals-Zero-Hour-XR.apk\n```\n\nAlways update with `install -r` and **do not uninstall** the previous build, or you lose your settings and game-folder selection.\n\n#### 2. Copy your game files\nCopy your complete installed Generals and Zero Hour folders to the headset (all `.big` archives plus the `Data` and video folders), for example:\n\n```bash\nadb push \"Command and Conquer Generals Zero Hour\" \u002Fsdcard\u002FDownload\u002FGeneralsZH\n```\n\nSteam installs often contain a `ZH_Generals` subfolder with the base game: keep it. Copy installed data, not an ISO, `setup.exe`, MSI or CAB.\n\n#### 3. Run the setup assistant\nLaunch **Generals: Zero Hour XR** from the app library and grant file access. The assistant (English\u002FGerman) asks you to **choose the Zero Hour folder** (the one with `INIZH.big`, or its parent), finds the base Generals data or lets you pick it separately, then lists anything missing. Confirm with **Use these folders and play**.\n\n#### 4. Place the board\nThe game starts in tabletop mode in front of you. To move it, open **UI → Set up play space**: **Free board**, **Real surface** (uses your room scan, scene permission optional) or **Manual height**. Then start a campaign or skirmish.\n\n---\n\n### Controls (right-handed default)\n| Control | Action |\n|---|---|\n| Right trigger | Select or order at the ray target; hold and drag for a selection box |\n| Left grip + selection | Add or remove a unit |\n| Left stick | Pan the map; click to return to your base |\n| Right stick | Rotate (left\u002Fright) and zoom (up\u002Fdown) |\n| Right grip | Cancel an armed order or clear selection |\n| Left grip + right stick | Rotate a building before placing it |\n| A | Show \u002F hide the Commands window |\n| B or system menu | Game menu |\n| X | Recenter the board and windows in front of you |\n\nLeft-handed mode swaps the roles. The Commands window has a four-page in-game help guide.","Black or missing start screen: open Setup again and select the folder that contains INIZH.big, then check the base archives (Terrain.big, Textures.big, W3D.big). Board out of view: UI > Set up play space > Free board, UI > Windows > Reset, or press X. No room surfaces: grant scene permission in Horizon OS and load room data again, or use Free board \u002F Manual height. Settings reset after an update: you must update with adb install -r without uninstalling. Since v1.2.36 the default resolution is High (1920 px per eye); lower it under UI > Display > Resolution if performance drops. Ground View walking and comfort are experimental and only available in offline Campaign and Skirmish. LAN matches need every player on the same version with identical game files; matches against the PC game fail to sync. For bug reports, export logs from Setup > View Logs > Share.","2026-10-09T13:33:30.642786+00:00","https:\u002F\u002Fgithub.com\u002FCesarus85\u002FGenerals-Zero-Hour-XR","2026-09-30T10:49:28+00:00","v1.2.36-xr-preview",{"stereo":327,"play_modes":328,"motion_controls":333,"physical_interaction":334},"Native OpenXR multiview stereo",[329,330,331,332],"Campaign","Skirmish vs AI","Ground View (experimental)","LAN multiplayer (experimental)","Laser-pointer selection, drag-box multi-select and contextual orders","Mixed-reality tabletop on a detected table or floor; grab, tilt and scale the board and windows",{"id":336,"slug":337,"title":338,"developer":339,"developer_url":340,"short_description":341,"category":244,"status":12,"cover_image_url":342,"youtube_video_id":343,"supported_hardware":344,"locomotion_types":345,"has_6dof_controls":22,"internal_storage_path":349,"base_game_url":350,"base_game_store":351,"port_download_url":352,"port_download_source":27,"installation_guide":353,"troubleshooting_notes":354,"featured":22,"created_at":355,"updated_at":356,"github_url":357,"last_github_update":358,"latest_version":359,"features":360,"installs":365},"877b3ba8-70b1-4cfc-bb54-a919f4aca645","goldeneye-vr","GoldenEye VR (007)","MrSco","https:\u002F\u002Fgithub.com\u002FMrSco","Native standalone VR port of GoldenEye 007 for Meta Quest, built from the N64 decompilation. Step into James Bond's shoes with 6DoF motion aiming, watch gadget HUD, working sniper scopes, and online multiplayer.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fgoldeneye-vr.jpg?v=3","Nmlq5QxnVuM",[16,17,49,50],[19,112,21,346,347,348],"Two-Handed Grip","Motion Melee","Virtual Screen Mode","\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.gevr.port\u002Ffiles\u002Fdata\u002F","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FGoldenEye_007_(1997_video_game)","Requires your own original N64 copy","https:\u002F\u002Fgithub.com\u002FMrSco\u002Fgoldeneye-vr\u002Freleases\u002Flatest","### Prerequisites\n* Meta Quest 2, Quest 3, Quest 3S, or Quest Pro with Developer Mode enabled.\n* Legally owned original **GoldenEye 007 (USA \u002F NTSC-U)** N64 cartridge ROM (`.z64`, `.v64`, or `.n64`, ~12 MB).\n* SideQuest or Android ADB (`platform-tools`).\n* USB-C cable.\n\n### Step-by-Step Installation Guide\n1. **Download the VR APK:**\n   Download the latest `GoldenEye-VR-*.apk` from [GitHub Releases](https:\u002F\u002Fgithub.com\u002FMrSco\u002Fgoldeneye-vr\u002Freleases\u002Flatest) or [goldeneyevr.com](https:\u002F\u002Fgoldeneyevr.com).\n2. **Install the APK:**\n   Sideload the APK onto your headset using SideQuest or ADB:\n   ```bash\n   adb install -r GoldenEye-VR-*.apk\n   ```\n3. **Copy your USA ROM to your Headset:**\n   Copy your USA ROM into the Quest **Download** folder, open the app, and press **Choose ROM file...**. The launcher copies it to `\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.gevr.port\u002Ffiles\u002Fdata\u002Fge.z64`. After the app has been opened once you can also push it directly:\n   ```bash\n   adb push \"GoldenEye 007 (USA).z64\" \u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.gevr.port\u002Ffiles\u002Fdata\u002Fge.z64\n   ```\n4. **Launch & Play:**\n   * Put on your headset and open **GoldenEye VR** from **App Library → Unknown Sources**.\n   * On first boot, use the in-VR launcher to select your ROM file.\n   * Choose between **Stereo VR** (full 3D roomscale) or **Big Virtual Screen** and start your mission!\n\n### VR Features & Interactive Gadgets\n* **6DoF Gunplay & Two-Handed Grip:** Aim with your dominant hand or grip rifles with both hands for rock-solid stability.\n* **Bond's Smart Watch:** Your left wrist displays live mission time, health, body armor, and multiplayer radar. Tap the watch or bring your gun hand to activate the Watch Laser.\n* **Realistic Scopes & Ejection:** True-to-life 4.4x–25x magnification on the sniper rifle and working ejection ports for spent shell casings.\n* **Optional HD & AI Texture Packs:** Download high-resolution AI upscaled textures directly within the in-VR launcher.\n* **Multiplayer:** 8-player online\u002FWi-Fi deathmatch and 4-player co-op campaign!","Only the USA (NTSC-U) ROM is supported. Updating APKs with SideQuest retains your ROM and save data. If distant scenery pops on older builds, install the latest Quest APK from Releases.","2026-10-05T13:03:29.261817+00:00","2026-10-08T19:44:14.360734+00:00","https:\u002F\u002Fgithub.com\u002FMrSco\u002Fgoldeneye-vr","2026-10-13T03:51:30+00:00","v0.4.22",{"stereo":361,"play_modes":362,"motion_controls":364},"Stereo VR",[361,363],"Virtual screen","Two-handed grip",4,{"id":367,"slug":368,"title":369,"developer":370,"developer_url":371,"short_description":372,"category":106,"status":12,"cover_image_url":373,"youtube_video_id":24,"supported_hardware":374,"locomotion_types":375,"has_6dof_controls":22,"internal_storage_path":379,"base_game_url":380,"base_game_store":381,"port_download_url":382,"port_download_source":383,"installation_guide":384,"troubleshooting_notes":385,"featured":22,"created_at":386,"updated_at":386,"github_url":371,"last_github_update":387,"latest_version":388,"features":389,"installs":236},"5bc275c0-e8a8-4c81-8bad-fefbf49e978a","gothic2-vr","Gothic II VR","dubrovskiy-yevhen-stakelogic","https:\u002F\u002Fgithub.com\u002Fdubrovskiy-yevhen-stakelogic\u002Fgothic2-vr","Experience the classic Gothic II: Night of the Raven in standalone 6DoF VR on Meta Quest. Features physical melee weapon combat, motion-tracked archery, virtual holsters, and physical swimming.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fgothic2_vr.jpg?v=3",[17,49,50],[21,19,376,377,378],"Physical Melee","Physical Archery","Physical Swimming","\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.gothic2vr.quest\u002Ffiles\u002FGothic2\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F39510\u002FGothic_II_Gold_Edition\u002F","Steam \u002F GOG (Night of the Raven)","https:\u002F\u002Fgithub.com\u002Fdubrovskiy-yevhen-stakelogic\u002Fgothic2-vr\u002Freleases\u002Fdownload\u002Fv0.2.0\u002FGothic-II-VR-0.2.0-PCVR-and-Quest.zip","GitHub Releases (Quest APK inside)","### Overview\n**Gothic II VR** is an OpenXR standalone VR port of *Gothic II: Night of the Raven* for Meta Quest 3, built on top of the open-source **OpenGothic** engine.\n\n> [!NOTE]\n> The release ZIP already contains the pre-compiled signed Quest APK inside the `Quest\u002F` folder. You only need your legally owned installation files of *Gothic II: Gold Edition \u002F Night of the Raven* (Steam or GOG).\n\n---\n\n### Prerequisites\n1. **Meta Quest Headset** (Quest 3, Quest 3S, or Quest Pro) with Developer Mode enabled.\n2. Legally owned PC install of **Gothic II: Night of the Raven** (Steam or GOG).\n3. PC with USB data cable (Windows 10\u002F11 x64).\n\n---\n\n### Step-by-Step Installation Guide\n\n1. **Download the Release:**\n   Download [Gothic-II-VR-0.2.0-PCVR-and-Quest.zip](https:\u002F\u002Fgithub.com\u002Fdubrovskiy-yevhen-stakelogic\u002Fgothic2-vr\u002Freleases\u002Flatest) from GitHub Releases.\n2. **Extract the ZIP:**\n   Extract the entire ZIP archive to a folder on your PC (e.g., `C:\\Games\\Gothic2VR`).\n3. **Open the Quest Folder:**\n   Navigate into the extracted `Quest\u002F` folder.\n4. **Connect Your Headset:**\n   Plug your Quest 3 into your PC via USB-C and accept the **\"Allow USB Debugging\"** prompt inside the headset.\n5. **Run the Installer:**\n   Double-click `INSTALL.bat`. When prompted, enter the path to your purchased Gothic 2 game directory (the folder containing `Data`, `_work`, and `System`).\n6. **Automatic Packaging & Install:**\n   The script packages your local game files, installs the signed Quest APK, and copies the data directly onto your headset.\n7. **In-Headset Import:**\n   Put on your headset, approve storage permissions when prompted, select the imported data archive, and launch **Gothic II VR** from **Unknown Sources**!\n\n---\n\n### VR Combat & Controls\n* **Physical Melee:** Swing swords, punch, block, and parry in 6DoF roomscale. Two-handed weapons require both hands to deal damage!\n* **Physical Archery:** Aim your bow with one hand, grip and draw the string back with your other hand to charge shot power, and release.\n* **Physical Holsters:** Grab weapons and equipment directly from your virtual body holsters.\n* **Physical Swimming:** Dive and tread water by making swimming strokes with your hands.\n* **Menus:** Press **Both Grips + Y** to toggle the game menu, or **L3 + R3** (stick clicks) for VR settings.","Alpha 0.2.0 release. If the headset is not detected, ensure Developer Mode and USB debugging are authorized. Ensure clean game data from Gothic II Gold (Windows DLL mods are unsupported). Keep multiple save slots.","2026-10-05T16:43:42.266641+00:00","2026-09-23T19:43:19+00:00","v0.2.0",{"motion_controls":390,"physical_interaction":391},"Motion-tracked melee and archery","Virtual holsters",{"id":393,"slug":394,"title":395,"developer":370,"developer_url":396,"short_description":397,"category":244,"status":12,"cover_image_url":398,"youtube_video_id":399,"supported_hardware":400,"locomotion_types":401,"has_6dof_controls":22,"internal_storage_path":407,"base_game_url":408,"base_game_store":409,"port_download_url":410,"port_download_source":411,"installation_guide":412,"troubleshooting_notes":413,"featured":22,"created_at":414,"updated_at":290,"github_url":396,"last_github_update":415,"latest_version":416,"features":417,"installs":98},"d3018618-ae21-475f-a435-7333163bb273","gran-turismo-2-vr","Gran Turismo 2 VR","https:\u002F\u002Fgithub.com\u002Fdubrovskiy-yevhen-stakelogic\u002Fgt-2-pc","Native C++ standalone port of Gran Turismo 2 for Meta Quest. Features full 6DoF stereo cockpit driving, physical steering wheel interactions, dynamic rear-view mirrors, and 120Hz support.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fgran_turismo_2_vr.jpg?v=3","V6TifTwtsqg",[17,49,50],[402,403,404,405,406],"Cockpit VR","Virtual Wheel","Motion Steering","Stick Driving","Theatre Menus","\u002Fsdcard\u002FAndroid\u002Fdata\u002Fio.github.gt2pc.quest\u002Ffiles\u002F","https:\u002F\u002Fwww.mobygames.com\u002Fgame\u002F1597\u002Fgran-turismo-2\u002F","Requires your own original PS1 copy","https:\u002F\u002Fgithub.com\u002Fdubrovskiy-yevhen-stakelogic\u002Fgt-2-pc\u002Freleases\u002Fdownload\u002Fv0.8.1\u002FGT2-0.8.1.zip","GitHub Release ZIP","### Overview\n**Gran Turismo 2 VR** is a native C++ standalone source port for Meta Quest (optimized for Quest 3 \u002F Quest 3S). It brings both Arcade and Simulation discs to life in full stereoscopic 6DoF Virtual Reality with interactive cockpits, working instrument needles, and functioning rear-view mirrors.\n\n> [!NOTE]\n> Unlike source-build kits, the official release ZIP already includes a **pre-compiled signed Quest APK** under `native\u002F`. You only need to supply your legally dumped Gran Turismo 2 PS1 disc images (`BIN` \u002F `CUE`).\n\n---\n\n### Prerequisites\n1. **Meta Quest Headset** (Quest 3, Quest 3S, or Quest Pro) with Developer Mode enabled.\n2. Original PS1 disc images of **Gran Turismo 2** (`BIN` \u002F `CUE` files for Arcade and Simulation mode).\n3. PC connected via USB-C cable (Windows or Linux).\n\n---\n\n### Installation Steps\n\n1. **Download the Release:**\n   Download the latest release package `GT2-0.8.1.zip` from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fdubrovskiy-yevhen-stakelogic\u002Fgt-2-pc\u002Freleases\u002Flatest).\n2. **Extract the ZIP:**\n   Extract the entire ZIP archive to a folder on your PC.\n3. **Connect Your Quest:**\n   Plug your Quest into your PC with a USB cable and accept the **\"Allow USB Debugging\"** prompt inside the headset.\n4. **Run the Installer:**\n   * **Windows:** Double-click `INSTALL-QUEST.bat`\n   * **Linux:** Run `bash native\u002FINSTALL-LINUX.sh`\n5. **Select Your Disc Image:**\n   When prompted, select your Gran Turismo 2 `BIN` disc image. The script extracts the game assets, installs the signed APK, and copies all data directly to `\u002Fsdcard\u002FAndroid\u002Fdata\u002Fio.github.gt2pc.quest\u002Ffiles`.\n6. **Launch in VR:**\n   Put on your headset, open **App Library → Unknown Sources**, and launch **Gran Turismo 2 VR**!\n\n---\n\n### VR Driving Controls\n* **Steering Modes:** Choose between **Virtual Wheel** (grab the 3D wheel with Touch grips), **Motion Steering** (twist wrist angle), or **Stick** driving.\n* **VR Menu:** Press **Both Grips + Left Menu button** (or press L3 + R3 stick clicks) anytime during a race to adjust VR seat height, mirrors, supersampling, and 72\u002F90\u002F120Hz display modes.","Supply complete BIN\u002FCUE images (2048-byte ISOs lack necessary CD-DA audio sectors). To access in-game VR cockpit calibration and resolution settings, press Both Grips + Left Menu.","2026-10-05T15:29:19.587286+00:00","2026-09-30T11:19:02+00:00","v0.8.1",{"stereo":418,"refresh":419,"motion_controls":420},"Stereoscopic cockpit","72\u002F90\u002F120Hz","Virtual wheel, motion steering, or stick",{"id":422,"slug":423,"title":424,"developer":370,"developer_url":425,"short_description":426,"category":244,"status":427,"cover_image_url":428,"youtube_video_id":429,"supported_hardware":430,"locomotion_types":431,"has_6dof_controls":22,"internal_storage_path":434,"base_game_url":435,"base_game_store":436,"port_download_url":425,"port_download_source":437,"installation_guide":438,"troubleshooting_notes":439,"featured":22,"created_at":440,"updated_at":440,"github_url":425,"last_github_update":441,"latest_version":24,"features":442,"installs":37},"060715c5-c196-4b85-8025-15cd389cdc06","gta-sa-vr-quest","Grand Theft Auto: San Andreas VR","https:\u002F\u002Fgithub.com\u002Fdubrovskiy-yevhen-stakelogic\u002Fgta-sa-vr-quest","Grand Theft Auto: San Andreas in standalone 6DoF VR on Meta Quest. Features first-person motion controller gunplay, immersive driving, and full Los Santos freedom.","in_development","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fgtasa_vr.jpg?v=3","9NAW-5CKdFc",[16,17,49,50],[19,112,432,433],"Smooth Turn","Vehicles","\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.rockstargames.gtasa\u002Ffiles\u002F","https:\u002F\u002Fplay.google.com\u002Fstore\u002Fapps\u002Fdetails?id=com.rockstargames.gtasa","Google Play Store","GitHub Build Script","### Overview\nThis project brings Grand Theft Auto: San Andreas directly to standalone Meta Quest headsets in 6DoF Virtual Reality.\n\n> [!NOTE]\n> Because GTA: San Andreas is a commercial game copyrighted by Rockstar Games, pre-compiled APK binaries are not distributed directly. Instead, an automated build script merges the VR injector with your legally purchased Google Play Store APK.\n\n---\n\n### Prerequisites\n1. **Meta Quest Headset** (Quest 2, Quest 3, Quest 3S, or Quest Pro) in Developer Mode.\n2. Legally purchased **Grand Theft Auto: San Andreas** on Google Play Store (ARM64 version `2.11.311`).\n3. Audio archive mod pack (`gta-sa-ps2-style-mod-pack_1786856007_737162.7z`) as specified in the repo.\n4. PC with USB-C cable (Windows, Linux, or macOS).\n\n---\n\n### Step-by-Step Build & Installation\n1. **Download the Project:**\n   Clone or download the repository from [dubrovskiy-yevhen-stakelogic\u002Fgta-sa-vr-quest](https:\u002F\u002Fgithub.com\u002Fdubrovskiy-yevhen-stakelogic\u002Fgta-sa-vr-quest).\n2. **Export Base Game APKs:**\n   Export the installed Google Play game splits using the provided `EXPORT_PLAY_APKS.bat` script.\n3. **Run the Automated Installer:**\n   - **Windows:** Run `BUILD_AND_INSTALL.bat`\n   - **Linux \u002F macOS:** Run `bash BUILD_AND_INSTALL.sh`\n4. **Follow On-Screen Prompts:**\n   Select the exported APK folder and audio package when prompted.\n5. **Connect Quest:**\n   Plug your Quest into your PC and authorize USB debugging on the headset prompt. The installer will patch the binaries, push the game data to `\u002Fsdcard\u002Fsavr\u002Fdata_main\u002F` and the audio to `\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.rockstargames.gtasa\u002Ffiles\u002Faudio\u002F`.\n6. **Launch:**\n   In your headset, open the App Library, filter by **Unknown Sources**, and launch **GTA San Andreas VR**!","Active development (alpha build). If you encounter black screen crashes on launch, verify that your Google Play game version matches 2.11.311 ARM64 and that the PS2 audio package was extracted correctly.","2026-10-05T14:22:45.471712+00:00","2026-09-29T20:40:57+00:00",{"motion_controls":443},"Motion controller gunplay",{"id":445,"slug":446,"title":447,"developer":370,"developer_url":448,"short_description":449,"category":244,"status":12,"cover_image_url":450,"youtube_video_id":451,"supported_hardware":452,"locomotion_types":453,"has_6dof_controls":22,"internal_storage_path":456,"base_game_url":457,"base_game_store":458,"port_download_url":448,"port_download_source":459,"installation_guide":460,"troubleshooting_notes":461,"featured":22,"created_at":462,"updated_at":462,"github_url":448,"last_github_update":463,"latest_version":24,"features":464,"installs":37},"36cbe24c-8919-47cc-8b27-763e60a5f219","vice-city-vr-quest","Grand Theft Auto: Vice City VR","https:\u002F\u002Fgithub.com\u002Fdubrovskiy-yevhen-stakelogic\u002Fvice-city-vr-quest","Experience Grand Theft Auto: Vice City in full standalone 6DoF VR on Meta Quest. Features motion-tracked weapon aiming, physical steering wheel vehicle driving, articulated ragdolls, and Vulkan stereo rendering.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fvicecity_vr.jpg?v=3","My0gwnPvWU8",[16,17,49,50],[19,112,21,454,455],"Steering Wheel Driving","Two-Handed Aiming","\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.miamivr.quest\u002Ffiles\u002Fgamedata\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F12110\u002FGrand_Theft_Auto_Vice_City\u002F","Steam \u002F PC CD \u002F Rockstar","GitHub Source Kit","### Overview\n**Vice City VR** is a full standalone 6DoF OpenXR source port of GTA: Vice City built on top of **reVC** and a modern Vulkan rendering backend.\n\n> [!NOTE]\n> To comply with copyright laws, no precompiled APK or original game assets are distributed. The repository provides an automated, one-click build kit that downloads required build tools, compiles the APK with reVC, and installs it directly onto your Quest.\n\n---\n\n### Prerequisites\n1. **Meta Quest Headset** (Quest 2, Quest 3, Quest 3S, or Quest Pro) with Developer Mode enabled.\n2. Legally owned PC copy of **Grand Theft Auto: Vice City** (Steam, Rockstar Games Launcher, or original PC CD).\n3. PC connected via USB cable (Windows or Linux).\n\n---\n\n### Step-by-Step Installation Guide\n\n1. **Download the Source Kit:**\n   Download the repository ZIP or clone [dubrovskiy-yevhen-stakelogic\u002Fvice-city-vr-quest](https:\u002F\u002Fgithub.com\u002Fdubrovskiy-yevhen-stakelogic\u002Fvice-city-vr-quest) onto your PC.\n2. **Connect Your Headset:**\n   Plug your Meta Quest into your PC via USB-C and confirm the **\"Allow USB Debugging\"** prompt inside the headset.\n3. **Run the Automated Wizard:**\n   * **Windows:** Double-click `BUILD_AND_INSTALL.bat`\n   * **Linux:** Run `.\u002FBUILD_AND_INSTALL.sh`\n4. **Select Your Game Folder:**\n   When prompted by the wizard, select your PC GTA Vice City installation directory (must contain `data`, `models`, `anim`, etc.).\n5. **Automated Build & Install:**\n   The wizard will automatically fetch portable JDK 21, the Android SDK command-line tools, and the reVC source, compile your personal APK, push the game files, and install the app onto your Quest!\n6. **Launch in VR:**\n   Put on your headset, open **App Library → Unknown Sources**, and launch **Vice City VR**!\n\n---\n\n### Updating Later\nTo update to future releases without redownloading game assets, simply connect your headset and run `UPDATE.bat` (Windows) or `.\u002FUPDATE.sh` (Linux).","The wizard creates a log file at %TEMP%\\ViceCityVR-Build-And-Install.log (Windows) or $TMPDIR\u002FViceCityVR-Build-And-Install.log (Linux). Ensure your Vice City PC directory contains clean original game files.","2026-10-05T14:35:19.628351+00:00","2026-09-09T13:52:16+00:00",{"stereo":465,"motion_controls":466,"physical_interaction":467},"Vulkan stereo","Motion-tracked weapon aiming","Physical steering wheel",{"id":469,"slug":470,"title":471,"developer":472,"developer_url":473,"short_description":474,"category":244,"status":12,"cover_image_url":475,"youtube_video_id":476,"supported_hardware":477,"locomotion_types":478,"has_6dof_controls":22,"internal_storage_path":480,"base_game_url":481,"base_game_store":482,"port_download_url":483,"port_download_source":27,"installation_guide":484,"troubleshooting_notes":485,"featured":22,"created_at":486,"updated_at":487,"github_url":488,"last_github_update":489,"latest_version":490,"features":491,"installs":494},"33603f66-76d9-43fb-9225-e3455646c70d","halocequest","Halo CE Quest VR","moistman42069","https:\u002F\u002Fgithub.com\u002Fmoistman42069","Native standalone OpenXR VR port of Halo: Combat Evolved for Meta Quest. Experience the legendary campaign and multiplayer with 6DoF motion controls, two-handed weapon handling, and full-body IK. v1.0.31 adds online co-op and PvP through the server browser, LAN and Direct Link invites, plus new VR movement options.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fhalocequest.jpg?v=3","mFSmPcHQpLM",[16,17,49,50],[19,112,21,346,479],"Full-Body IK","\u002Fsdcard\u002FDocuments\u002FHaloCE\u002F","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FHalo:_Combat_Evolved","Requires your own original Xbox copy","https:\u002F\u002Fgithub.com\u002Fmoistman42069\u002FHaloCE-Quest-VR\u002Freleases\u002Flatest","### Prerequisites\n* Meta Quest 2, Quest 3, Quest 3S, or Quest Pro with Developer Mode enabled.\n* Original legally obtained **Halo: Combat Evolved** Xbox ISO\u002FXISO (allow ~1.8 GB for extracted maps, cache, and sound files).\n* SideQuest or Android ADB (`platform-tools`).\n\n### Step-by-Step Installation Guide\n1. **Download the VR APK:**\n   Download the latest `HaloCE-Quest-*.apk` (package `com.halo.decomp.vr`) from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fmoistman42069\u002FHaloCE-Quest-VR\u002Freleases\u002Flatest). Use the **Quest** APK, not the Android\u002Fflat build.\n2. **Install the APK:**\n   Sideload the APK onto your Meta Quest using SideQuest or ADB:\n   ```bash\n   adb install -r HaloCE-Quest-*.apk\n   ```\n3. **Import Game Files:**\n   * Transfer your Halo CE Xbox ISO\u002FXISO file to your Quest storage (e.g., inside `Download\u002F`).\n   * Launch **Halo CE VR** from **App Library → Unknown Sources**.\n   * Use the built-in file picker\u002Flauncher to select your ISO file. The game extracts maps into its app storage. The Quest build also plays `\u002Fsdcard\u002FDocuments\u002FHaloCE` when `maps\u002Fui.map` and `maps\u002Fbloodgulch.map` are already there. You can push that maps folder with:\n   ```bash\n   adb push \u002Fpath\u002Fto\u002Fmaps\u002F. \u002Fsdcard\u002FDocuments\u002FHaloCE\u002Fmaps\u002F\n   ```\n4. **Recenter & Configure VR:**\n   * Stand at normal playing height and click **both thumbsticks** simultaneously to recenter height and origin.\n   * Open the campaign pause menu → **VR Settings** to configure locomotion, snap\u002Fsmooth turn, and weapon handling.\n\n### VR Controls & Features\n* **6DoF & Two-Handed Weapons:** Aim with your primary hand and stabilize recoil by gripping the front barrel with your off-hand.\n* **Full-Body IK:** Complete articulated body representation with arms, legs, and responsive fingers.\n* **Physical Gestures:**\n  * **Helmet Flashlight:** Tap near your temple to toggle your suit flashlight.\n  * **Physical Crouch:** Physically squat or use thumbstick crouch.\n  * **Motion Melee:** Swing your rifle or fist to pistol-whip Grunts and Elites.\n* **Multiplayer & Co-op:** Join native PvP servers or host experimental co-op campaign sessions with fellow Quest players.","Use an original Xbox ISO or XISO image for data extraction. If NPC or model presentation desyncs during co-op, ensure both players are on the exact same build. Recenter standing height anytime by clicking both thumbsticks.","2026-10-05T12:26:37.578875+00:00","2026-10-08T19:43:53.257717+00:00","https:\u002F\u002Fgithub.com\u002Fmoistman42069\u002FHaloCE-Quest-VR","2026-10-12T19:37:16+00:00","v1.0.31",{"motion_controls":492,"physical_interaction":493},"Two-handed weapons","Physical gestures",21,{"id":496,"slug":497,"title":498,"developer":370,"developer_url":499,"short_description":500,"category":244,"status":12,"cover_image_url":501,"youtube_video_id":502,"supported_hardware":503,"locomotion_types":504,"has_6dof_controls":22,"internal_storage_path":508,"base_game_url":509,"base_game_store":510,"port_download_url":511,"port_download_source":512,"installation_guide":513,"troubleshooting_notes":514,"featured":22,"created_at":515,"updated_at":290,"github_url":499,"last_github_update":516,"latest_version":517,"features":518,"installs":71},"80466987-8dab-4c14-beb0-8189fde43b56","harry-potter-vr","Harry Potter and the Sorcerer's Stone VR","https:\u002F\u002Fgithub.com\u002Fdubrovskiy-yevhen-stakelogic\u002Fharry-potter-vr","Experience the classic 2001 Harry Potter in standalone 6DoF VR on Meta Quest. Features motion-tracked wand spellcasting, offline voice recognition, broomstick flying, and Hogwarts exploration.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fharry_potter_vr.jpg?v=3","sJILoIKG9Mo",[17,49,50],[21,19,505,506,507],"Wand Motion Gestures","Voice Spell Casting","Broomstick Flight","\u002Fsdcard\u002FAndroid\u002Fdata\u002Fio.github.hpvr.quest\u002Ffiles\u002FHP\u002F","https:\u002F\u002Fwww.mobygames.com\u002Fgame\u002F5501\u002Fharry-potter-and-the-sorcerers-stone\u002F","Requires your own original PC copy","https:\u002F\u002Fgithub.com\u002Fdubrovskiy-yevhen-stakelogic\u002Fharry-potter-vr\u002Freleases\u002Fdownload\u002Fv0.1.4.1\u002FHPVR-Quest-0.1.4.1.zip","GitHub Releases (HPVR-Quest ZIP)","### Overview\n**Harry Potter VR** is an unofficial standalone 6DoF Virtual Reality port of the legendary 2001 PC game *Harry Potter and the Sorcerer's Stone* (Philosopher's Stone), optimized for Meta Quest 3.\n\n> [!NOTE]\n> The release archive includes the automated installer and VR runtime. You need your legally owned US PC installation of the original 2001 game.\n\n---\n\n### Prerequisites\n1. **Meta Quest Headset** (Quest 3, Quest 3S, or Quest Pro) with Developer Mode enabled.\n2. Legally owned PC install of **Harry Potter and the Sorcerer's Stone** (2001 PC CD-ROM).\n3. PC connected via USB-C cable (Windows 10\u002F11).\n\n---\n\n### Step-by-Step Installation Guide\n\n1. **Download the Release Archive:**\n   Download `HPVR-Quest-0.1.4.1.zip` from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fdubrovskiy-yevhen-stakelogic\u002Fharry-potter-vr\u002Freleases\u002Flatest).\n2. **Extract the ZIP:**\n   Extract the entire ZIP archive to a folder on your Windows PC.\n3. **Connect Your Quest:**\n   Plug your headset into your PC with a USB-C data cable and accept the **\"Allow USB Debugging\"** prompt inside the headset.\n4. **Run the Installer:**\n   Double-click `INSTALL.bat`. When prompted, select your original PC Harry Potter game folder.\n5. **Automatic Preparation & Sideload:**\n   The installer prepares the audio and maps, sideloads the APK, and copies the necessary game assets to your headset.\n6. **Launch in VR:**\n   Put on your headset, open **App Library → Unknown Sources**, and launch **Harry Potter VR**!\n\n---\n\n### VR Spellcasting & Controls\n* **Wand Motion Gestures:** Trace spell shapes in the air with your wand hand using CLASSIC, VISIBLE GESTURE, or GESTURE casting modes.\n* **Offline Voice Recognition:** Aim at a compatible target and pronounce *Flipendo*, *Alohomora*, or *Wingardium Leviosa* while holding the trigger to cast verbally!\n* **Broomstick Flight:** Fly and steer through the Hogwarts grounds and Quidditch broomstick training courses in full 6DoF roomscale.\n* **VR Menu & Calibration:** Press **L3 + R3** (both thumbstick clicks) anytime to open the VR graphics and calibration settings.","Alpha 0.1.4.1 hotfix release. Requires original US PC release assets. Voice recognition works offline but may vary with pronunciation. If headset is not detected, ensure Developer Mode and USB debugging are authorized.","2026-10-05T17:14:04.379242+00:00","2026-09-23T22:21:18+00:00","v0.1.4.1",{"motion_controls":519},"Motion-tracked wand",{"id":521,"slug":522,"title":523,"developer":524,"developer_url":525,"short_description":526,"category":45,"status":12,"cover_image_url":527,"youtube_video_id":528,"supported_hardware":529,"locomotion_types":530,"has_6dof_controls":22,"internal_storage_path":533,"base_game_url":534,"base_game_store":535,"port_download_url":536,"port_download_source":27,"installation_guide":537,"troubleshooting_notes":538,"featured":22,"created_at":539,"updated_at":539,"github_url":540,"last_github_update":541,"latest_version":542,"features":543,"installs":71},"6ad2be64-869f-486b-91a6-802d43d9aaa2","homeworld-unbound","Homeworld: Unbound","bearstonem","https:\u002F\u002Fgithub.com\u002Fbearstonem","Homeworld (1999) in room-scale VR, running natively on Meta Quest 3: the battle is drawn in tracked stereo around you and you command the fleet by pointing at it. OpenXR port of Gardens of Kadesh (from Relic's 2003 source release). The free 1.05 demo is built in; bring your own data for the full 16-mission campaign.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fhomeworld-unbound.jpg?v=3","rhCOSpSf-NQ",[17],[21,531,532],"Hologram Orbit & Zoom","Laser-Pointer Fleet Commands","\u002Fsdcard\u002FDownload\u002F (full-game data files)","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F244160\u002FHomeworld_Remastered_Collection\u002F","Steam \u002F GOG (Remastered Collection works)","https:\u002F\u002Fgithub.com\u002Fbearstonem\u002FHomeworld\u002Freleases\u002Fdownload\u002Funbound-0.14\u002Fhomeworld-unbound-vr.apk","### Overview\n**Homeworld: Unbound** brings **Homeworld (1999)** to room-scale VR, running natively on Meta Quest 3. It is not a flat game on a virtual monitor: the engine renders the battle in **tracked stereo** around you and you command the fleet by pointing at it. Orders are placed in real 3D, routes are drawn freehand, attacks are painted, ships are their real size, and a command wheel on the left wrist carries formations, tactics, managers and hyperspace. The Sensors Manager is a navigable 3D place, and the whole battle can be scaled from a tabletop model to something you stand inside.\n\n> [!NOTE]\n> The freely redistributable **1.05 demo** ships inside the APK, so it is playable as installed. The full campaign needs your own `Homeworld.big`, `HW_Music.wxd` and `HW_Comp.vce` (the Remastered Collection's `Homeworld1Classic\u002FData` folder works). Tested on **Quest 3 only** (the manifest also lists Quest 2 and Pro). Unaffiliated fan project; the 2003 source license means it is not open source.\n\n---\n\n### Prerequisites\n1. **Meta Quest 3** with **Developer Mode** enabled (reboot after enabling, then accept **Allow USB debugging**).\n2. SideQuest, Sidenoder or ADB.\n3. Optional: your own Homeworld data files for the full campaign.\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Install the APK\nDownload **`homeworld-unbound-vr.apk`** via 1-click on QuestPorts or from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fbearstonem\u002FHomeworld\u002Freleases) and install it:\n\n```bash\nadb install -r homeworld-unbound-vr.apk\n```\n\nAlready installed? Install over the top; **do not uninstall first** (uninstalling deletes your saves).\n\n#### 2. Play the demo\nLaunch it from **Unknown Sources**. The demo campaign runs immediately.\n\n#### 3. Unlock the full campaign\nQuit the game and grant **All files access** when the headset asks. Then copy your data files to **Download**:\n\n```bash\nadb push Homeworld.big \u002Fsdcard\u002FDownload\u002F\nadb push HW_Music.wxd \u002Fsdcard\u002FDownload\u002F\nadb push HW_Comp.vce \u002Fsdcard\u002FDownload\u002F\n```\n\nRelaunch: the game finds them and starts the full campaign.\n\n**Alternative:** clone the repository and run `python3 install.py` (or `py install.py` on Windows). It finds adb, installs the APK, copies your game data and grants file access.\n\n---\n\n### Controls\n| | Left (commander) | Right (pointer) |\n|---|---|---|\n| Trigger | Hold: command wheel | Select, order, paint targets, draw routes |\n| Grip | Additive select | Navigate (+ stick X cycles fleet) |\n| Stick | Orbit camera | Zoom \u002F order depth |\n| Stick click | Focus selection + recentre hologram | Toggle Sensors |\n| A \u002F X | Undo | Hold: preview smart order |\n| B \u002F Y | Cancel \u002F close \u002F show panel | Cancel \u002F **hold to attack** |","If the game appears but does not respond to the controllers, press the Meta button to close any panels left open behind it (launching from SideQuest leaves its own panel holding input). If the full campaign does not start, make sure All files access is granted (headset Settings > Apps > permissions) and that Homeworld.big, HW_Music.wxd and HW_Comp.vce are in Download. Never uninstall to update: install over the existing app. Known: the sensor view shifts slightly while ships move; in multiplayer ships move in steps, Windows players cannot host or join, and two players on the same home network range cannot play over the internet. The host forwards TCP 10500 and UDP 10600.","2026-10-09T02:43:35.269901+00:00","https:\u002F\u002Fgithub.com\u002Fbearstonem\u002FHomeworld","2026-08-02T22:33:47+00:00","v0.14",{"stereo":544,"refresh":545,"play_modes":546,"motion_controls":550,"physical_interaction":551},"Tracked stereo, real ship scale","Locked 72 fps on Quest 3",[547,548,549],"Demo campaign","Full campaign","Multiplayer (LAN\u002Finternet)","Point-and-command fleet control in true 3D","Wrist command wheel and scalable battle hologram",{"id":553,"slug":554,"title":555,"developer":556,"developer_url":557,"short_description":558,"category":559,"status":107,"cover_image_url":560,"youtube_video_id":561,"supported_hardware":562,"locomotion_types":563,"has_6dof_controls":22,"internal_storage_path":568,"base_game_url":569,"base_game_store":570,"port_download_url":571,"port_download_source":572,"installation_guide":573,"troubleshooting_notes":574,"featured":22,"created_at":575,"updated_at":575,"github_url":576,"last_github_update":577,"latest_version":578,"features":579,"installs":37},"b39e8c52-418b-4d0c-b45e-88efb60e0c4c","iron-lung-vr","Iron Lung VR","JackaPacka","https:\u002F\u002Fjackaapacka.itch.io","Standalone 6DoF VR recreation of David Szymanski's claustrophobic dread submarine horror Iron Lung for Meta Quest. Blindly navigate an alien blood ocean, coordinate points, and operate physical switches and cameras.","vr_injection","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Firon_lung_vr.jpg?v=3","9OsjifuYZVg",[16,17,49,50],[564,565,566,567],"Seated Submarine Cockpit","6DoF Interactive Controls","Physical Switches & Levers","Still Camera Viewfinder","N\u002FA (Self-Contained APK)","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F1846170\u002FIron_Lung\u002F","Steam (David Szymanski)","https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F10349\u002Firon-lung-vr","SideQuest \u002F Itch.io","### Overview\n**Iron Lung VR** is a faithful, ground-up standalone VR recreation of David Szymanski's claustrophobic dread horror submarine simulator *Iron Lung* (2022), created with permission by developer JackaPacka. \n\nTrapped inside a blind, creaking submarine nicknamed the \"Iron Lung\", you must navigate through an ocean of blood on a desolate alien moon, blindly plotting coordinates on a map and photographing anomaly locations through an exterior still camera.\n\n> [!NOTE]\n> Unlike source ports requiring game asset extraction, **Iron Lung VR** is distributed as a self-contained standalone Quest package with no file dumping required. Support the original developer by purchasing [Iron Lung on Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F1846170\u002FIron_Lung\u002F).\n\n---\n\n### Prerequisites\n1. **Meta Quest Headset** (Quest 2, Quest 3, Quest 3S, or Quest Pro).\n2. **SideQuest** (PC, Mac, Linux, or Mobile app) OR ADB installed.\n\n---\n\n### Step-by-Step Installation Guide\n\n#### Option A: 1-Click Install via SideQuest (Recommended)\n1. Open the **SideQuest** application or visit [SideQuest: Iron Lung VR](https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F10349\u002Firon-lung-vr).\n2. Connect your Meta Quest via USB-C cable or wireless ADB.\n3. Click **\"Sideload \u002F Install to Headset\"**.\n4. Once completed, put on your headset and launch **Iron Lung VR** from **App Library → Unknown Sources**.\n\n#### Option B: Manual Sideloading (Itch.io APK)\n1. Download **`1.2.0.apk`** from [JackaPacka's Itch.io page](https:\u002F\u002Fjackaapacka.itch.io\u002Firon-lung-vr).\n2. Sideload the APK onto your headset:\n   ```bash\n   adb install -r 1.2.0.apk\n   ```\n3. Put on your headset, go to **Unknown Sources**, and launch the game.\n\n---\n\n### Seated VR Tips & Troubleshooting\n* **Seated Play:** The submarine is cramped and designed to be played seated. If your character height feels too tall, set your Guardian floor level at your waist or use the in-game height slider in the options menu.\n* **Controls:** Physically reach out and flip navigation switches, toggle terminal buttons, crank emergency valves, and trigger the shutter camera.","Created with permission from original author David Szymanski. Designed for seated roomscale or stationary guardian.","2026-10-05T20:30:12.448443+00:00","https:\u002F\u002Fjackaapacka.itch.io\u002Firon-lung-vr","2026-09-01T12:00:00+00:00","v1.2.0",{"play_modes":580,"physical_interaction":581},[83],"Physical switches and valves",{"id":583,"slug":584,"title":585,"developer":103,"developer_url":586,"short_description":587,"category":106,"status":107,"cover_image_url":588,"youtube_video_id":589,"supported_hardware":590,"locomotion_types":591,"has_6dof_controls":22,"internal_storage_path":593,"base_game_url":594,"base_game_store":158,"port_download_url":595,"port_download_source":27,"installation_guide":596,"troubleshooting_notes":597,"featured":22,"created_at":141,"updated_at":141,"github_url":598,"last_github_update":599,"latest_version":600,"features":601,"installs":71},"4ae2ba9e-d13c-4e97-af22-eca56f1f7f6d","lambda1vr","Lambda1VR (Half-Life 1)","https:\u002F\u002Fwww.lambda1vr.com\u002F","Complete native 6DoF VR port of legendary Half-Life 1 with two-handed weapon handling, headlamp flashlight, and full campaign progression.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Flambda1vr.jpg?v=3","-Fa1ce9x88Y",[16,17,49,50],[19,592,112],"Teleport","\u002Fsdcard\u002Fxash\u002Fvalve\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F70\u002FHalfLife\u002F","https:\u002F\u002Fgithub.com\u002FTeam-Beef-Studios\u002FLambda1VR\u002Freleases\u002Flatest","### Prerequisites\n* Original Half-Life on Steam. Half-Life: Source is not compatible.\n* Lambda1VR launcher installed via SideQuest.\n\n### Step-by-Step Installation\n1. Install **Lambda1VR** through SideQuest.\n2. Launch the app once on the headset so it generates the `\u002Fsdcard\u002Fxash\u002F` directory structure, then exit.\n3. In Steam, open Half-Life, then Properties, then Betas, and select `steam_legacy` (\"Pre-25th Anniversary Build\"). Let Steam finish the update before copying files. The current public build is reported broken for Lambda1VR (hl-paker README, 2025-04-04; r\u002FTeamBeef pinned post).\n4. On your PC, open the updated `valve` folder: `steamapps\u002Fcommon\u002FHalf-Life\u002Fvalve\u002F` (install folder `Half-Life`). The Lambda1VR README example writes this as `steamApps\u002Fcommon\u002FHalfLife\u002F`.\n5. Copy the contents of the `valve` folder. A Steam install is loose files, including `liblist.gam`. It does not include the old WON `pak0.pak`.\n6. Paste the copied files into `\u002Fsdcard\u002Fxash\u002Fvalve\u002F` on your Meta Quest. Copying the whole folder takes a long time.\n7. Restart the Quest, then launch Lambda1VR from \"Unknown Sources\".\n\nOptional HD models are the `valve_hd` folder from that same `steam_legacy` install. On a Mac that folder can be hidden; follow the Lambda1VR README Mac note or the game can crash.","Restart the Quest after copying files into \u002Fsdcard\u002Fxash\u002Fvalve\u002F. Select the Steam steam_legacy beta (\"Pre-25th Anniversary Build\") under Half-Life Properties, Betas, and let it update before you copy the valve folder. The current public build is reported broken (hl-paker README, 2025-04-04; r\u002FTeamBeef pinned post). Optional HD content is valve_hd; on Mac that folder can be hidden.","https:\u002F\u002Fgithub.com\u002FTeam-Beef-Studios\u002FLambda1VR","2026-09-29T18:28:44+00:00","v1.7.4",{"motion_controls":602},"Two-handed weapon handling",{"id":604,"slug":605,"title":606,"developer":607,"developer_url":608,"short_description":609,"category":106,"status":12,"cover_image_url":610,"youtube_video_id":24,"supported_hardware":611,"locomotion_types":612,"has_6dof_controls":22,"internal_storage_path":615,"base_game_url":616,"base_game_store":617,"port_download_url":618,"port_download_source":27,"installation_guide":619,"troubleshooting_notes":620,"featured":22,"created_at":621,"updated_at":621,"github_url":622,"last_github_update":623,"latest_version":624,"features":625,"installs":37},"11f247fe-479d-4689-8113-0a97aa9ebea2","magic-carpet-vr","Magic Carpet VR (Magic Carpet 1, Hidden Worlds & 2)","NathanaelA (@Congocart)","https:\u002F\u002Fgithub.com\u002FNathanaelA","Bullfrog's flying-carpet trilogy (Magic Carpet, Hidden Worlds and Magic Carpet 2) running natively in true stereo on Meta Quest, on a new engine based on an open-source reimplementation. Fully 6DoF, spells bound to each controller for dual casting, around 120 fps on Quest 3. Bring your own GOG copies.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fmagic-carpet-vr.jpg?v=3",[16,17],[613,614,21],"Carpet Flight (Stick Steering)","Strafe","\u002Fsdcard\u002Fmgcarpet\u002Fbaked\u002F","https:\u002F\u002Fwww.gog.com\u002Fgame\u002Fmagic_carpet","GOG","https:\u002F\u002Fgithub.com\u002FNathanaelA\u002Fmgcarpet-vr\u002Freleases\u002Fdownload\u002F0.1.0\u002Fmgcarpet-vr.apk","### Overview\n**Magic Carpet VR** runs Bullfrog's **Magic Carpet** (1994), **Magic Carpet: Hidden Worlds** (1995) and **Magic Carpet 2** (1995) natively in stereo on Meta Quest: real roomscale flight, the original worlds all around you and spells in your hands. It is an all-new engine that drives each eye, built on Zdenek Behan's open-source Magic Carpet reimplementation.\n\nHighlights: two separate eye frustums with proper IPD, fully 6DoF, dozens of spells bound to **each** controller (cast two at once), an optional Enhanced Mode with faster gameplay and over double the view distance, and terrain deformation in stereo.\n\n> [!NOTE]\n> **No game assets are included.** You need your own copies (original disc, GOG or another full install): [Magic Carpet](https:\u002F\u002Fwww.gog.com\u002Fgame\u002Fmagic_carpet) and optionally [Magic Carpet 2](https:\u002F\u002Fwww.gog.com\u002Fgame\u002Fmagic_carpet_2). A full install is about 1 GB for all games. Hobby project: no support line, back up anything you care about.\n\n---\n\n### Prerequisites\n1. **Meta Quest 2 or 3** with **Developer Mode** enabled.\n2. Your installed copy of Magic Carpet (and optionally Hidden Worlds \u002F Magic Carpet 2).\n3. A Windows or Linux PC for the one-time data conversion, plus SideQuest or ADB.\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Install the APK\nDownload **`mgcarpet-vr.apk`** via 1-click on QuestPorts or from [GitHub Releases](https:\u002F\u002Fgithub.com\u002FNathanaelA\u002Fmgcarpet-vr\u002Freleases) and sideload it:\n\n```bash\nadb install -r mgcarpet-vr.apk\n```\n\n#### 2. Create your data folder\nCopy the game data into a new folder called `gamedata` with this layout:\n\n```\ngamedata\u002F\n  Magic Carpet Plus\u002F\n    CARPET.CD\u002Fgame.gog\n  Magic Carpet 2\u002F\n    game.gog\n    GAME\u002FNETHERW\u002F\n```\n\n#### 3. Convert your data\nDownload the converter (`mgc-import-windows.zip` or `mgc-import-linux.zip`, v0.1.0) from the same release and run:\n\n```bash\nmgc-import bake gamedata\u002F baked\u002F\n```\n\n#### 4. Copy it to the headset\n```bash\nadb push baked\u002F \u002Fsdcard\u002Fmgcarpet\u002Fbaked\u002F\n```\n\n#### 5. Play\nLaunch **Magic Carpet VR** from **Unknown Sources**. The front-end scans the data folder and lists the games it found: pick Magic Carpet, Hidden Worlds or Magic Carpet 2 and click **Start**. The carpet is steered with the thumbsticks, and every Touch button is used.","If a game is missing from the front-end list, check the gamedata folder layout and re-run the mgc-import bake step before pushing the baked folder to \u002Fsdcard\u002Fmgcarpet\u002Fbaked\u002F. Status per the author: Magic Carpet 1 and Hidden Worlds are fully playable start to finish with movies and audio working; the Magic Carpet 2 campaign is playable but some things are not fully working; extra non-campaign levels, mods and multiplayer are not available yet. It is a hobby project with no support line; contact the developer on X (@Congocart) or via the GitHub repository.","2026-10-09T02:43:25.187596+00:00","https:\u002F\u002Fgithub.com\u002FNathanaelA\u002Fmgcarpet-vr","2026-08-18T20:52:02+00:00","v0.1.0",{"stereo":626,"refresh":627,"play_modes":628,"motion_controls":633},"Real stereo with proper IPD","Around 120 fps on Quest 3",[629,630,631,632],"Magic Carpet","Hidden Worlds","Magic Carpet 2","Enhanced Mode","Spells bound to each controller (dual casting)",{"id":635,"slug":636,"title":637,"developer":638,"developer_url":639,"short_description":640,"category":244,"status":12,"cover_image_url":641,"youtube_video_id":642,"supported_hardware":643,"locomotion_types":644,"has_6dof_controls":22,"internal_storage_path":647,"base_game_url":648,"base_game_store":649,"port_download_url":650,"port_download_source":27,"installation_guide":651,"troubleshooting_notes":652,"featured":22,"created_at":653,"updated_at":653,"github_url":654,"last_github_update":655,"latest_version":656,"features":657,"installs":98},"de823145-31db-4df6-8553-5c6c00b76421","majoras-mask-vr","Majora's Mask VR (2Ship2Harkinian VR)","FullDiveGames","https:\u002F\u002Fgithub.com\u002Ffulldivegames","The Legend of Zelda: Majora's Mask in full-motion first-person VR, standalone on Meta Quest 3 at a 90 fps default cap. Built on the 2Ship2Harkinian native port: physical sword, shield and bow, masks you put on your face, hand-over-hand climbing, item wheel, and Deku, Goron and Zora forms with their own gestures. Bring your own US ROM.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fmajoras-mask-vr.png?v=3","ZRu6Zk5BnFY",[17],[19,432,645,646],"Physical Climbing","Motion Sword & Shield","\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.fulldivegames.majorasmaskvr\u002Ffiles (game data, saves) · \u002Fsdcard\u002FMMVR (mods, texture packs)","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FThe_Legend_of_Zelda:_Majora%27s_Mask","Requires your own original N64 cartridge (USA 1.0) or the US Zelda: Collector's Edition GameCube disc","https:\u002F\u002Fgithub.com\u002Ffulldivegames\u002FMajoras-Mask-VR\u002Freleases\u002Fdownload\u002Fv0.35\u002FMMVR-Quest-0.35.apk","### Overview\n**Majora's Mask VR** turns **The Legend of Zelda: Majora's Mask** into a full-motion first-person VR game that runs standalone on Meta Quest: no PC, no cable, no streaming. It is a VR mod by FullDiveGames built on [2Ship2Harkinian](https:\u002F\u002Fgithub.com\u002F2ship2harkinian\u002F2ship2harkinian), the native PC port of Majora's Mask, so the game runs natively rather than in an N64 emulator. A Windows PC VR build is released alongside the Quest APK.\n\nCombat and items are physical: swing the sword (hold the trigger to charge a spin attack), block by placing the shield, draw the bow string, throw bombs and Deku Nuts, scoop with bottles, and bring a mask to your face to wear it. Climb hand over hand, pick items from a wheel at your hand, and play as **Deku, Goron and Zora** with their own gestures (Goron punches, Zora fin strikes and headset-directed swimming). Quest 3 holds a stable **90 fps** by default, with an uncapped option.\n\n> [!NOTE]\n> **No game assets are included.** You need your own clean dump of **Majora's Mask (USA), N64 revision 1.0**, or the N64 ROM from the US *Zelda: Collector's Edition* GameCube disc. Fan project, not affiliated with Nintendo. Public beta: the author says it is intended to be fully playable, but a complete playthrough has not been verified. The author states the mod was written with AI-assisted code.\n\n---\n\n### Prerequisites\n1. **Meta Quest 3** with **Developer Mode** enabled (Quest 2 is untested).\n2. SideQuest (Advanced Installer) or ADB on a computer.\n3. Your own uncompressed **`.z64`**, **`.v64`** or **`.n64`** ROM (USA 1.0 or US Collector's Edition).\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Install the APK\nDownload **`MMVR-Quest-0.35.apk`** via 1-click on QuestPorts or from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Ffulldivegames\u002FMajoras-Mask-VR\u002Freleases) and install it:\n\n```bash\nadb install -r MMVR-Quest-0.35.apk\n```\n\n**Updating:** install the newer APK over the existing one (or use **System > Updates** in the VR menu). **Do not uninstall to update**: uninstalling can delete your saves and settings.\n\n#### 2. Copy your ROM\nPut your ROM anywhere the headset file picker can reach, for example the **Download** folder:\n\n```bash\nadb push your-mm-rom.z64 \u002Fsdcard\u002FDownload\u002F\n```\n\n#### 3. Extract and play\nIn the headset: **App Library → Unknown Sources → Majora's Mask VR**. In setup, select **Choose Majora's Mask ROM**, browse to your file and confirm. Extraction runs on the headset and does not modify your ROM. The app will likely close afterwards: start it again and play.\n\n#### 4. Optional: mods and texture packs\nCreate **`\u002Fsdcard\u002FMMVR\u002Fmods`** or **`\u002Fsdcard\u002FMMVR\u002Ftexturepacks`** and copy unzipped `.o2r`\u002F`.otr` packs there. In the VR menu, open **System > Mod library**, choose **Connect MMVR shared folder (Quest)**, grant access to the `MMVR` folder, refresh, tick the packs you want and restart. Mods are largely untested.\n\n---\n\n### Default controls\n| Input | Action |\n|---|---|\n| Left stick | Walk \u002F navigate menus |\n| Right stick | Smooth turn (200°\u002Fs default) |\n| A | Context action: talk, jump, roll, dive |\n| B | Draw \u002F stow sword; form action |\n| Y | Toggle lock-on (Z-targeting) |\n| X | Talk to Tatl |\n| Dominant grip | Item wheel (move your hand onto a slot, release) |\n| Offhand grip | Shield \u002F form defense |\n| Dominant trigger | Use item, draw the bow string, charge the sword |\n| Either trigger | Grab objects, climb, remove a worn mask |\n| Left menu button | Pause \u002F inventory |\n| Left stick click | Recenter |\n| Right stick click | VR settings (and **Controls > How to play tutorial**) |","Save states are temporarily disabled in current builds: save with the in-game menu or owl statues, and make a normal save before every update. Cutscenes are a beta limitation (framing or transitions may be off, since the game was designed for third-person). If an item does nothing, release all buttons and check the selected item, ammo\u002Fmagic, current form and whether a dialogue or cutscene owns control. Sword hits need a deliberate swing through the target; resting the blade on an enemy does not attack. To escape a ReDead or Gibdo grab, shake both controllers. The default 90 fps cap can be changed under Graphics > Frame timing (Uncapped, 90, 80, 72). Mods need unzipped .o2r\u002F.otr packs in \u002Fsdcard\u002FMMVR, a granted folder permission, refresh and a restart. Report reproducible issues on GitHub with your platform and build version.","2026-10-09T13:22:59.185407+00:00","https:\u002F\u002Fgithub.com\u002Ffulldivegames\u002FMajoras-Mask-VR","2026-10-08T08:47:17+00:00","v0.35",{"stereo":658,"refresh":659,"play_modes":660,"motion_controls":666,"physical_interaction":667},"Native OpenXR stereo","90 fps default cap (Uncapped, 90, 80, 72)",[661,662,663,664,665],"Link","Deku","Goron","Zora","Fierce Deity","Physical sword, spin attack, shield placement, bow string draw, Goron punches and Zora fin strikes","Wear masks at your face, hand-over-hand climbing, carry and throw pots and Cuccos, bottle scooping, hand-anchored item wheel",{"id":669,"slug":670,"title":671,"developer":672,"developer_url":673,"short_description":674,"category":106,"status":12,"cover_image_url":675,"youtube_video_id":676,"supported_hardware":677,"locomotion_types":678,"has_6dof_controls":22,"internal_storage_path":681,"base_game_url":682,"base_game_store":510,"port_download_url":683,"port_download_source":27,"installation_guide":684,"troubleshooting_notes":685,"featured":22,"created_at":686,"updated_at":290,"github_url":687,"last_github_update":688,"latest_version":689,"features":690,"installs":37},"1dc7503b-079b-4e2b-b6c8-f7cb640ddaff","nolf-vr","No One Lives ForeVR","alex.nax","https:\u002F\u002Fgithub.com\u002Falex-nax","Standalone 6DoF OpenXR VR port of The Operative: No One Lives Forever (2000) on Meta Quest via ReLith, a LithTech 2.x reimplementation. First-person motion-controlled weapons, Cate’s authored hands, and a floating HUD — engine only, you supply the original game files.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fnolf-vr.png?v=3","6NsGBkCp9ro",[16,17,49],[19,112,432,679,680],"Two-Handed Weapons","Seated \u002F Standing","\u002Fsdcard\u002Fnolf\u002F","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FThe_Operative:_No_One_Lives_Forever","https:\u002F\u002Fgithub.com\u002Falex-nax\u002Frelith\u002Freleases\u002Fdownload\u002Fv0.4.0\u002Frelith-nolf-quest-0.4.0.apk","### Overview\n**ReLith** is a modern LithTech 2.x engine for *The Operative: No One Lives Forever* (2000), running standalone on Meta Quest. It is the **engine only** — it ships no game content. You need your own copy of NOLF (original discs or a legally owned install). The engine reads the original `.REZ` archives directly.\n\nOfficial Quest guide: [INSTALL-QUEST.md](https:\u002F\u002Fgithub.com\u002Falex-nax\u002Frelith\u002Fblob\u002Fmaster\u002FINSTALL-QUEST.md).\n\n> [!NOTE]\n> First launch **must** grant **All files access**. Until you copy the game archives, you will see **Game data not found** — that is expected.\n\n---\n\n### Prerequisites\n1. Meta Quest (Quest 3 \u002F 3S recommended; Quest 2 works with a known menu-panel issue).\n2. Developer Mode + USB debugging allowed in the headset.\n3. Your own copy of **No One Lives Forever** (PC discs or an owned install).\n4. About **1.1 GB** free on the headset for the game archives.\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Install the APK\nDownload **`relith-nolf-quest-0.4.0.apk`** via 1-click on QuestPorts or from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Falex-nax\u002Frelith\u002Freleases\u002Ftag\u002Fv0.4.0).\n\n```bash\nadb install -r relith-nolf-quest-0.4.0.apk\n```\n\nPackage name: `net.relith.nolf`.\n\n#### 2. Launch once and grant storage\nOpen **App Library → Unknown Sources → ReLith**. Grant **Allow access to manage all files**. If the Settings page does not open: **Settings → Apps → Special app access → All files access → ReLith**.\n\nLaunch again. You should see **Game data not found**. Close the app — launching created the folder you copy into.\n\n#### 3. Copy game files into `nolf\u002F`\nCopy these archives **directly** into `\u002Fsdcard\u002Fnolf\u002F` (a plain folder next to Downloads\u002FPictures — not a nested subfolder):\n\n| File | Needed? |\n|---|---|\n| `NOLF.REZ` | required — the game |\n| `NOLF2.REZ` | required — menus, music, interface |\n| `nolfu003.rez` | required — v1.003 patch |\n| `nolfu003cres.rez` | required — menu text (without it, menus are blank) |\n| `NOLFGOTY.REZ` | optional — GOTY bonus chapter *Rest and Relaxation* |\n| `FontData.fnt` | optional — ReLith has a fallback |\n\n```bash\nadb push NOLF.REZ \u002Fsdcard\u002Fnolf\u002F\nadb push NOLF2.REZ \u002Fsdcard\u002Fnolf\u002F\nadb push nolfu003.rez \u002Fsdcard\u002Fnolf\u002F\nadb push nolfu003cres.rez \u002Fsdcard\u002Fnolf\u002F\n```\n\n**From original discs:** Disc 1 `Data\\` has `NOLF2.REZ`, `NOLFGOTY.REZ`, `nolfu003.rez` and the `*cres.rez` files. Disc 2 `Data\\` has `NOLF.REZ`.\n\nDo **not** copy Windows-only leftovers (`.flt` filters, `.M3D` drivers, `cshell.dll`, `WidescreenGOTY.rez`, `EReg\u002F`, `Movies\u002F`, `Save\u002F`). **Do not copy MODERNIZER** — it is already bundled in the APK.\n\nIf storage permission was never granted, files can also live in `\u002Fsdcard\u002FAndroid\u002Fdata\u002Fnet.relith.nolf\u002Ffiles\u002Fnolf\u002F` (uninstalling then **deletes** that copy).\n\n#### 4. Play\nLaunch ReLith again. You should get the main menu.\n\n---\n\n### Upgrading from 0.3.1 or older (one time)\nThose builds used Android’s debug signing key. **0.4.0 is properly signed**, so Android refuses an in-place update (`INSTALL_FAILED_UPDATE_INCOMPATIBLE`). Back up saves, uninstall, install, restore — then later releases update normally.\n\nSaves are next to the game files:\n\n- `\u002Fsdcard\u002Fnolf\u002FSave\u002F` (and `autoexec.cfg` in `\u002Fsdcard\u002Fnolf\u002F` — unlocked missions live there)\n- or `\u002Fsdcard\u002FAndroid\u002Fdata\u002Fnet.relith.nolf\u002Ffiles\u002Fnolf\u002FSave\u002F` if that is where your data is\n\n```bash\nadb pull \u002Fsdcard\u002Fnolf\u002FSave .\u002Frelith-saves\nadb pull \u002Fsdcard\u002Fnolf\u002Fautoexec.cfg .\nadb uninstall net.relith.nolf\n# install 0.4.0, launch once with storage granted, then:\nadb push .\u002Frelith-saves\u002F. \u002Fsdcard\u002Fnolf\u002FSave\u002F\nadb push .\u002Fautoexec.cfg \u002Fsdcard\u002Fnolf\u002F\n```","Game data not found after copying: archives must sit directly in \u002Fsdcard\u002Fnolf\u002F, not a nested folder. Menus with no text: missing nolfu003cres.rez (or nolf003cres.rez \u002F NOLFCRES003.REZ). Bonus chapter greyed out: missing NOLFGOTY.REZ. Storage prompt every launch: All files access did not stick. Quest 2: VR menu panel can render black except the pointer line. Falling into water can apply extra fall damage vs the original. MODERNIZER by HeyThereCoffeee (haekb) is bundled; unofficial fan project, not affiliated with Monolith.","2026-10-08T16:35:34.339242+00:00","https:\u002F\u002Fgithub.com\u002Falex-nax\u002Frelith","2026-09-25T13:40:37+00:00","v0.4.0",{"motion_controls":691},"Motion-controlled weapons",{"id":693,"slug":694,"title":695,"developer":696,"developer_url":697,"short_description":698,"category":244,"status":12,"cover_image_url":699,"youtube_video_id":700,"supported_hardware":701,"locomotion_types":702,"has_6dof_controls":704,"internal_storage_path":705,"base_game_url":706,"base_game_store":707,"port_download_url":708,"port_download_source":27,"installation_guide":709,"troubleshooting_notes":710,"featured":22,"created_at":711,"updated_at":711,"github_url":712,"last_github_update":713,"latest_version":624,"features":714,"installs":236},"64fa1f94-6d12-40ba-a516-aac3a6238dc6","opencmr2-vr","OpenCMR2 VR (Colin McRae Rally 2.0)","DR-89","https:\u002F\u002Fgithub.com\u002FDR-89","Codemasters' classic Colin McRae Rally 2.0 running natively in VR on Meta Quest 3, built on the OpenCMR2 native port of the CMR2 decompilation. Stereo rendering at 120 Hz, Touch controller bindings, and a one-time import of your own PC installation on the headset; no gaming PC needed while you play.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fopencmr2-vr.png?v=3","is6Sk_i0mbE",[17],[83,703],"Chase Camera",false,"Imported from your ZIP by the app (see the README)","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FColin_McRae_Rally_2.0","Requires your own full installed PC copy of Colin McRae Rally 2.0","https:\u002F\u002Fgithub.com\u002FDR-89\u002Fopencmr2-vr\u002Freleases\u002Fdownload\u002Fv0.1.0\u002FOpenCMR2-VR-Quest-arm64-v0.1.0.apk","### Overview\n**OpenCMR2 VR** by DR-89 (also behind Time Crisis VR and Time Crisis II VR) is an experimental VR fork of **[pablocpas\u002FOpenCMR2](https:\u002F\u002Fgithub.com\u002Fpablocpas\u002FOpenCMR2)**, the native SDL port built on **[pablocpas\u002FCMR2Decomp](https:\u002F\u002Fgithub.com\u002Fpablocpas\u002FCMR2Decomp)**, the decompilation of Colin McRae Rally 2.0 (Codemasters, 2000). It runs natively on Meta Quest 3 with stereo rendering at **120 Hz** (a measured steady driving sample averaged 119.97 FPS at 1344 x 1408 per eye), with Touch controller bindings. A Windows PCVR \u002F OpenXR build is on the same release page.\n\n> [!NOTE]\n> **No original game data is included** (no cars, tracks, music or videos). You need your own **full installed PC copy** of Colin McRae Rally 2.0: console editions, demos, an ISO file or an uninstalled CD are **not** sufficient. v0.1.0 is an early release: a playable race and the import flow have been tested, but performance and compatibility still need work.\n\n### Prerequisites\n* Meta Quest 3 with Developer Mode enabled, its Touch controllers (or a compatible USB gamepad).\n* A computer, a USB data cable and SideQuest or Android ADB (`platform-tools`) for the initial setup.\n* Your own full PC installation of Colin McRae Rally 2.0 (the tested install is about 640 MB).\n* About **3 GB free** on the headset for the ZIP, the import working copy and the extracted game.\n\n### Step-by-Step Installation\n1. Download **`OpenCMR2-VR-Quest-arm64-v0.1.0.apk`** from the official [GitHub release v0.1.0](https:\u002F\u002Fgithub.com\u002FDR-89\u002Fopencmr2-vr\u002Freleases\u002Ftag\u002Fv0.1.0) (checksums in `SHA256SUMS.txt`).\n2. Install it via SideQuest or `adb install -r OpenCMR2-VR-Quest-arm64-v0.1.0.apk`.\n3. On your PC, make a **ZIP of your Colin McRae Rally 2.0 installation folder** (the original files don't need changing).\n4. Copy the ZIP to the headset and import it from the app, following the [README](https:\u002F\u002Fgithub.com\u002FDR-89\u002Fopencmr2-vr#install-on-quest-3).\n5. Launch **OpenCMR2 VR** from **Unknown Sources** and drive.","120 Hz is requested and reached in the tested stage sections, but occasional missed frames remain and 120 FPS is not guaranteed on every stage or in long sessions. Only the Touch interaction profile has motion-controller bindings; other headsets and Quest models are untested. Split-screen is not adapted for VR and multiplayer is not validated in VR. Extended races, finish\u002Fsave\u002Fload, suspend\u002Fresume, controller reconnects and extreme head movement need more testing. If the import fails, check you zipped a full PC installation (not a CD, ISO or demo) and that about 3 GB is free. Report issues on GitHub with version, standalone or PCVR mode, headset and steps (never attach game files).","2026-10-13T11:01:31.787159+00:00","https:\u002F\u002Fgithub.com\u002FDR-89\u002Fopencmr2-vr","2026-10-13T01:15:29+00:00",{"stereo":715,"refresh":69,"motion_controls":716},"Native stereo rendering (OpenXR)","Touch controller bindings (or a USB gamepad)",{"id":718,"slug":719,"title":720,"developer":721,"developer_url":722,"short_description":723,"category":244,"status":12,"cover_image_url":724,"youtube_video_id":725,"supported_hardware":726,"locomotion_types":727,"has_6dof_controls":22,"internal_storage_path":730,"base_game_url":731,"base_game_store":351,"port_download_url":732,"port_download_source":60,"installation_guide":733,"troubleshooting_notes":734,"featured":22,"created_at":735,"updated_at":736,"github_url":737,"last_github_update":738,"latest_version":739,"features":740,"installs":71},"88c9ada3-8c86-4b80-b39b-78bae8991c5b","perfect-dark-vr","Perfect Dark VR","Alex-LeTux","https:\u002F\u002Fgithub.com\u002FAlex-LeTux","Standalone 6DoF VR source port of Rare's legendary Nintendo 64 shooter Perfect Dark for Meta Quest. Features full motion controller aiming, dual wielding, roomscale tracking, and support for community HD texture packs.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fperfect_dark_vr.jpg?v=3","AbqMNh09U04",[16,17,49,50],[19,112,432,728,729],"6DoF Weapon Aiming","Dual Wielding","\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.perfectdark.port\u002Ffiles\u002Fdata\u002F","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FPerfect_Dark","https:\u002F\u002Fgithub.com\u002FAlex-LeTux\u002Fperfect_dark_VR\u002Freleases\u002Flatest","### Overview\n**Perfect Dark VR** is a native standalone 6DoF VR source port of Rare's classic Nintendo 64 first-person shooter *Perfect Dark* (2000), running directly on Meta Quest headsets with full motion controller tracking, immersive weapon handling, and dual wielding.\n\n> [!NOTE]\n> You must provide your own legally obtained **Perfect Dark (NTSC Final)** Nintendo 64 ROM (`.z64` format). Only the NTSC version is compatible with this VR port.\n\n---\n\n### Prerequisites\n1. **Meta Quest Headset** (Quest 2, Quest 3, Quest 3S, or Quest Pro) with Developer Mode enabled.\n2. Legally dumped **Perfect Dark (USA\u002FNTSC Final) ROM** file (`.z64`).\n3. SideQuest or ADB installed on your computer or phone.\n\n---\n\n### Step-by-Step Installation Guide\n\n#### 1. Sideload the Standalone APK\n- Download the latest NTSC standalone APK, **`Perfect_Dark_VR_Standalone-NTSC_*.apk`**, from [GitHub Releases](https:\u002F\u002Fgithub.com\u002FAlex-LeTux\u002Fperfect_dark_VR\u002Freleases\u002Flatest). Do not install the JPN or PAL builds.\n- Sideload the APK onto your Meta Quest using **SideQuest** or run:\n  ```bash\n  adb install -r Perfect_Dark_VR_Standalone-NTSC_*.apk\n  ```\n\n#### 2. Copy the ROM to Your Headset\n- Copy your Perfect Dark NTSC ROM to your Quest headset's **`Download`** folder (via USB-C file transfer, SideQuest file manager, or Quest browser):\n  ```bash\n  adb push pd.ntsc-final.z64 \u002Fsdcard\u002FDownload\u002F\n  ```\n\n#### 3. Select ROM in VR\n- Put on your Quest headset and go to **App Library → Unknown Sources**.\n- Launch **Perfect Dark VR**.\n- On the startup screen, press **\"Select ROM\"** and pick your NTSC ROM from your **Download** folder using the system file picker. The launcher copies it to `\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.perfectdark.port\u002Ffiles\u002Fdata\u002Fpd.ntsc-final.z64`. That exact filename is what the game reads.\n\n---\n\n### Community HD Texture Packs\nThis VR port includes full support for the **Community Texture Packs** maintained by Parabolee and Retro Foundry. To install HD textures:\n- Download the texture pack from [Perfect-Dark-Plus-HD-Textures](https:\u002F\u002Fgithub.com\u002Fretro-foundry\u002FPerfect-Dark-Plus-HD-Textures).\n- Follow instructions to place the textures folder inside the game data directory on your headset.\n\n---\n\n### VR Controls & Features\n* **6DoF Aiming & Dual Wielding:** Aim independently with each Touch controller, including dual CMP-150s, Falcon 2s, or Magnums.\n* **Full Locomotion & Turning:** Smooth thumbstick locomotion with customizable snap or smooth turning.\n* **Roomscale Tracking:** Duck behind cover and physically lean around corners in Carrington Institute and combat missions.","Requires North American \u002F NTSC Final ROM (PAL and Japanese ROMs are not supported). Install the NTSC standalone APK, not the JPN or PAL build. If you experience an infinite reload loop on older versions, install the latest release.","2026-10-05T17:56:54.934292+00:00","2026-10-08T19:44:38.978865+00:00","https:\u002F\u002Fgithub.com\u002FAlex-LeTux\u002Fperfect_dark_VR","2026-10-11T15:49:31+00:00","v2.1",{"motion_controls":741},"Dual wielding",{"id":743,"slug":744,"title":745,"developer":746,"developer_url":747,"short_description":748,"category":11,"status":12,"cover_image_url":749,"youtube_video_id":750,"supported_hardware":751,"locomotion_types":752,"has_6dof_controls":22,"internal_storage_path":754,"base_game_url":24,"base_game_store":24,"port_download_url":755,"port_download_source":27,"installation_guide":756,"troubleshooting_notes":757,"featured":22,"created_at":758,"updated_at":758,"github_url":759,"last_github_update":760,"latest_version":761,"features":762,"installs":98},"55431ec1-1915-498d-a1f0-d927a51118f7","virtua-cop-vr","Port0r: Cop VR (Virtua Cop)","jacquesdupontd (Port0r)","https:\u002F\u002Fgithub.com\u002Fjacquesdupontd","Virtua Cop (1994 arcade, Sega Model 2) in true stereoscopic 3D at real scale, standalone on Meta Quest 3. Built on MAME with Port0r's renderer that redraws every polygon for each eye: hold the cabinet's blue Virtua Gun, shots land on what you aim at in the 3D world, and picked-up weapons appear in your hand.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fvirtua-cop-vr.png?v=3","1qCQorbbdPc",[17],[21,83,753],"Rail Shooter (no locomotion)","\u002Fsdcard\u002FDownload\u002F (any folder works, e.g. a ROMS folder)","https:\u002F\u002Fgithub.com\u002Fjacquesdupontd\u002Fport0r\u002Freleases\u002Fdownload\u002Fvcop-v0.2.0\u002FPort0r-CopVR-v0.2.0-quest3.apk","### Overview\n**Port0r: Cop VR** brings the 1994 arcade light-gun shooter *Virtua Cop* (Sega Model 2) to Meta Quest in **true stereoscopic 3D at real scale**, not a flat screen floating in a room. The arcade code runs through MAME (0.289), but every 3D polygon the Model 2 board draws is redrawn on the Quest's GPU for each eye, so shots land on what you aim at in the 3D world. It's from the same developer as [Port0r: Rally VR](\u002Fports\u002Fsega-rally-vr).\n\nNew in v0.2.0: Sega's blue **Virtua Gun** in your hand like on the cabinet (the pistol is still in Settings > Game > Gun), the weapons you pick up (rifle, automatic, machine gun, shotgun, magnum) appear in your hand in 3D, a gun-angle setting, remappable buttons, a Discord leaderboard and in-app updates.\n\n> [!NOTE]\n> **No game data is included.** You need your own, legally owned copy of the arcade game as the MAME sets `vcop.zip` and `model1io2.zip`. The sets must match **MAME 0.289**. Fan project, not affiliated with SEGA or Meta.\n\n---\n\n### Prerequisites\n1. **Meta Quest 3** (the reference headset).\n2. **Developer Mode** enabled (free developer organisation at developer.oculus.com, then Meta Horizon app → Devices → Headset settings → Developer mode, then restart the headset).\n3. Your MAME 0.289 `vcop.zip` and `model1io2.zip`, kept zipped.\n4. SideQuest or ADB on a computer (or just the headset's browser for the game files).\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Install the APK\nDownload **`Port0r-CopVR-v0.2.0-quest3.apk`** via 1-click on QuestPorts, from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fjacquesdupontd\u002Fport0r\u002Freleases\u002Ftag\u002Fvcop-v0.2.0) or [itch.io](https:\u002F\u002Fport0r.itch.io\u002Fcop-vr). Install it with SideQuest (**Install APK file from folder**) or:\n\n```bash\nadb install -r Port0r-CopVR-v0.2.0-quest3.apk\n```\n\nThe APK checksum is in `SHA256SUMS.txt` on the release page.\n\n#### 2. Copy your game files\nPut `vcop.zip` and `model1io2.zip` in the headset's **`Download`** folder. The app searches the whole storage, so a `ROMS` folder from other emulators works too.\n\n```bash\nadb push vcop.zip \u002Fsdcard\u002FDownload\u002F\nadb push model1io2.zip \u002Fsdcard\u002FDownload\u002F\n```\n\n#### 3. First launch\n1. **Library → filter *All* → Unknown sources → Port0r: Cop VR**.\n2. Allow **All files access** when asked.\n3. Return to the app: the game is copied in and starts by itself. Until then, a setup screen lists the missing files.\n\n---\n\n### Controls\n| Action | Button |\n|---|---|\n| Aim \u002F shoot | Point the right controller and pull the trigger |\n| Reload | Shoot below the screen, like on the cabinet |\n| Insert coin \u002F Start | X \u002F B |\n| Settings panel | Left menu button (screen size, your height, crosshair, gun, gun angle, buttons) |\n| Recenter | Y |\n\n**Updating:** Cop VR offers new versions at launch and installs them from the headset; settings are kept.","Files reported missing: names must be vcop.zip and model1io2.zip, kept zipped, and All files access must be allowed (Settings > Apps > Port0r: Cop VR > Permissions). \"Wrong version of the game files\": the sets must match MAME 0.289; rebuild them with a ROM manager (ClrMamePro, RomVault) and drop the corrected zips on the headset. If shots go high or low, adjust Settings > Game > Gun angle. Controllers do nothing: restart the headset. App not in the Library: look under Unknown sources; Developer Mode must be on and the headset restarted. Help: #install-help and #bugs on the Port0r Discord. Fan project, not affiliated with SEGA or Meta; no game data is provided.","2026-10-13T16:29:14.825667+00:00","https:\u002F\u002Fgithub.com\u002Fjacquesdupontd\u002Fport0r","2026-10-13T15:22:53+00:00","vcop-v0.2.0",{"stereo":763,"haptics":263,"refresh":69,"play_modes":764,"motion_controls":766},"True stereoscopic 3D at real scale",[765,83],"Standing","1:1 tracked light gun (blue Virtua Gun or pistol); picked-up weapons appear in your hand",{"id":768,"slug":769,"title":770,"developer":746,"developer_url":747,"short_description":771,"category":11,"status":12,"cover_image_url":772,"youtube_video_id":773,"supported_hardware":774,"locomotion_types":775,"has_6dof_controls":22,"internal_storage_path":754,"base_game_url":24,"base_game_store":24,"port_download_url":778,"port_download_source":27,"installation_guide":779,"troubleshooting_notes":780,"featured":22,"created_at":781,"updated_at":782,"github_url":759,"last_github_update":783,"latest_version":784,"features":785,"installs":217},"d8b00251-11f6-44a2-abf8-c049ecb9f210","sega-rally-vr","Port0r: Rally VR (Sega Rally Championship)","Sega Rally Championship (1995 arcade, Sega Model 2A) in true stereoscopic 3D at real scale, standalone on Meta Quest 3. Built on MAME with a new renderer that redraws every polygon for each eye: 60 fps smoothed to 120 Hz, manual gearbox on the grips, haptics from the game's physics and optional HD textures.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fsega-rally-vr.png?v=3","FqwEK0hJ_Yc",[17],[776,249,777],"Seated Driving","VR Wheel (two-handed motion steering)","https:\u002F\u002Fgithub.com\u002Fjacquesdupontd\u002Fport0r\u002Freleases\u002Fdownload\u002Fv0.2.5\u002FPort0r-RallyVR-v0.2.5-quest3.apk","### Overview\n**Port0r: Rally VR** brings the 1995 arcade *Sega Rally Championship* (Sega Model 2A) to Meta Quest in **true stereoscopic 3D at real scale** — not a flat screen floating in a room. The arcade code runs through MAME (0.289), but every 3D polygon the Model 2 board draws is redrawn on the Quest's GPU for each eye, with the board's own textures, palettes, lighting and transparency rules. The game runs locked at 60 fps and is smoothed to 120 Hz.\n\nHighlights: manual gearbox on the side grips, vibrations from the game's own physics, Jean-seb's community **HD texture pack** (auto-detected), a settings panel in 10 languages, mods (free timer, free play, sporty automatic, adaptive steering, mirrored track), styles (night, comic, black and white) and a Discord leaderboard.\n\n> [!NOTE]\n> **No game data is included.** You need your own, legally owned copy of the arcade game as the MAME set `srallyc.zip` (plus `segabill.zip` only if your `srallyc.zip` lacks the billboard ROM). The set must match **MAME 0.289**. Fan project, not affiliated with SEGA or Meta. The app's source code is not public for now.\n\n---\n\n### Prerequisites\n1. **Meta Quest 3** (the reference headset; one player reports it runs perfectly on Quest 2).\n2. **Developer Mode** enabled (free developer organisation at developer.oculus.com, then Meta Horizon app → Devices → Headset settings → Developer mode, then restart the headset).\n3. Your MAME 0.289 `srallyc.zip` (and `segabill.zip` if needed) — keep them zipped.\n4. SideQuest or ADB on a computer (or just the headset's browser for the game files).\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Install the APK\nDownload **`Port0r-RallyVR-v0.2.5-quest3.apk`** via 1-click on QuestPorts, from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fjacquesdupontd\u002Fport0r\u002Freleases\u002Flatest) or [itch.io](https:\u002F\u002Fport0r.itch.io\u002Frally-vr). Install it with SideQuest (**Install APK file from folder**) or:\n\n```bash\nadb install -r Port0r-RallyVR-v0.2.5-quest3.apk\n```\n\nThe APK checksum is in `SHA256SUMS.txt` on the release page.\n\n#### 2. Copy your game files\nPut `srallyc.zip` (and `segabill.zip` only if your set needs it) in the headset's **`Download`** folder. The app searches the whole storage, so a `ROMS` folder from other emulators works too, and names are not case sensitive.\n\n```bash\nadb push srallyc.zip \u002Fsdcard\u002FDownload\u002F\nadb push segabill.zip \u002Fsdcard\u002FDownload\u002F   # only if needed\n```\n\nAlternatives: SideQuest's file manager, a USB cable (accept **Allow access to data**; on Mac use OpenMTP), or download the files in the Quest browser.\n\n#### 3. First launch\n1. **Library → filter *All* → Unknown sources → Port0r: Rally VR**.\n2. Allow **All files access** when asked (the app only reads its game files and the optional HD pack).\n3. Return to the app: the game is copied in and starts by itself. Until then, a setup screen lists the missing files.\n\n#### 4. Optional: HD textures\nGet Jean-seb's pack from his video [Sega Rally Championship HD textures pack](https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=K1d4jO6rP2Y) (link in the description) and put the zip or extracted folder next to your game files. It is imported automatically on the next launch (Image → HD textures toggles it).\n\n---\n\n### Controls\n| Action | Button |\n|---|---|\n| Steering | Left stick (or right stick via Settings → Game → Steering stick) |\n| Gas \u002F brake | Right trigger \u002F left trigger |\n| Gears (manual cars) | Side grips: left = down, right = up |\n| Change view | A or B |\n| Insert coin \u002F Start | X \u002F B (or click the left stick) |\n| Settings panel | Left menu button |\n| Pause \u002F resume | Click both thumbsticks |\n| Recenter | Y (or hold the right Meta button 2 s) |\n\nDriving modes in the settings: *Soft stick*, *Direct stick* or *VR wheel* (hold an imaginary wheel with both hands).\n\n**Updating:** install the new APK over the old one; settings and records are kept. From v0.1.0 (different app id), uninstall it first — your game files stay on the headset.","Files reported missing: names must be srallyc.zip (and segabill.zip only if asked), kept zipped, and All files access must be allowed (Settings > Apps > Port0r: Rally VR > Permissions). \"Wrong version of the game files\": the set must match MAME 0.289 — rebuild it with a ROM manager (ClrMamePro, RomVault) and drop the corrected zip on the headset; the newest copy is picked up automatically. Controllers do nothing: restart the headset. Stutter: keep Dynamic resolution on (Smoothness tab) or set Resolution to Native. App not in the Library: look under Unknown sources; Developer Mode must be on and the headset restarted. Known issues: driving on grass does not vibrate yet; attract-intro trees hidden behind the title panel can be seen. Help: #ask-port0r bot on the Port0r Discord. Fan project, not affiliated with SEGA or Meta; no game data is provided.","2026-10-09T02:37:51.969084+00:00","2026-10-13T18:20:52.417886+00:00","2026-10-11T14:01:00+00:00","v0.2.5",{"stereo":763,"haptics":263,"refresh":786,"play_modes":787,"motion_controls":788},"60 fps smoothed to 120Hz",[83],"Virtual wheel or stick steering",{"id":790,"slug":791,"title":792,"developer":793,"developer_url":794,"short_description":795,"category":11,"status":107,"cover_image_url":796,"youtube_video_id":797,"supported_hardware":798,"locomotion_types":799,"has_6dof_controls":22,"internal_storage_path":800,"base_game_url":24,"base_game_store":801,"port_download_url":802,"port_download_source":118,"installation_guide":803,"troubleshooting_notes":804,"featured":22,"created_at":162,"updated_at":142,"github_url":805,"last_github_update":806,"latest_version":807,"features":808,"installs":37},"c8a552f4-7cab-4ade-acdc-185b9abacbdf","ppsspp-vr","PPSSPP VR","Henrik Rydgård","https:\u002F\u002Fwww.ppsspp.org\u002F","Leading Sony PlayStation Portable emulator ported to standalone VR. Play PSP classics on massive virtual curved screens or true stereoscopic 3D geometry mode.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fppsspp-vr.jpg?v=3","y3dgEeDW5Xw",[16,17,49,50],[21,83],"\u002Fsdcard\u002FPSP\u002FGAME\u002F","Requires your own PSP game","https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F12379\u002Fppsspp-vr","### Installation\n1. Install PPSSPP VR APK via SideQuest.\n2. Transfer dumped PSP ISO\u002FCSO backups to `\u002Fsdcard\u002FPSP\u002FGAME\u002F` on your Quest.\n3. Launch PPSSPP VR, configure your virtual screen scale, and play using Quest Touch controllers or Bluetooth gamepad.","Toggle stereoscopic 3D rendering in graphics options for enhanced depth in 3D titles like Ridge Racer, Wipeout, and Monster Hunter.","https:\u002F\u002Fgithub.com\u002Fhrydgard\u002Fppsspp","2026-05-16T12:35:08+00:00","v1.20.4",{"stereo":809},"Optional stereoscopic 3D",{"id":811,"slug":812,"title":813,"developer":814,"developer_url":815,"short_description":816,"category":11,"status":107,"cover_image_url":817,"youtube_video_id":818,"supported_hardware":819,"locomotion_types":820,"has_6dof_controls":22,"internal_storage_path":821,"base_game_url":822,"base_game_store":823,"port_download_url":824,"port_download_source":27,"installation_guide":825,"troubleshooting_notes":826,"featured":22,"created_at":827,"updated_at":142,"github_url":828,"last_github_update":829,"latest_version":830,"features":831,"installs":71},"d0c7ec82-2c29-42b2-af82-503992032ab9","primedgun","PrimedGun (Metroid Prime VR)","Nobbie248","https:\u002F\u002Fgithub.com\u002FNobbie248","Standalone 6DoF VR source injection of Nintendo GameCube classic Metroid Prime running natively on Meta Quest with 1:1 tracked Arm Cannon, immersive helmet visors, and Vulkan multiview.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fprimedgun.jpg?v=3","d_xUXZURdzM",[16,17,49,50],[19,112,21],"\u002Fsdcard\u002FPrimedGun\u002F","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FMetroid_Prime","Requires your own original GameCube copy","https:\u002F\u002Fgithub.com\u002FNobbie248\u002FPrimedGun\u002Freleases\u002Fdownload\u002Fv1.1.7\u002Fprimedgun-quest-release.apk","### Prerequisites\n* Meta Quest 2, 3, 3S, or Pro with Developer Mode enabled.\n* Original **Metroid Prime (NTSC-U Revision 0 \u002F v1.0)** GameCube disc backup. PrimedGun’s file list accepts `.iso` (including `.nkit.iso`), `.gcm`, `.ciso`, `.gcz`, `.rvz`, `.wia`, `.wbfs`, `.tgc`, and `.nfs`.\n* SideQuest or Android ADB (`platform-tools`).\n\n### Step-by-Step Installation\n1. Download the Quest APK (`primedgun-quest-release.apk`) from the Quest release [v1.1.7](https:\u002F\u002Fgithub.com\u002FNobbie248\u002FPrimedGun\u002Freleases\u002Ftag\u002Fv1.1.7). The newer Windows tag is not a Quest APK.\n2. Connect your Meta Quest via USB and install the APK via SideQuest or terminal:\n   `adb install -r primedgun-quest-release.apk`\n3. Transfer your `Metroid Prime (USA) (Rev 0).iso` backup into `\u002Fsdcard\u002FPrimedGun\u002F` (or any accessible folder on your headset storage).\n4. Put on your Quest, go to **App Library → Unknown Sources**, and launch **PrimedGun**.\n5. Use the in-headset launcher to select your ISO file and tap Play.\n6. Note: Initial shader compilation takes 2-3 minutes on the first launch. Wait for the progress indicator inside VR to complete.\n\n### Controls & Calibration\n* **Right Controller \u002F Trigger**: Aim and shoot 1:1 tracked Arm Cannon; Right Grip fires Missiles.\n* **Right Stick Click**: Recenter and calibrate your player height \u002F floor level.\n* **Left Controller**: Smooth locomotion with thumbstick; Left Stick Click opens the in-VR settings menu.\n* **Visors & Beams**: Switch visors and beam weapons naturally using controller gestures or weapon wheel.\n* **Pro Tip**: When exiting, press *Exit Game* in the VR menu twice to ensure compiled shaders are safely cached to disk for instant subsequent loads!","Requires Metroid Prime USA NTSC-U v1.0 (Rev 0). European PAL or Japanese editions are not officially supported. Standalone performance shines at 90 Hz on Quest 3 \u002F 3S with Vulkan multiview rendering.","2026-10-05T01:55:14.273609+00:00","https:\u002F\u002Fgithub.com\u002FNobbie248\u002FPrimedGun","2026-10-02T14:25:35+00:00","v1.1.7",{"motion_controls":832},"1:1 tracked Arm Cannon",{"id":834,"slug":835,"title":836,"developer":103,"developer_url":104,"short_description":837,"category":45,"status":107,"cover_image_url":838,"youtube_video_id":839,"supported_hardware":840,"locomotion_types":841,"has_6dof_controls":22,"internal_storage_path":842,"base_game_url":843,"base_game_store":158,"port_download_url":844,"port_download_source":118,"installation_guide":845,"troubleshooting_notes":846,"featured":22,"created_at":847,"updated_at":847,"github_url":848,"last_github_update":849,"latest_version":578,"features":850,"installs":37},"f3a61c46-fda8-40ff-a1e5-b8abbde3d23d","quake3quest","Quake3Quest (Quake III Arena VR)","id Software's arena shooter Quake III Arena in full standalone VR, built on ioquake3: fully tracked weapons, a weapon wheel, the single-player campaign and online deathmatch on dedicated VR-only servers. Four maps are included so you can play right away; add your own Quake III Arena files for every map.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fquake3quest.png?v=3","Q-MR6AVNu3E",[16,17,49,50],[19,112],"\u002Fsdcard\u002Fioquake3quest\u002Fbaseq3\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F2200\u002FQuake_III_Arena\u002F","https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F8601\u002Fquake3quest","### Prerequisites\n* Meta Quest headset with Developer Mode enabled and SideQuest.\n* Optional, for the full game: a legally owned copy of **Quake III Arena** (Steam or elsewhere, sometimes bundled with Team Arena).\n\n### Step-by-Step Installation\n1. Install **Quake3Quest** via SideQuest (or install `ioq3quest-release-1.2.0.apk` from [GitHub Releases](https:\u002F\u002Fgithub.com\u002FTeam-Beef-Studios\u002Fioq3quest\u002Freleases)).\n2. In your headset, open **Unknown Sources** and start Quake3Quest. It won't open the first time (it creates the files it needs); start it a second time.\n3. You can now play right away: **4 maps are included**.\n\n### Full game (all maps and the whole campaign)\n1. On your PC, open the Quake III Arena folder (Steam: right-click Quake III Arena → **Manage → Browse local files**).\n2. Open the `baseq3` folder and copy **all `.pk3` files**.\n3. Paste them into `\u002Fsdcard\u002Fioquake3quest\u002Fbaseq3\u002F` on your Quest (SideQuest or Windows File Explorer). Allow overwriting `pak0.pk3` if asked.\n4. Start Quake3Quest from Unknown Sources.\n\nOwners of the original CD release must patch their files first: [ioquake3 patch data](https:\u002F\u002Fioquake3.org\u002Fextras\u002Fpatch-data\u002F).\n\n### Multiplayer\nPlay over local Wi-Fi or online on dedicated VR-only servers. Use the included **Companion App** to change your player name.","The first launch only creates the game files and closes: start Quake3Quest a second time. For the full game, copy every .pk3 from the PC baseq3 folder into \u002Fsdcard\u002Fioquake3quest\u002Fbaseq3\u002F and let pak0.pk3 be overwritten. CD-release owners need the ioquake3 patch data first. Since the September 2026 update (v1.2.0) the default refresh rate is 90 Hz with 1.2 supersampling, and the weapon selector always faces you (the old behaviour can be restored in the options). Change your multiplayer name in the Companion App.","2026-10-09T15:00:57.123368+00:00","https:\u002F\u002Fgithub.com\u002FTeam-Beef-Studios\u002Fioq3quest","2026-09-29T18:21:34+00:00",{"stereo":658,"refresh":851,"play_modes":852,"motion_controls":855},"90 Hz default",[191,853,854],"Online multiplayer (VR-only servers)","Local Wi-Fi multiplayer","Fully tracked weapons and body-locked weapon wheel",{"id":857,"slug":858,"title":859,"developer":103,"developer_url":104,"short_description":860,"category":45,"status":107,"cover_image_url":861,"youtube_video_id":862,"supported_hardware":863,"locomotion_types":864,"has_6dof_controls":22,"internal_storage_path":865,"base_game_url":866,"base_game_store":158,"port_download_url":867,"port_download_source":118,"installation_guide":868,"troubleshooting_notes":869,"featured":22,"created_at":162,"updated_at":162,"github_url":870,"last_github_update":871,"latest_version":872,"features":24,"installs":37},"5bfb199a-377c-4a12-8371-dd7dd78975ea","quakequest","QuakeQuest (Quake 1 VR)","Original gothic dark-fantasy shooter Quake fully reimagined for standalone 6DoF VR with dual-wielding, custom weapon models, and fluid teleport\u002Fsmooth locomotion.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fquakequest.jpg?v=3","A42X55BKF6Q",[16,17,49,50],[19,592,112],"\u002Fsdcard\u002FQuakeQuest\u002Fid1\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F2310\u002FQuake\u002F","https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F93\u002Fquakequest-for-quest-pico","### Prerequisites\n* A legally owned copy of the original Quake (Steam, GOG, or Bethesda). Use the original id1 pak files, not the rerelease folder.\n* Meta Quest headset with Developer Mode enabled or SideQuest.\n\n### Step-by-Step Installation\n1. Install **QuakeQuest** APK using SideQuest.\n2. Launch QuakeQuest once inside your headset so it can create `QuakeQuest\u002Fid1`, then exit. The APK includes the shareware game, and the first launch copies a shareware `pak0.pak` when that file is missing.\n3. On your computer, open the original id1 folder. On Steam that is `steamapps\u002Fcommon\u002FQuake\u002Fid1\u002F` (install folder `Quake`). The original launch executable is `glquake.exe`. Do not copy files from the `rerelease` folder (the default Steam launch executable is `rerelease\u002FQuake_x64_steam.exe`).\n4. Copy the original `pak0.pak` and `pak1.pak` into `\u002Fsdcard\u002FQuakeQuest\u002Fid1\u002F` on your Quest.\n5. Put on your headset and launch QuakeQuest from \"Unknown Sources\".\n\n`pak0.pak` by itself is the shareware data. The full game is present only when `pak1.pak` is there too.","Ensure pak file names are lowercase (pak0.pak, pak1.pak). pak0.pak alone is the shareware file the app can copy on first launch; the full game also needs pak1.pak. Add soundtrack in OGG format under \u002Fsdcard\u002FQuakeQuest\u002Fid1\u002Fsound\u002Fcdtracks\u002F for classic atmospheric music.","https:\u002F\u002Fgithub.com\u002FTeam-Beef-Studios\u002FQuakeQuest","2026-09-29T18:33:22+00:00","v1.6.0",{"id":874,"slug":875,"title":876,"developer":877,"developer_url":878,"short_description":879,"category":880,"status":12,"cover_image_url":881,"youtube_video_id":882,"supported_hardware":883,"locomotion_types":884,"has_6dof_controls":22,"internal_storage_path":887,"base_game_url":888,"base_game_store":158,"port_download_url":889,"port_download_source":27,"installation_guide":890,"troubleshooting_notes":891,"featured":22,"created_at":892,"updated_at":893,"github_url":894,"last_github_update":895,"latest_version":896,"features":897,"installs":217},"20f2b3de-1ff5-4bcb-9931-356de87e18c2","qualyx","Qualyx (Half-Life: Alyx VR)","tinsarfal","https:\u002F\u002Fgithub.com\u002Ftinsarfal","Native standalone VR port of Valve's Half-Life: Alyx for Meta Quest headsets. Experience City 17, the Citadel, and the Gravity Gloves in roomscale 6DoF with OpenXR and Positional Time Warp.","wrapper","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fqualyx.jpg?v=3","JHW-FMm_c7c",[16,17,49,50],[19,885,112,592,21,886],"Continuous Turn","Positional Time Warp (72Hz)","\u002Fsdcard\u002FQualyx\u002Fgame\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F546560\u002FHalfLife_Alyx\u002F","https:\u002F\u002Fgithub.com\u002Ftinsarfal\u002FQualyx\u002Freleases\u002Flatest","### Prerequisites\n* Meta Quest 2, Quest 3, Quest 3S, or Quest Pro with Developer Mode enabled.\n* Original **Half-Life: Alyx** on Steam.\n* SideQuest or Android ADB (`platform-tools`).\n* Recommended: Turn ON **Quest Settings → Experimental → Positional time warp** before playing.\n\n### Step-by-Step Installation Guide\n1. **Download the VR APK:**\n   Download the latest `Qualyx-*.apk` from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Ftinsarfal\u002FQualyx\u002Freleases\u002Flatest).\n2. **Install the APK:**\n   Sideload the APK onto your Meta Quest using SideQuest or ADB:\n   ```bash\n   adb install -r Qualyx-*.apk\n   ```\n3. **Copy Game Files from PC:**\n   Locate your Steam installation folder (typically `Steam\u002Fsteamapps\u002Fcommon\u002FHalf-Life Alyx\u002Fgame\u002F`).\n   You only need the `hlvr` and `core` folders inside `game\u002F`. Copy them to `\u002Fsdcard\u002FQualyx\u002Fgame\u002F` on your headset:\n   ```bash\n   adb shell mkdir -p \u002Fsdcard\u002FQualyx\u002Fgame\n   adb push \"\u002Fpath\u002Fto\u002FHalf-Life Alyx\u002Fgame\u002Fhlvr\" \u002Fsdcard\u002FQualyx\u002Fgame\u002F\n   adb push \"\u002Fpath\u002Fto\u002FHalf-Life Alyx\u002Fgame\u002Fcore\" \u002Fsdcard\u002FQualyx\u002Fgame\u002F\n   ```\n   *(Ensure `\u002Fsdcard\u002FQualyx\u002Fgame\u002Fhlvr\u002Fpak01_dir.vpk` exists on your headset).*\n4. **Launch in VR:**\n   * Open **Qualyx** from **App Library → Unknown Sources**.\n   * Grant storage permissions, let the engine verify game archives, and tap **Launch in VR**!\n\n### VR Features & Performance\n* **Native Standalone Source 2:** Runs natively on the Quest XR2 Gen 2 \u002F Gen 1 silicon.\n* **Full 6DoF & Gravity Gloves:** Pull resin, magazines, and health syringes toward you through the air.\n* **Positional Time Warp:** Optimized with 72Hz display targeting 36 fresh internal frames with hardware motion extrapolation.\n* **Full Campaign Playability:** All chapters from the Quarantine Zone to the Vault.","Turn ON Quest Settings → Experimental → Positional time warp for smooth frame pacing. If using the older May 2022 v1.5.4 game files, import the Qualyx 2022 shader pack inside the launcher setup screen.","2026-10-05T12:53:00.277569+00:00","2026-10-08T19:44:01.337278+00:00","https:\u002F\u002Fgithub.com\u002Ftinsarfal\u002FQualyx","2026-10-04T05:13:33+00:00","v1.0.84",{"refresh":898,"physical_interaction":899},"72Hz","Gravity gloves",{"id":901,"slug":902,"title":903,"developer":904,"developer_url":905,"short_description":906,"category":244,"status":12,"cover_image_url":907,"youtube_video_id":908,"supported_hardware":909,"locomotion_types":910,"has_6dof_controls":704,"internal_storage_path":912,"base_game_url":913,"base_game_store":914,"port_download_url":915,"port_download_source":27,"installation_guide":916,"troubleshooting_notes":917,"featured":22,"created_at":918,"updated_at":918,"github_url":919,"last_github_update":920,"latest_version":921,"features":922,"installs":269},"abe3bece-ed32-4bb0-8e47-4e943d5e0f4e","strikers-quest-mr","Quest 3 Strikers (Super Mario Strikers MR)","LanceSweatpants","https:\u002F\u002Fgithub.com\u002FLanceSweatpants","Super Mario Strikers (GameCube, 2005) running natively on Meta Quest 3 as a mixed-reality app, compiled from the community decompilation. Play on a miniature 3D pitch on your real table that you can walk around, grab and resize, on a big floating screen, or inside a life-size stadium, with 3D goal celebrations and online 1v1 with room codes.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fstrikers-quest-mr.jpg?v=3","ZklIJja40Io",[17],[83,21,911],"Mixed Reality (passthrough)","\u002Fsdcard\u002FDownload\u002F (pick the file with Choose game file)","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FSuper_Mario_Strikers","Requires your own copy of Super Mario Strikers (GameCube) as a disc image","https:\u002F\u002Fgithub.com\u002FLanceSweatpants\u002FStrikers-Quest-MR\u002Freleases\u002Fdownload\u002Fv0.1.2-alpha1\u002FQuestStrikers-alpha1.2.apk","### Overview\n**Quest 3 Strikers** by LanceSweatpants runs **Super Mario Strikers** (GameCube, 2005) natively on Meta Quest 3. It is **not an emulator**: the game is built from the community decompilation (a fork of [luisxl15\u002FStrikers-Android-Port](https:\u002F\u002Fgithub.com\u002Fluisxl15\u002FStrikers-Android-Port)), compiled for the headset's ARM chip and drawn into your room through OpenXR.\n\nIt is a **mixed-reality \u002F third-person** experience, not first person. Switch views any time by clicking the controller sticks:\n* **Jumbotron · Living Room:** a big flat screen floating in your real room (passthrough).\n* **Jumbotron · Stadium:** the same screen, standing on the pitch of a life-size stadium.\n* **Tabletop · Living Room:** the match as a miniature 3D pitch on your real table, bed or floor; walk around it, grab, turn and resize it.\n* **Tabletop · Stadium:** the table inside the life-size stadium.\n\nPlus 3D goal celebrations, the game's rumble on the Touch controllers and **online 1v1** with four-letter room codes.\n\n> [!NOTE]\n> **No game files are included.** You need your own **Super Mario Strikers (GameCube)** disc image: `.iso`, `.gcm` (NKit too), `.ciso`, `.gcz`, `.rvz` or `.wia`. This is a free **alpha**, tested on Quest 3 (the Quest 3S has the same chip but is untested). Unofficial fan project, not affiliated with Nintendo.\n\n### Prerequisites\n* Meta Quest 3 with Developer Mode enabled (Meta Horizon app → Devices → Headset settings → Developer mode, then restart).\n* A PC with the [SideQuest Advanced Installer](https:\u002F\u002Fsidequestvr.com\u002Fsetup-howto) and a USB-C cable.\n* Your own Super Mario Strikers disc image.\n\n### Step-by-Step Installation\n1. Download **`QuestStrikers-alpha1.2.apk`** from the official [GitHub release v0.1.2-alpha1](https:\u002F\u002Fgithub.com\u002FLanceSweatpants\u002FStrikers-Quest-MR\u002Freleases\u002Ftag\u002Fv0.1.2-alpha1) (not the Source code files).\n2. Plug the Quest into your PC, allow USB debugging, and drag the APK onto SideQuest.\n3. In SideQuest click the **folder icon → Download** and drag in your Super Mario Strikers `.iso`, `.rvz` or `.wia`.\n4. On the Quest: **Library → All → Unknown Sources → Quest 3 Strikers → Play offline**. The first time, turn on **Allow access to manage all files**, go back and press **Play offline** again.\n5. If you have several game files, use **Choose game file** on the first screen; your choice is remembered.\n\n**Updating:** from alpha 1.2 the app's first screen offers **Update now** when a new version is out (allow it to install updates the first time). Saves and your game file are kept.\n\n### Online 1v1\nOne player hosts and reads out a four-letter room code, the other types it in. Both pick **Grudge Match**, choose teams and start. Each player keeps their own view mode. A Bluetooth gamepad paired to the headset also works for offline play.","If the app says your game file is missing or can't be used, check it is Super Mario Strikers (GameCube) and use Choose game file; every .rvz and .wia works without converting. Turn on Allow access to manage all files the first time. If the game stopped on an error, the app shows the message the next time you open it; report it on GitHub with the version shown on the first screen. Quest 3S and other headsets are untested. Free alpha: expect rough edges (see Known issues in the README).","2026-10-13T17:55:48.937026+00:00","https:\u002F\u002Fgithub.com\u002FLanceSweatpants\u002FStrikers-Quest-MR","2026-10-13T16:12:59+00:00","v0.1.2-alpha1",{"stereo":923,"haptics":263,"play_modes":924,"motion_controls":928},"Mixed reality: tabletop 3D pitch or big virtual screen, in your room or a life-size stadium (not first person)",[925,926,927],"Tabletop","Jumbotron","Online 1v1","Gamepad-style Touch controls; grab, turn and resize the tabletop pitch with your hands",{"id":930,"slug":931,"title":932,"developer":933,"developer_url":934,"short_description":935,"category":244,"status":107,"cover_image_url":936,"youtube_video_id":937,"supported_hardware":938,"locomotion_types":939,"has_6dof_controls":22,"internal_storage_path":940,"base_game_url":941,"base_game_store":351,"port_download_url":942,"port_download_source":27,"installation_guide":943,"troubleshooting_notes":944,"featured":22,"created_at":945,"updated_at":945,"github_url":946,"last_github_update":947,"latest_version":948,"features":949,"installs":954},"8df08500-f702-4966-a333-cab9018e9973","ocarina-of-time-vr","Quest 3: OOT (Ocarina of Time VR, Shipwright-VR)","ChocoTorp","https:\u002F\u002Fgithub.com\u002FChocoTorp","The Legend of Zelda: Ocarina of Time fully playable in first-person VR, standalone on Meta Quest 3. A Quest port of Ship of Harkinian VR with real motion controls: swing the sword, raise the shield, draw the bow with both hands. 72 fps even in Hyrule Field. Bring your own ROM.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Focarina-of-time-vr.png?v=3","fzhbhrotI1Q",[17],[19,432,112,646],"\u002Fsdcard\u002FDownload\u002F (ROM) · SOHVR\u002Fmods (texture packs)","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FThe_Legend_of_Zelda:_Ocarina_of_Time","https:\u002F\u002Fgithub.com\u002FChocoTorp\u002FShipwright-VR\u002Freleases\u002Fdownload\u002Fv1.3\u002FQuest3-OOT-v1.3.apk","### Overview\n**Quest 3: OOT** runs **The Legend of Zelda: Ocarina of Time** fully playable in VR, standalone on Meta Quest 3: no PC, no cable, no streaming. It is a Quest port of [Ship of Harkinian VR](https:\u002F\u002Fgithub.com\u002FShinyWindow\u002FShipwright-VR) by ShinyWindow, built on Ship of Harkinian (HarbourMasters) and linkzenic's Android port.\n\nYou are Link in first person at full scale, with **real motion controls**: swing to attack, raise your hand to block, draw the slingshot and bow with both hands (with a landing marker), grab and throw Deku Nuts and bombs, and pick items from a 3D ring around your hand. OpenXR on OpenGL ES with single-pass stereo holds **72 fps** even in Hyrule Field.\n\n> [!NOTE]\n> **No game assets are included.** You need your own Ocarina of Time ROM (check it at [ship.equipment](https:\u002F\u002Fship.equipment\u002F)). Fan project, not affiliated with Nintendo.\n\n---\n\n### Prerequisites\n1. **Meta Quest 3** with **Developer Mode** enabled.\n2. SideQuest (Advanced Installer) or ADB on a computer.\n3. Your own supported Ocarina of Time ROM.\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Install the APK\nDownload **`Quest3-OOT-v1.3.apk`** via 1-click on QuestPorts or from [GitHub Releases](https:\u002F\u002Fgithub.com\u002FChocoTorp\u002FShipwright-VR\u002Freleases) and install it (updates install over earlier versions and keep saves):\n\n```bash\nadb install -r Quest3-OOT-v1.3.apk\n```\n\n#### 2. Copy your ROM\nPut your ROM in the headset's **Download** folder (any file name works; v1.3 finds it anywhere on the Quest):\n\n```bash\nadb push your-oot-rom.z64 \u002Fsdcard\u002FDownload\u002F\n```\n\n#### 3. Play\nIn the headset: **App Library → Unknown Sources → Quest 3: OOT**. Allow **access to edit files on device**, then return to the game. The first launch shows loading dots for **1 to 2 minutes** while it builds the game data from your ROM (once only).\n\n#### 4. Optional: 3D rooms and HD textures\nDownload **Djipi's 3DS Experience** (`djipi_s_3ds_experience_tot_fix.zip`, [GameBanana](https:\u002F\u002Fgamebanana.com\u002Fmods\u002F477979)), unzip it and copy the files into **SOHVR → mods** on the headset. Files 26, 27, 32 and 33 replace the green pre-rendered backdrops with real 3D rooms; all 37 files give the full 3DS HD look. The game compresses the pack to ASTC in the background (about 3 minutes), then asks for one restart.\n\n---\n\n### Default VR controls\n| Action | Control |\n|---|---|\n| Move \u002F Turn | Left stick \u002F right stick (smooth; snap turning in settings) |\n| Sword \u002F Shield | Swing your sword hand \u002F raise your shield hand |\n| Choose an item | Click right stick, flick toward an item, release |\n| Use an item | Trigger |\n| Z-target \u002F Shield (R) | Left grip \u002F right grip |\n| Pause | Y |\n| Settings | Left menu button |","The first launch shows only loading dots for 1 to 2 minutes while it builds the game from your ROM: it is not frozen. If no ROM is found, an in-headset setup screen explains what to do; check the ROM at ship.equipment. Still seeing green backdrops? Files 32 and 33 must be directly in SOHVR\u002Fmods (no subfolder) and Settings > Mod Menu > Enable Mods must be on. Some players report a crash in the Chamber of Sages cutscene with the latest Djipi pack update (workaround in the GameBanana comments). For smoother world animation try VR Settings > Performance > Stereo Render Divisor 1 (default 2 is lighter). Quest issues go to the GitHub repo, not the Ship of Harkinian Discord.","2026-10-09T02:43:42.052657+00:00","https:\u002F\u002Fgithub.com\u002FChocoTorp\u002FShipwright-VR","2026-09-25T20:23:26+00:00","v1.3",{"stereo":950,"refresh":951,"motion_controls":952,"physical_interaction":953},"Single-pass stereo (OpenXR \u002F GLES multiview)","72 fps","Motion sword and shield, two-handed bow and slingshot","Grab and throw Deku Nuts and bombs, 3D item ring",17,{"id":956,"slug":957,"title":958,"developer":959,"developer_url":960,"short_description":961,"category":106,"status":12,"cover_image_url":962,"youtube_video_id":963,"supported_hardware":964,"locomotion_types":965,"has_6dof_controls":22,"internal_storage_path":969,"base_game_url":970,"base_game_store":116,"port_download_url":971,"port_download_source":27,"installation_guide":972,"troubleshooting_notes":973,"featured":22,"created_at":974,"updated_at":975,"github_url":976,"last_github_update":977,"latest_version":978,"features":979,"installs":37},"7f01048b-ef38-45d0-9be7-c6cc1011c88a","questcarnage","QuestCarNage (Carmageddon VR)","maranone","https:\u002F\u002Fgithub.com\u002Fmaranone","Native standalone OpenXR VR port of the vehicular combat classic Carmageddon for Meta Quest headsets, based on the Dethrace engine reimplementation with 120Hz support.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fquestcarnage.jpg?v=3","wdP-DzNOv5U",[16,17,49,50],[402,966,112,967,968],"Stereo 6DoF","VR Shell Menus","120Hz Refresh Rate","\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.github.maranone.questcarnage\u002Ffiles\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F282010\u002FCarmageddon_Max_Pack\u002F","https:\u002F\u002Fgithub.com\u002Fmaranone\u002Fcarnage\u002Freleases\u002Fdownload\u002Fb003\u002FQuestCarnage-Meta-Quest-release.apk","### Prerequisites\n* Meta Quest 2, Quest 3, Quest 3S, or Quest Pro with Developer Mode enabled.\n* Legally owned PC copy of **Carmageddon** (Steam Max Pack, GOG, or original CD).\n* SideQuest or Android ADB (`platform-tools`).\n\n### Step-by-Step Installation Guide\n1. **Download the VR APK:**\n   Download `QuestCarnage-Meta-Quest-release.apk` from the Quest release [b003](https:\u002F\u002Fgithub.com\u002Fmaranone\u002Fcarnage\u002Freleases\u002Ftag\u002Fb003). Later tags can be PC-only.\n2. **Install the APK:**\n   Sideload the APK onto your Meta Quest using SideQuest or ADB:\n   ```bash\n   adb install -r QuestCarnage-Meta-Quest-release.apk\n   ```\n3. **Transfer Game Data Files:**\n   * Locate your Carmageddon installation on PC (ensure it has the `DATA` directory with `DATA\u002FGENERAL.TXT`).\n   * Transfer the game files using the repo helper scripts (`push_files_to_quest.bat` and `push-quest-data.ps1`) or push manually with ADB:\n   ```bash\n   adb push \"\u002Fpath\u002Fto\u002FCarmageddon\u002FDATA\" \u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.github.maranone.questcarnage\u002Ffiles\u002F\n   ```\n   *(Legacy shared storage path `\u002Fsdcard\u002Fquestcarnage\u002FDATA` is also supported).*\n4. **Launch & Play:**\n   * Open **QuestCarNage** from **App Library → Unknown Sources** on your headset.\n   * Adjust refresh rate (supports up to **120Hz**) in the second options menu and hit the track!\n\n### VR Features & Vehicular Combat\n* **Full Cockpit 6DoF VR:** Experience the brutal mayhem from behind the wheel of the Red Annihilator with full head tracking and depth.\n* **120Hz Native Support:** Super fluid high refresh rate rendering for blistering racing action.\n* **Custom Race Options:** Try custom powerups roulette, up to 50 AI opponents, and up to 100x pedestrian multipliers.\n* **OpenXR Implementation:** BRender's GLES 3.0 path with stereo per-eye view pose and native Touch controller mapping.","The specified game directory must contain DATA\u002FGENERAL.TXT. In the options screen, you can toggle between 72Hz, 90Hz, and 120Hz display refresh modes. Ensure file permissions are granted on first launch.","2026-10-05T13:35:56.802087+00:00","2026-10-08T19:44:23.692699+00:00","https:\u002F\u002Fgithub.com\u002Fmaranone\u002Fcarnage","2026-09-17T20:30:08+00:00","b003",{"stereo":980,"refresh":419,"motion_controls":981},"Stereo cockpit","Touch controller mapping",{"id":983,"slug":984,"title":985,"developer":986,"developer_url":987,"short_description":988,"category":880,"status":107,"cover_image_url":989,"youtube_video_id":990,"supported_hardware":991,"locomotion_types":992,"has_6dof_controls":22,"internal_storage_path":993,"base_game_url":994,"base_game_store":995,"port_download_url":996,"port_download_source":118,"installation_guide":997,"troubleshooting_notes":998,"featured":22,"created_at":162,"updated_at":162,"github_url":999,"last_github_update":1000,"latest_version":1001,"features":24,"installs":37},"109c345e-4c1c-4152-a956-976fd55cd15f","questcraft","QuestCraft (Minecraft: Java Edition)","QuestCraft Team","https:\u002F\u002Fquestcraft.net\u002F","Minecraft: Java Edition running natively on standalone Meta Quest using Vivecraft and Pojlib, featuring 6DoF motion controls, world generation, and server multiplayer.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fquestcraft.jpg?v=3","PomiV1iyTp8",[16,17,49,50],[19,592,21],"\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.qcxr.qcxr\u002Ffiles\u002F","https:\u002F\u002Fwww.minecraft.net\u002Fen-us\u002Fstore\u002Fminecraft-java-bedrock-edition-pc","Minecraft.net","https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F7150\u002Fquestcraft","### Prerequisites\n* Official Microsoft \u002F Minecraft Java Edition account.\n* Meta Quest 2, 3, or Pro.\n\n### Step-by-Step Installation\n1. Install **QuestCraft** using SideQuest or the in-headset SideQuest app.\n2. Open QuestCraft from Unknown Sources.\n3. Sign in to your Microsoft account using the on-screen device link code (e.g. microsoft.com\u002Flink).\n4. Select your desired Minecraft version (recommended stable profile) and tap Play.\n5. Wait for the engine assets to download directly onto the headset and enter your world!","First launch requires an active Wi-Fi connection to authenticate with Microsoft and download game files. Performance on Quest 3 allows higher render distance (up to 10 chunks).","https:\u002F\u002Fgithub.com\u002FQuestCraftPlusPlus\u002FQuestCraft","2025-05-31T19:00:02+00:00","v6.0.0",{"id":1003,"slug":1004,"title":1005,"developer":103,"developer_url":104,"short_description":1006,"category":45,"status":107,"cover_image_url":1007,"youtube_video_id":1008,"supported_hardware":1009,"locomotion_types":1010,"has_6dof_controls":22,"internal_storage_path":1011,"base_game_url":1012,"base_game_store":158,"port_download_url":1013,"port_download_source":118,"installation_guide":1014,"troubleshooting_notes":1015,"featured":22,"created_at":162,"updated_at":162,"github_url":1016,"last_github_update":1017,"latest_version":124,"features":24,"installs":37},"128758cc-3c38-492f-b206-a6106a179b02","razexr","RazeXR (Duke Nukem 3D, Blood, Shadow Warrior)","Universal Build Engine VR port bringing Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage, and Powerslave\u002FExhumed into standalone 6DoF virtual reality.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Frazexr.jpg?v=3","BYz7r7q65sk",[16,17,49,50],[19,112,113],"\u002Fsdcard\u002FRazeXR\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F434050\u002FDuke_Nukem_3D_20th_Anniversary_World_Tour\u002F","https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F24502\u002Frazexr-build-engine-for-quest","### Step-by-Step Installation\n1. Install **RazeXR** via SideQuest onto your headset.\n2. Launch the app once to initialize subdirectories for each supported Build Engine game.\n3. Transfer game data files into their respective subfolders in `\u002Fsdcard\u002FRazeXR\u002F`:\n   - Duke Nukem 3D: copy `duke3d.grp`\n   - Blood: copy `blood.rff` and all sound files\n   - Shadow Warrior: copy `sw.grp`\n4. Put on headset and select your chosen game from the in-VR launcher menu.","Atomic Edition and Megaton Edition grp files are fully compatible. Toggle weapon scale and HUD position in the VR Options menu.","https:\u002F\u002Fgithub.com\u002FTeam-Beef-Studios\u002FRazeXR","2023-09-30T15:30:26+00:00",{"id":1019,"slug":1020,"title":1021,"developer":370,"developer_url":1022,"short_description":1023,"category":244,"status":12,"cover_image_url":1024,"youtube_video_id":1025,"supported_hardware":1026,"locomotion_types":1027,"has_6dof_controls":22,"internal_storage_path":1030,"base_game_url":1031,"base_game_store":1032,"port_download_url":1033,"port_download_source":1034,"installation_guide":1035,"troubleshooting_notes":1036,"featured":22,"created_at":1037,"updated_at":290,"github_url":1022,"last_github_update":1038,"latest_version":624,"features":1039,"installs":37},"754c8a15-efe2-409a-a16e-a0ee3c1e97bd","road-rash-jailbreak-vr","Road Rash: Jailbreak VR","https:\u002F\u002Fgithub.com\u002Fdubrovskiy-yevhen-stakelogic\u002Froad-rash-jailbreak","Native C++ standalone VR port of Road Rash: Jailbreak (PS1) for Meta Quest. Experience high-speed motorcycle vehicular combat, clubs, chains, police chases, and full stereoscopic 6DoF VR.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Froad_rash_jailbreak_vr.jpg?v=3","f01aGgd6Uzs",[17,49,50],[402,1028,1029,21],"Motorcycle Riding","Physical Melee Combat","\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.rrjb.vr\u002Ffiles\u002F","https:\u002F\u002Fwww.mobygames.com\u002Fgame\u002F3773\u002Froad-rash-jailbreak\u002F","Requires your own original PS1 copy (SLUS-01053)","https:\u002F\u002Fgithub.com\u002Fdubrovskiy-yevhen-stakelogic\u002Froad-rash-jailbreak\u002Freleases\u002Fdownload\u002Fv0.1.0\u002FRoadRashJailbreak-0.1.0.zip","GitHub Releases (RoadRashJailbreak ZIP)","### Overview\n**Road Rash: Jailbreak VR** is a native C++ standalone OpenXR port of the classic PlayStation game *Road Rash: Jailbreak* (2000), running directly on Meta Quest 3 without needing a PC during gameplay.\n\n> [!NOTE]\n> The release ZIP already contains the pre-compiled signed Quest APK. You only need your legally dumped PS1 disc image (`BIN` \u002F `CUE` from SLUS-01053).\n\n---\n\n### Prerequisites\n1. **Meta Quest Headset** (Quest 3, Quest 3S, or Quest Pro) with Developer Mode enabled.\n2. Legally dumped PS1 disc image of **Road Rash: Jailbreak** (USA `SLUS_01053` in MODE2\u002F2352 `BIN`\u002F`CUE` format).\n3. PC connected via USB-C cable (Windows 10\u002F11).\n\n---\n\n### Step-by-Step Installation Guide\n\n1. **Download the Release Archive:**\n   Download `RoadRashJailbreak-0.1.0.zip` from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fdubrovskiy-yevhen-stakelogic\u002Froad-rash-jailbreak\u002Freleases\u002Flatest).\n2. **Extract the ZIP:**\n   Extract the archive to a folder on your Windows PC.\n3. **Connect Your Quest:**\n   Plug your Quest into your PC with a USB-C data cable and accept the **\"Allow USB Debugging\"** prompt inside the headset.\n4. **Run the Installer:**\n   Double-click `INSTALL.bat`. When prompted, select your Road Rash: Jailbreak `BIN` or `CUE` disc image.\n5. **Automatic Preparation & Install:**\n   The script verifies the disc hash, prepares the tracks, installs the Quest APK, and copies the disc assets to your headset.\n6. **Launch in VR:**\n   Put on your headset, open **App Library → Unknown Sources**, and launch **Road Rash VR**!\n\n---\n\n### VR Features & Vehicular Combat\n* **Full Stereoscopic 6DoF:** Experience high-speed illegal motorcycle races with depth perception and cockpit view.\n* **Brutal Combat:** Trade blows with rival bikers, swing clubs, use cattle prods, and evade squad cars.\n* **Physics & Audio:** Original fixed-step bike physics reimplemented with native 3D spatialized audio.","Requires North American PS1 disc SLUS-01053 in BIN\u002FCUE format (2048-byte ISOs lack necessary CD-DA audio sectors). If headset is not detected, ensure Developer Mode and USB debugging are authorized.","2026-10-05T17:23:02.281828+00:00","2026-10-02T20:49:06+00:00",{"stereo":1040,"spatial_audio":1041},"Stereoscopic 6DoF","3D spatialized audio",{"id":1043,"slug":1044,"title":1045,"developer":103,"developer_url":104,"short_description":1046,"category":45,"status":107,"cover_image_url":1047,"youtube_video_id":1048,"supported_hardware":1049,"locomotion_types":1050,"has_6dof_controls":22,"internal_storage_path":1051,"base_game_url":1052,"base_game_store":158,"port_download_url":1053,"port_download_source":27,"installation_guide":1054,"troubleshooting_notes":1055,"featured":22,"created_at":141,"updated_at":141,"github_url":1056,"last_github_update":1057,"latest_version":1058,"features":24,"installs":236},"a278e2d2-3f8c-4d2a-a8bc-56f5b40bd5ef","rtcwquest","RTCWQuest (Return to Castle Wolfenstein)","Full 6DoF VR source port of Return to Castle Wolfenstein by Team Beef featuring dual-wield weapons, gesture interactions, and roomscale immersion.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Frtcwquest.jpg?v=3","IWM7vi_OP6E",[16,17,49,50],[19,112,432],"\u002Fsdcard\u002FRTCWQuest\u002FMain\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F9010\u002FReturn_to_Castle_Wolfenstein\u002F","https:\u002F\u002Fgithub.com\u002FTeam-Beef-Studios\u002FRTCWQuest\u002Freleases\u002Flatest","### Prerequisites\n* A legally owned copy of *Return to Castle Wolfenstein* (Steam or GOG).\n* Meta Quest headset with Developer Mode enabled or the SideQuest app (Desktop or Android).\n\n### Step-by-Step Installation\n1. Install the **RTCWQuest** APK using SideQuest or run `adb install rtcwquest.apk`.\n2. Launch RTCWQuest once inside your headset. The app creates `\u002Fsdcard\u002FRTCWQuest\u002FMain\u002F` and, when `pak0.pk3` is missing, copies a demo `pak0.pk3` into it. Exit before you copy the full game.\n3. On your computer, open the full game Main folder. On Steam that is `steamapps\u002Fcommon\u002FReturn to Castle Wolfenstein\u002FMain\u002F` (install folder `Return to Castle Wolfenstein`).\n4. Copy the full-game pk3 set:\n   * `pak0.pk3`\n   * `sp_pak1.pk3`\n   * `sp_pak2.pk3`\n   * `sp_pak3.pk3`\n   * `sp_pak4.pk3`\n5. Connect your Quest to your PC via USB and copy these files into:\n   `\u002Fsdcard\u002FRTCWQuest\u002FMain\u002F`\n6. Put on your headset and launch RTCWQuest from the \"Unknown Sources\" library tab.\n\nThe demo `pak0.pk3`, plus the VR files the app also copies (`z_vr_assets.pk3`, `z_zvr_weapons.pk3`, and `sp_vpak8.pk3`), does not count as the full game. The check counts the game as installed only when `pak0.pk3` and `sp_pak1.pk3` through `sp_pak4.pk3` are all present.","If the game crashes on startup, ensure that all .pk3 file extensions are in lowercase on the Quest storage. pak0.pk3 alone is the demo the app copies on first launch. The full game also needs sp_pak1.pk3 through sp_pak4.pk3.","https:\u002F\u002Fgithub.com\u002FTeam-Beef-Studios\u002FRTCWQuest","2026-09-29T20:49:29+00:00","v1.4.1",{"id":1060,"slug":1061,"title":1062,"developer":1063,"developer_url":1064,"short_description":1065,"category":106,"status":107,"cover_image_url":1066,"youtube_video_id":1067,"supported_hardware":1068,"locomotion_types":1069,"has_6dof_controls":22,"internal_storage_path":1072,"base_game_url":1073,"base_game_store":158,"port_download_url":1074,"port_download_source":1075,"installation_guide":1076,"troubleshooting_notes":1077,"featured":22,"created_at":1078,"updated_at":1078,"github_url":1074,"last_github_update":1079,"latest_version":1080,"features":1081,"installs":37},"c4908e25-a897-4a96-bff7-9668be7da745","sclerosis-vr","Sclerosis (Amnesia: The Dark Descent VR remake)","CreaTeam","https:\u002F\u002Fcreateam.itch.io","Standalone VR remake of Frictional Games' Amnesia: The Dark Descent for Meta Quest — a 1:1 recreation of the whole game in Unity using your own original game files. Open doors, pull levers and turn valves with your hands, with optional Safe Mode (no monsters) and PSX Mode.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fsclerosis-vr.png?v=3","UpTDQZr0TWw",[16,17],[19,1070,1071],"Physical Interactions","Physical Crouch","\u002Fsdcard\u002F (root of internal storage — original Amnesia game files)","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F57300\u002FAmnesia_The_Dark_Descent\u002F","https:\u002F\u002Fcreateam.itch.io\u002Fsclerosis-an-amnesia-vr-remake","Itch.io","### Overview\n**Sclerosis** is a hobbyist VR remake of *Amnesia: The Dark Descent* (Frictional Games, 2010) by **CreaTeam**: a 1:1 recreation of the entire game on the Unity engine, running standalone on Meta Quest. Controls are redesigned for VR controllers — open doors, pull levers and turn valves as if Daniel's hands were your own.\n\nExtra modes:\n* **Safe Mode** — monsters are removed (and the events tied to them are cut); the lantern does not consume oil.\n* **PSX Mode** — graphics and music restyled to a PlayStation 1 aesthetic.\n\n> [!NOTE]\n> Sclerosis does **not** include any game data. You must own a legal copy of **Amnesia: The Dark Descent** and copy its files to the headset. Not affiliated with Frictional Games.\n\n---\n\n### Prerequisites\n1. **Meta Quest 2 or Quest 3** in Developer Mode (Quest 2 support was added in v1.9.9).\n2. Your own copy of **Amnesia: The Dark Descent** ([Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F57300\u002FAmnesia_The_Dark_Descent\u002F) or any other store).\n3. **SideQuest** (or ADB) on a PC.\n4. Free space on the headset: the APK alone is ~964 MB, plus the original game files.\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Install the APK\nDownload **`Sclerosis_v1.10.7.apk`** from [CreaTeam's itch.io page](https:\u002F\u002Fcreateam.itch.io\u002Fsclerosis-an-amnesia-vr-remake) and install it with SideQuest, or:\n\n```bash\nadb install -r Sclerosis_v1.10.7.apk\n```\n\n#### 2. Get the original game files\nInstall **Amnesia: The Dark Descent** on your PC from Steam (or any other store).\n\n#### 3. Copy the game files to the headset\nCopy the downloaded files of the original game to the **root of the headset's internal storage** (`\u002Fsdcard\u002F`), e.g. via SideQuest's file manager or `adb push`.\n\n#### 4. Play\nLaunch **Sclerosis** from **App Library → Unknown Sources**.\n\n---\n\n### PC version\nThe same itch.io page also offers a Windows build (`Sclerosis_v1.10.7.zip`): place its files in the folder containing `Amnesia.exe` \u002F `AmnesiaGW.exe` and run `Sclerosis.exe`.","Sclerosis needs the original Amnesia: The Dark Descent files copied to the root of the headset storage; without them the remake cannot run. Comfort options in the VR settings menu include movement vignette, vertigo effect, stretch effects, crouch threshold and inventory belt size. Safe Mode removes monsters for players who only want the atmosphere and story. Hobbyist fan project by CreaTeam — not affiliated with Frictional Games; no game data is distributed.","2026-10-09T02:23:37.999074+00:00","2026-10-01T23:29:00+00:00","v1.10.7",{"play_modes":1082,"motion_controls":1085},[1083,1084],"Safe Mode","PSX Mode","Hands-on doors, levers and valves",{"id":1087,"slug":1088,"title":1089,"developer":959,"developer_url":960,"short_description":1090,"category":45,"status":12,"cover_image_url":1091,"youtube_video_id":24,"supported_hardware":1092,"locomotion_types":1093,"has_6dof_controls":22,"internal_storage_path":1095,"base_game_url":1096,"base_game_store":1097,"port_download_url":1098,"port_download_source":60,"installation_guide":1099,"troubleshooting_notes":1100,"featured":22,"created_at":1101,"updated_at":1102,"github_url":1103,"last_github_update":1104,"latest_version":1105,"features":1106,"installs":37},"42b49da8-9249-474d-9520-aaec468087cd","questsam","Serious Sam Classic VR (QuestSam)","Standalone 6DoF VR source port of Serious Sam Classic: The First Encounter & The Second Encounter for Meta Quest. Features dual wielding, horde combat, roomscale tracking, and 1st\u002F3rd-person diorama views.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fquestsam.jpg?v=3",[16,17,49,50],[729,52,19,53,1094],"Diorama \u002F 3rd-Person Mode","\u002Fsdcard\u002Fquestsam\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F41050\u002FSerious_Sam_Classic_The_First_Encounter\u002F","Steam \u002F GOG (Serious Sam Classic: TFE \u002F TSE)","https:\u002F\u002Fgithub.com\u002Fmaranone\u002FQuestSam\u002Freleases\u002Flatest","### Overview\n**QuestSam** is a free, open-source standalone 6DoF VR source port of Croteam's legendary arcade FPS classics: **Serious Sam Classic: The First Encounter (TFE)** and **Serious Sam Classic: The Second Encounter (TSE)**, running natively on Meta Quest without a PC.\n\n> [!NOTE]\n> You need the `.gro` game archive files from either or both original PC games (*Serious Sam Classic: The First Encounter* or *Serious Sam Classic: The Second Encounter* on Steam or GOG).\n\n---\n\n### Prerequisites\n1. **Meta Quest Headset** (Quest 2, Quest 3, Quest 3S, or Quest Pro) with Developer Mode enabled.\n2. Legally owned copy of **Serious Sam Classic: The First Encounter** and\u002For **The Second Encounter** on Steam or GOG.\n3. PC with USB-C cable or SideQuest \u002F ADB installed.\n\n---\n\n### Step-by-Step Installation Guide\n\n#### 1. Sideload the Standalone APK\n- Download **`questsam.apk`** from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fmaranone\u002FQuestSam\u002Freleases\u002Flatest).\n- Install the APK using **SideQuest** or run:\n  ```bash\n  adb install -r questsam.apk\n  ```\n\n#### 2. First Launch (Folder Creation & Permissions)\n- Put on your headset, open **App Library → Unknown Sources**, and launch **QuestSam**.\n- Grant the **\"All files access\"** storage permission when prompted.\n- The game will generate the `\u002Fsdcard\u002Fquestsam\u002F` directory on your headset's storage and close.\n\n#### 3. Copy Game Files (`.gro`)\n- Connect your Quest to your PC via USB-C (or use SideQuest's File Manager).\n- Locate your PC game install folder (e.g. `Steam\u002Fsteamapps\u002Fcommon\u002FSerious Sam Classic The First Encounter`):\n  - Copy all root `.gro` archive files (e.g. `1_00.gro`, `1_00_music.gro`, `SE1_00.gro`, etc.) into:\n    ```text\n    \u002Fsdcard\u002Fquestsam\u002F\n    ```\n  - *(Optional)* If copying via ADB script, you can use the bundled `push_quest_data.bat` (Windows) or `push_quest_data.sh` (Linux\u002FMac) to automatically transfer TFE & TSE data to `\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.github.maranone.questsam\u002Ffiles`.\n\n#### 4. Launch and Slay Hordes in VR!\n- Put on your Quest, go to **Unknown Sources**, and launch **QuestSam**.\n- Choose your campaign (TFE or TSE) and enjoy full 6DoF dual-wielding chaos!\n\n---\n\n### VR Features & Controls\n* **Dual Wielding:** Hold different weapons in each hand! Press each controller's grip to cycle weapons, and pull each controller's trigger independently to fire.\n* **Camera Modes:** Play in traditional first-person VR or switch to third-person and roomscale 3D diorama modes.\n* **Customizable HUD:** Adjust health\u002Fammo HUD opacity, scale, and positioning in VR player settings.\n* **Interact:** Click the Right Controller Thumbstick to use switches and open doors.","Launch the APK once first to grant storage permissions and initialize \u002Fsdcard\u002Fquestsam. Both TFE and TSE can be placed in the same folder or separate subfolders; QuestSam automatically links archives when SE1_00.gro is found.","2026-10-05T19:00:34.367952+00:00","2026-10-08T19:45:05.803428+00:00","https:\u002F\u002Fgithub.com\u002Fmaranone\u002FQuestSam","2026-09-20T16:39:29+00:00","b004",{"play_modes":1107,"motion_controls":741},[1108,1109,1110],"First-person","Third-person","Roomscale diorama",{"id":1112,"slug":1113,"title":1114,"developer":638,"developer_url":639,"short_description":1115,"category":244,"status":12,"cover_image_url":1116,"youtube_video_id":1117,"supported_hardware":1118,"locomotion_types":1119,"has_6dof_controls":22,"internal_storage_path":1122,"base_game_url":1123,"base_game_store":1124,"port_download_url":1125,"port_download_source":27,"installation_guide":1126,"troubleshooting_notes":1127,"featured":22,"created_at":1128,"updated_at":1128,"github_url":1129,"last_github_update":1130,"latest_version":1131,"features":1132,"installs":217},"5ffe9b2d-c38b-45cd-815a-d8d5360ecabf","sm64-coop-dx-vr","SM64 Co-Op DX VR Standalone (Super Mario 64 VR, physics-based)","Super Mario 64 in first person, standalone on Meta Quest 3 at up to 120 Hz. A native ARM64\u002FOpenXR port of SM64 Co-Op DX with physics-based motion controls: punch with your fists, grab and throw Bob-ombs, climb poles and ledges hand over hand, crouch for real to ground-pound and swing Bowser by the tail. Experimental online co-op with voice chat. Bring your own US ROM.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fsm64-coop-dx-vr.png?v=3","nmeVViFqVG8",[17],[19,432,645,1120,1121],"Physical Crouch & Jump","Third-Person Mode","\u002Fsdcard\u002FSM64VR\u002F (mods, dynos\u002Fpacks, palettes, shader-cache) · ROM imported into private app storage","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FSuper_Mario_64","Requires your own original N64 copy (unmodified US ROM, .z64)","https:\u002F\u002Fgithub.com\u002Ffulldivegames\u002Fsm64coopdx-VR-Standalone-Physics-based\u002Freleases\u002Fdownload\u002Fv0.9.21\u002FSM64-Co-Op-DX-VR-Quest-v0.9.21.apk","### Overview\n**SM64 Co-Op DX VR Standalone** runs **Super Mario 64** natively on Meta Quest (ARM64, OpenXR): no PC, no streaming after installation. It is FullDiveGames' standalone port of his physics-based [sm64coopdx-VR](https:\u002F\u002Fgithub.com\u002Ffulldivegames\u002Fsm64coopdx-VR-Physics-based) (also available for PC VR), derived from [SM64 Co-Op DX](https:\u002F\u002Fgithub.com\u002Fcoop-deluxe\u002Fsm64coopdx), which is built on the Super Mario 64 decompilation.\n\nYou play in **first person** by default, with tracked gloves: close a fist with Grip and punch, grab and throw objects, punch both hands forward to dive, lower your head to crouch (or ground-pound in mid-air), climb poles, ledges and monkey bars hand over hand, and swing Bowser around by his tail. Since v0.9.2 you can also jump and swim with physical gestures. Extras include Fire Flower, Propeller Mushroom and Power Star power-ups, a level select, SM64 Co-Op DX mods and DynOS packs, and **online co-op with built-in voice chat**. A third-person mode is available for conventional gamepad-style play.\n\n> [!NOTE]\n> **No ROM is included.** You need your own unmodified **Super Mario 64 US `.z64`** ROM. Tested by the author on **Quest 3 only**; standalone co-op, chat and the VR keyboard are experimental. Unofficial fan project, not endorsed by Nintendo or the SM64 Co-Op DX team. The author describes it as vibe-coded.\n\n---\n\n### Prerequisites\n1. **Meta Quest 3** with **Developer Mode** enabled.\n2. SideQuest (Advanced Installer) or ADB on a computer.\n3. Your own unmodified US `.z64` ROM.\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Install the APK\nDownload **`SM64-Co-Op-DX-VR-Quest-v0.9.21.apk`** via 1-click on QuestPorts or from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Ffulldivegames\u002Fsm64coopdx-VR-Standalone-Physics-based\u002Freleases) and install it with SideQuest (**Install APK file from folder**) or:\n\n```bash\nadb install -r SM64-Co-Op-DX-VR-Quest-v0.9.21.apk\n```\n\n**Updating:** install over the existing app (the in-game updater can also download new releases). Do not uninstall first, or you lose the imported ROM, saves and settings.\n\n#### 2. Copy your ROM\nPut the ROM in the headset's **Download** folder so it is easy to find:\n\n```bash\nadb push your-sm64-us.z64 \u002Fsdcard\u002FDownload\u002F\n```\n\n#### 3. Import and play\nIn the headset: **App Library → Unknown Sources → SM64 Co-Op DX VR**. On first launch, pick your ROM in the Android file picker. The app validates and imports it into private storage; it will likely close afterwards. That is expected: reopen it and play.\n\n#### 4. Optional: mods and DynOS packs\nAllow **access to manage all files** when asked, then restart once: the game creates **`\u002Fsdcard\u002FSM64VR\u002Fmods\u002F`**. Copy **extracted** mod folders (from [mods.sm64coopdx.com](https:\u002F\u002Fmods.sm64coopdx.com\u002Fmods\u002F)) there, and DynOS packs to **`\u002Fsdcard\u002FSM64VR\u002Fdynos\u002Fpacks\u002F`**. Restart, then enable mods under **Host > Mods**.\n\n---\n\n### Default controls\n| Action | Input |\n|---|---|\n| Move | Left stick |\n| Smooth turn \u002F camera | Right stick |\n| Jump \u002F cannon fire | A |\n| Attack \u002F interact | B |\n| Crouch | Left trigger (or physically crouch) |\n| L \u002F R button | Left \u002F right stick click |\n| Pause | Left menu button |\n| Close fist \u002F grab | Hold that hand's Grip |\n| Punch | Grip + punching motion |\n| Dive | Punch both hands forward |\n\nRemap buttons or swap the sticks under **Settings > VR > Controller Bindings**.","After importing the ROM the app usually closes: reopen it from Unknown Sources. Only an unmodified US .z64 ROM is accepted. If a demanding level or mod can't hold the refresh rate, lower Render Scale (default 80%, 10-100%) or pick 72\u002F90 Hz instead of the 120 Hz default under Settings > Performance; Ultra Performance Mode is also available. Menu text can occasionally look blurry or wrong (more often in co-op): restarting the app or headset usually fixes it. Mods must be extracted folders directly inside \u002Fsdcard\u002FSM64VR\u002Fmods (no extra nesting); large Lua mods, model packs, ROM hacks and texture packs may exceed standalone limits. If you declined the all-files permission, mods only load from the private Android\u002Fdata\u002Fcom.fulldivegames.sm64coopdxvr\u002Ffiles\u002Fmods fallback. To play with a PC VR player, use Direct Connection with matching versions. True First Person and True Diving camera effects are experimental and can cause motion sickness.","2026-10-09T13:45:04.366428+00:00","https:\u002F\u002Fgithub.com\u002Ffulldivegames\u002Fsm64coopdx-VR-Standalone-Physics-based","2026-09-13T12:18:59+00:00","v0.9.21",{"stereo":658,"refresh":1133,"play_modes":1134,"spatial_audio":1139,"motion_controls":1140,"physical_interaction":1141},"120 Hz default (72, 90, 120 Hz selectable)",[1135,1136,1137,1138],"First person","Third person","Online co-op (experimental)","Mods and DynOS packs","Head-tracked 3D positional sound","Physical punches, dives, jumps, swimming strokes and Bowser tail swing","Grab and throw objects, hand-over-hand climbing on poles, ledges and monkey bars, physical crouch and ground pound",{"id":1143,"slug":1144,"title":1145,"developer":877,"developer_url":878,"short_description":1146,"category":45,"status":107,"cover_image_url":1147,"youtube_video_id":1148,"supported_hardware":1149,"locomotion_types":1150,"has_6dof_controls":22,"internal_storage_path":1151,"base_game_url":1152,"base_game_store":158,"port_download_url":1153,"port_download_source":27,"installation_guide":1154,"troubleshooting_notes":1155,"featured":22,"created_at":1156,"updated_at":1156,"github_url":1157,"last_github_update":1158,"latest_version":1159,"features":1160,"installs":37},"e07326ee-4e9d-40e6-92a5-b8efafcf8411","sourcevr","SourceVR (Half-Life 2 & Portal VR)","Native standalone Valve Source Engine port for Meta Quest. Play Half-Life 2, Episode 1, Episode 2, Lost Coast, Portal, and Portal 2 in full 6DoF VR without PCVR.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fsourcevr.jpg?v=3","QzgDw8xEpeM",[16,17,49,50],[19,112,21],"\u002Fsdcard\u002FSourceVRPort\u002Fcommon\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F220\u002FHalfLife_2\u002F","https:\u002F\u002Fgithub.com\u002Ftinsarfal\u002FSourceVR\u002Freleases\u002Flatest","### Prerequisites\n* Meta Quest 2, 3, 3S, or Pro with Developer Mode enabled.\n* Original **Half-Life 2** (and optionally Episode 1, Episode 2, Portal) on Steam.\n* SideQuest or Android ADB (`platform-tools`).\n\n### Step-by-Step Installation\n1. Download the latest standalone Quest APK (`SourceVR-0.1.28.apk`) from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Ftinsarfal\u002FSourceVR\u002Freleases\u002Flatest).\n2. Install the APK to your Meta Quest via SideQuest or command line:\n   `adb install -r SourceVR-0.1.28.apk`\n3. Launch **SourceVRPort** once from **App Library → Unknown Sources** on your headset and grant file permissions.\n4. Locate your game installation folders on PC:\n   * **Half-Life 2**: `Steam\u002Fsteamapps\u002Fcommon\u002FHalf-Life 2\u002F`\n   * **Portal**: `Steam\u002Fsteamapps\u002Fcommon\u002FPortal\u002F`\n5. Copy the game content folders to your Quest storage under `\u002Fsdcard\u002FSourceVRPort\u002Fcommon\u002F`:\n   * For **Half-Life 2**: copy `hl2` and `platform`\n   * For **Episode One**: also copy `episodic`\n   * For **Episode Two**: also copy `ep2`\n   * For **Portal**: copy `portal` (uses shared `hl2` content)\n6. Put on your headset, open **SourceVRPort**, choose your game, and hit **Play** once the content check reports ready!\n\n### Supported Games in One Hub\n* **Half-Life 2**: Full 6DoF motion controls, weapon wheel, interactive vehicles (airboat & buggy).\n* **Episode 1 & Episode 2**: Full campaign continuity and flashlight tracking.\n* **Lost Coast**: High dynamic range showcase chapter.\n* **Portal**: Hand-tracked Aperture Science Handheld Portal Device.\n* **Entropy : Zero**: Community campaign support.\n* **Portal 2**: Experimental testing build.","Steam legacy files work out-of-the-box. Ensure you copy the required folders into \u002Fsdcard\u002FSourceVRPort\u002Fcommon\u002F. Custom content mods can be placed in \u002Fsdcard\u002FSourceVRPort\u002Fcommon\u002Fhl2\u002Fcustom\u002F.","2026-10-05T11:48:43.489953+00:00","https:\u002F\u002Fgithub.com\u002Ftinsarfal\u002FSourceVR","2026-10-02T09:32:10+00:00","v0.1.28",{"motion_controls":1161},"6DoF motion controls (Half-Life 2)",{"id":1163,"slug":1164,"title":1165,"developer":1166,"developer_url":1167,"short_description":1168,"category":45,"status":427,"cover_image_url":1169,"youtube_video_id":1170,"supported_hardware":1171,"locomotion_types":1172,"has_6dof_controls":704,"internal_storage_path":1174,"base_game_url":1175,"base_game_store":1176,"port_download_url":1177,"port_download_source":1178,"installation_guide":1179,"troubleshooting_notes":1180,"featured":22,"created_at":1181,"updated_at":1181,"github_url":1182,"last_github_update":1183,"latest_version":1184,"features":1185,"installs":217},"f5472053-070c-4c06-9485-bc195ec55462","starfox-enhanced-vr","Star Fox Enhanced (Quest 3 VR build)","kandowontu2","https:\u002F\u002Fgithub.com\u002Fkandowontu2","Native C++\u002FSDL3 port of the SNES Star Fox (built on the UltraStarFox source) with Original and Star Fox EX modes, high frame rates and visual enhancements. Release 0.0.8 includes an experimental OpenXR development build for Meta Quest 3. Bring your own retail ROM.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fstarfox-enhanced-vr.png?v=3","UAPKVEGoMvo",[17],[83,1173],"Stick Flight (on-rails)","\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.starfox.enhanced.quest\u002Ffiles\u002F","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FStar_Fox_(1993_video_game)","Requires your own original SNES cartridge dump","https:\u002F\u002Fgithub.com\u002Fkandowontu2\u002Fstarfox-enhanced\u002Freleases\u002Fdownload\u002Fv0.0.8\u002FStarFoxEnhanced-0.0.8-quest-arm64.zip","GitHub Releases (Quest ZIP)","### Overview\n**Star Fox Enhanced** is a native C++\u002FSDL3 port of [UltraStarFox](https:\u002F\u002Fgithub.com\u002FSunlitspace542\u002Fultrastarfox) with **Original Star Fox** and **Star Fox EX** experiences, high-frame-rate presentation, widescreen and optional visual enhancements. Release 0.0.8 ships packages for many platforms, including an **experimental Quest 3 OpenXR development build**.\n\n> [!NOTE]\n> **Alpha \u002F development VR build.** The author states that headset performance and comfort acceptance are still ongoing and that not all PC effects exist on Quest. No ROM is included: you need a supported, unmodified retail cartridge dump (Star Fox JP 1.0\u002F1.1, USA 1.0\u002F1.1\u002F1.2, Starwing EU 1.0\u002F1.1, DE 1.0). The project is openly made with AI assistance (OpenAI Codex).\n\n---\n\n### Prerequisites\n1. **Meta Quest 3** with **Developer Mode** enabled.\n2. A supported retail Star Fox \u002F Starwing ROM (`.sfc`\u002F`.smc`).\n3. A Windows PC to build `Starfox-Assets.BIN` with the **StarFoxAssetBuilder** (included in the release), unless your headset shows the in-app file picker.\n4. SideQuest or ADB.\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Download and extract\nDownload **`StarFoxEnhanced-0.0.8-quest-arm64.zip`** via 1-click on QuestPorts or from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fkandowontu2\u002Fstarfox-enhanced\u002Freleases\u002Ftag\u002Fv0.0.8) and extract it. It contains `StarFoxEnhanced-quest-arm64.apk` and `START-HERE.txt`.\n\n#### 2. Build your asset file\nOn a PC, run `StarFoxAssetBuilder-0.0.8-windows-x64.zip` from the same release with your own ROM to generate **`Starfox-Assets.BIN`**. Do not share your ROM or BIN.\n\n#### 3. Install the APK\n```bash\nadb install -r StarFoxEnhanced-quest-arm64.apk\n```\n\n#### 4. Import the BIN\nLaunch **Star Fox Enhanced** from **Unknown Sources** and import the BIN through the first-launch picker. If the picker does not appear, push it manually and relaunch:\n\n```bash\nadb push Starfox-Assets.BIN \u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.starfox.enhanced.quest\u002Ffiles\u002FStarfox-Assets.BIN\n```\n\n---\n\n### Controls (Touch, per the VR build notes)\n| Action | Button |\n|---|---|\n| Steer | Left stick |\n| Fire \u002F Bomb | A \u002F B |\n| Boost \u002F Brake | X \u002F Y |\n| L \u002F R (roll) | Left \u002F right trigger |\n| Start \u002F pause | Right grip |\n| Select \u002F change view | Left grip |\n| Runtime options | Both grips |\n\nWhile paused, controller rays can grab and reposition scene models.","Published 0.0.8 builds use a permanent signing certificate; earlier local\u002Fdebug APKs may use a different certificate and cannot be upgraded in place. Back up your files before uninstalling, since uninstalling removes app data, and do not uninstall just because launch is slow or an import fails. Only the listed retail revisions are accepted (hacks, betas, Star Fox 2 and unknown revisions are rejected); a 512-byte copier header is fine. The asset BIN may need rebuilding after updates. To reset settings, hold L+R on the pre-game menu. The author reports a delayed (about one minute) VR exit seen by a tester as under investigation. This is an alpha: report bugs on the GitHub issues page.","2026-10-09T02:43:13.943156+00:00","https:\u002F\u002Fgithub.com\u002Fkandowontu2\u002Fstarfox-enhanced","2026-09-29T00:26:36+00:00","v0.0.8",{"stereo":1186,"play_modes":1187,"motion_controls":1190},"Stereo OpenXR (experimental)",[1188,1189],"Original","Star Fox EX","Controller rays to grab scene models while paused",{"id":1192,"slug":1193,"title":1194,"developer":1195,"developer_url":1196,"short_description":1197,"category":11,"status":12,"cover_image_url":1198,"youtube_video_id":1199,"supported_hardware":1200,"locomotion_types":1201,"has_6dof_controls":22,"internal_storage_path":1203,"base_game_url":1204,"base_game_store":1205,"port_download_url":1206,"port_download_source":27,"installation_guide":1207,"troubleshooting_notes":1208,"featured":22,"created_at":1209,"updated_at":1209,"github_url":1210,"last_github_update":1211,"latest_version":1212,"features":1213,"installs":954},"b8072e33-233a-47cb-8a6a-ebe27cf1d02c","hotd2-vr","The House of the Dead 2 VR","mikermak","https:\u002F\u002Fgithub.com\u002Fmikermak","Sega's 1999 light-gun rail shooter The House of the Dead 2 (Dreamcast) in 6DoF VR, standalone on Meta Quest. A Flycast fork runs the original game and rebuilds its 3D scenes around you in stereo, with your controller as the light gun, the agent's own hands and pistol, slide-rack reloading and a second gun for player 2.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fhotd2-vr.png?v=3","KeQKP9u1PiA",[17,49],[1202],"On-Rails (game-driven camera)","\u002Fsdcard\u002FDownload\u002F (your .chd, .gdi, .cue with its .bin files, or .cdi)","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FThe_House_of_the_Dead_2","Requires your own copy (Sega Dreamcast disc dump)","https:\u002F\u002Fgithub.com\u002Fmikermak\u002Fhotd2-vr\u002Freleases\u002Fdownload\u002Fv0.3-test1\u002Fhotd2-vr-quest.apk","### Overview\n**The House of the Dead 2 VR** puts you inside Sega's 1999 Dreamcast light-gun game on a Meta Quest, standalone. It is not a remake: it is a fork of the [Flycast](https:\u002F\u002Fgithub.com\u002Fflyinghead\u002Fflycast) Dreamcast emulator (GPL-2.0 or later) that runs the original game and turns what it draws into a VR view. The game's camera becomes your rail cart, the 3D scenes are rebuilt per eye around you so you can look around and lean in, and the field of view is widened inside the game (41° to 74° vertical). Menus, text and the HUD sit on a flat panel in front of you.\n\nHighlights: your controller is the light gun (shots land on the aim dot, optional laser, recoil, muzzle flash and haptics), the agent's own hands and pistol made from your copy of the game, reloading by racking the slide with your other hand, two guns (player 2 in your left hand), a comfort zone that pulls things that come right into your face back a little, recentering and adjustable world size.\n\n> [!NOTE]\n> **Test build.** v0.3-test1 is a pre-release test build of an experimental project. It was built for and tested with the **European (PAL) release, product ID MK-5100250, on a Quest 3**. The **US release (MK-51002)** has its own profile, checked on the PC only. **Quest 2 and Quest Pro** are allowed but not tested yet. Other versions of the game need their own profile. Expect bugs; reports go to the [GitHub issues](https:\u002F\u002Fgithub.com\u002Fmikermak\u002Fhotd2-vr\u002Fissues).\n\n> [!NOTE]\n> **No game included.** You need your own dump of the game. The project contains no Sega code, data, graphics or sound. Unofficial fan project, not affiliated with Sega, Namco, Meta or the Flycast project. No Dreamcast BIOS is needed (Flycast's built-in HLE replacement works).\n\n---\n\n### Prerequisites\n1. **Meta Quest 3 or 3S** (tested on Quest 3).\n2. **Developer Mode** enabled: free developer account at developers.meta.com, then Meta Horizon app → Devices → your headset → Headset settings → Developer mode, then restart the headset.\n3. Your own dump of *The House of the Dead 2* (Dreamcast) as `.chd`, `.gdi`, `.cue` with its `.bin` files, or `.cdi`.\n4. SideQuest or ADB on a computer.\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Install the APK\nDownload **`hotd2-vr-quest.apk`** via 1-click on QuestPorts or from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fmikermak\u002Fhotd2-vr\u002Freleases). Install it with SideQuest (**Install APK file from folder**) or:\n\n```bash\nadb install -r hotd2-vr-quest.apk\n```\n\n#### 2. Copy your game\nPut your game file(s) in the headset's **Download** folder (unpack a `.zip` or `.7z` first). Use SideQuest's file manager, or connect the headset to a PC by USB, allow access in the headset and open *Quest → Internal shared storage → Download*.\n\n```bash\nadb push hotd2.chd \u002Fsdcard\u002FDownload\u002F\n```\n\n#### 3. First launch\n1. **Library → Unknown sources → HOTD2 VR**.\n2. Allow **All files access** when the setup panel asks (it finds the game in Download whatever the file is called, and tells you what's still missing).\n3. The first time the game starts, the app makes the agent's hands and pistol from your copy: the game plays itself to the game over scene, fast, behind a panel (a minute or two, once). **B** skips it (you get the red arcade gun instead, and another try next time).\n\n---\n\n### Controls\n| Action | Left controller | Right controller |\n|---|---|---|\n| Shoot | Trigger | Trigger |\n| Reload | Shoot away from the view (past the grey ring), or rack the slide; with two guns: point the gun at the floor | Same |\n| Skip story scene \u002F back in menus | Y | B |\n| Start \u002F pause | | A |\n| Player 2 joins (a gun in each hand) | Menu button ≡ | |\n| Menus (D-pad) | Thumbstick | Thumbstick |\n| Recenter | X or thumbstick click | Thumbstick click |\n| World size | Hold grip + thumbstick up\u002Fdown | Same |\n| Gun size | Hold grip + thumbstick left\u002Fright | Same |\n| Rack the slide | Grip near the back of the pistol, then pull | Same |\n\nThe gun goes to the hand you last fired with. Holding the Meta button also recenters; quit with the Meta button → *Quit*.\n\n**Rack to reload:** bring your other hand to the back of the pistol, squeeze its grip and pull towards you; all the way back it reloads.\n\n---\n\n### Bonus: The Maze of the Kings (experimental)\nv0.3-test1 also plays Sega's 2002 NAOMI light-gun game **The Maze of the Kings** with its own profile: the hero's staff in your hand (made from your copy on first start, B skips), a wider view, HUD and menus on the flat panel, and two guns as in HOTD2. Put your own MAME set in the Download folder: `mok.zip` (with `317-0333-com.pic`, and the NAOMI BIOS inside it or as `naomi.zip` next to it) plus the folder `mok` containing `gds-0022.chd` (a `.cue` or `.gdi` also works). With more than one game on the headset, the setup panel asks which one to play.\n\n---\n\n### Updating\nInstall the new APK over the old one with SideQuest; settings, saves and the hands stay.\n\nA PC VR build (`hotd2-vr-pcvr.zip`, SteamVR \u002F Quest Link \u002F Virtual Desktop) is also on the release page, still untested in a headset.","Game not found: the file must be in the headset's Download folder as .chd, .gdi, .cue (with its .bin files) or .cdi, unzipped, and All files access must be allowed for HOTD2 VR. Only the PAL (MK-5100250) version is tested on the headset; the US version (MK-51002) is PC-checked only, and other versions need their own profile. Shots only count inside the original game's view: outside it the aim dot turns into a grey ring and the trigger does nothing (shooting there reloads). If the hands step was skipped, you get the red arcade gun; the app tries again next start. Quest 2 and Quest Pro are untested: report how they run in the GitHub issues. Settings are in \u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.flycast.emulator.vr\u002Ffiles\u002Femu.cfg (e.g. vr.XrRefreshRate, default 72 Hz; vr.Laser; vr.SlideReload; vr.DualWield).","2026-10-10T19:12:18.243604+00:00","https:\u002F\u002Fgithub.com\u002Fmikermak\u002Fhotd2-vr","2026-10-09T07:32:41+00:00","v0.3-test1",{"stereo":1214,"haptics":263,"refresh":1215,"motion_controls":1216,"physical_interaction":1217},"3D scenes rebuilt per eye from the original game","72Hz (game runs at its own 60 Hz)","Controller is the light gun (either hand; second gun for player 2)","Rack the pistol slide with the other hand to reload",{"id":1219,"slug":1220,"title":1221,"developer":1222,"developer_url":1223,"short_description":1224,"category":244,"status":12,"cover_image_url":1225,"youtube_video_id":1226,"supported_hardware":1227,"locomotion_types":1228,"has_6dof_controls":22,"internal_storage_path":1231,"base_game_url":1232,"base_game_store":510,"port_download_url":1233,"port_download_source":27,"installation_guide":1234,"troubleshooting_notes":1235,"featured":22,"created_at":1236,"updated_at":1237,"github_url":1238,"last_github_update":1239,"latest_version":67,"features":1240,"installs":37},"553740ae-85ba-4d6b-9097-8b050904552b","simpsonshitrun","The Simpsons: Hit & Run VR","kote2345","https:\u002F\u002Fgithub.com\u002Fkote2345","Full standalone 6DoF VR port of The Simpsons: Hit & Run for Meta Quest. Explore Springfield in roomscale VR with motion-controlled driving and OpenXR Vulkan rendering.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fsimpsonshitrun.jpg?v=3","UQJZKjkRzyI",[16,17,49,50],[19,112,1229,21,1230],"VR Steering Wheel","Seated Mode","\u002Fsdcard\u002FSimpsonsHitRun\u002F","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FThe_Simpsons:_Hit_%26_Run","https:\u002F\u002Fgithub.com\u002Fkote2345\u002FThe-Simpsons-Hit-and-Run-VR\u002Freleases\u002Flatest","### Prerequisites\n* Meta Quest 2, Quest 3, Quest 3S, or Quest Pro with Developer Mode enabled.\n* Original PC game files for **The Simpsons: Hit & Run** (2003 original unmodded PC release).\n* SideQuest or Android ADB (`platform-tools`).\n\n### Step-by-Step Installation Guide\n1. **Download the VR APK:**\n   Get the latest `SimpsonsHitRun_*.apk` from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fkote2345\u002FThe-Simpsons-Hit-and-Run-VR\u002Freleases\u002Flatest).\n2. **Install the APK:**\n   Sideload the APK onto your Meta Quest using SideQuest or ADB:\n   ```bash\n   adb install -r SimpsonsHitRun_*.apk\n   ```\n3. **Create the Game Directory:**\n   On your Quest internal storage, create a folder named `SimpsonsHitRun`:\n   * Path: `\u002Fsdcard\u002FSimpsonsHitRun` (or `Quest\\Internal shared storage\\SimpsonsHitRun` when connected via USB).\n4. **Copy PC Game Files:**\n   Copy the complete contents of your original unmodded PC install of *The Simpsons: Hit & Run* into the `SimpsonsHitRun` folder on your headset.\n5. **Launch in VR:**\n   Put on your headset, navigate to **App Library → Unknown Sources**, and launch **The Simpsons: Hit & Run VR**!\n\n### VR Features & Controls\n* **6DoF & Roomscale:** Walk around Homer, Bart, and explore Springfield in stereoscopic 3D.\n* **VR Vehicle Controls:** Grab the interactive steering wheel with motion controllers or drive with thumbsticks.\n* **Rendering Engine:** Native Vulkan single-pass stereo multiview rendering via OpenXR.\n* **Comfort Options:** Seated mode, snap\u002Fsmooth turning, adjustable refresh rate and resolution scale.","Make sure to use an unmodded, clean PC version of the game. Files must be placed directly inside \u002Fsdcard\u002FSimpsonsHitRun\u002F without nested game folders. Grant all requested storage permissions on first launch.","2026-10-05T12:11:01.952209+00:00","2026-10-08T19:43:33.199648+00:00","https:\u002F\u002Fgithub.com\u002Fkote2345\u002FThe-Simpsons-Hit-and-Run-VR","2026-08-27T20:58:20+00:00",{"stereo":1241,"refresh":1242,"motion_controls":1243},"Native stereo 3D","Adjustable","Motion-controlled steering wheel",{"id":1245,"slug":1246,"title":1247,"developer":696,"developer_url":1248,"short_description":1249,"category":244,"status":12,"cover_image_url":1250,"youtube_video_id":1251,"supported_hardware":1252,"locomotion_types":1253,"has_6dof_controls":22,"internal_storage_path":1256,"base_game_url":1257,"base_game_store":1258,"port_download_url":1259,"port_download_source":27,"installation_guide":1260,"troubleshooting_notes":1261,"featured":22,"created_at":1262,"updated_at":1262,"github_url":1248,"last_github_update":1263,"latest_version":388,"features":1264,"installs":1268},"6f16c9c0-c5e3-46ce-9107-2154c5af223c","time-crisis-2-vr","Time Crisis II VR","https:\u002F\u002Fgithub.com\u002FDR-89\u002Ftime-crisis-2-vr","Standalone 6DoF VR port of Namco's arcade light-gun rail shooter Time Crisis II (US TSS3 Ver. B), built on the native System 23 decompilation and running on Meta Quest 3 at up to 120 Hz, with a tracked pistol in either hand, grip cover or physical ducking and the arcade's scripted machine-gun pickups.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Ftime-crisis-2-vr.png?v=3","sM7IEWgDu8k",[17],[21,1254,1255],"Physical Ducking","Cover System","N\u002FA (ROM set bundled in the release APK)","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FTime_Crisis_II","Requires your own original copy","https:\u002F\u002Fgithub.com\u002FDR-89\u002Ftime-crisis-2-vr\u002Freleases\u002Fdownload\u002Fv0.2.0\u002FTimeCrisis2VR-v0.2.0-quest3.apk","### Overview\n**Time Crisis II VR** plays the **arcade version of Time Crisis II** (US TSS3 Ver. B, not the PlayStation 2 version) natively on Meta Quest 3. It is built on the System 23 reconstruction in **[spacestate1\u002Fnamco22-decompile](https:\u002F\u002Fgithub.com\u002Fspacestate1\u002Fnamco22-decompile)** (the arcade's MIPS and H8 code translated to C), with the OpenXR host, controller options and weapon rendering adapted from DR-89's [Time Crisis VR](https:\u002F\u002Fgithub.com\u002FDR-89\u002Ftime-crisis-vr). The original textured world is rendered from tracked stereo viewpoints.\n\n> [!NOTE]\n> **v0.2.0 is the first public release and is experimental.** Quest 3 gameplay, HUD alignment and machine-gun switching were tested in the headset, but it has not been verified through a complete game. Quest 2\u002F3S are not confirmed. The APK (`org.timecrisis2.arcadevr`) installs **alongside** the original Time Crisis VR. A Windows PCVR\u002Fdesktop build is also on the release page (tested with Quest 3 through Virtual Desktop).\n\n### Prerequisites\n* Meta Quest 3 with Developer Mode enabled.\n* SideQuest or Android ADB (`platform-tools`).\n\n### Step-by-Step Installation\n1. Download the Quest APK (`TimeCrisis2VR-v0.2.0-quest3.apk`) from the official [GitHub Releases](https:\u002F\u002Fgithub.com\u002FDR-89\u002Ftime-crisis-2-vr\u002Freleases\u002Ftag\u002Fv0.2.0) (checksums in `SHA256SUMS.txt`).\n2. Connect your Quest 3 via USB and install via SideQuest or terminal:\n   `adb install -r TimeCrisis2VR-v0.2.0-quest3.apk`\n3. Launch the game from **Unknown Sources → Time Crisis II VR (Test)**. The release package includes the game files and weapon models, so no separate ZIP import is needed.\n4. Wait for the arcade startup, press **A (Right Controller)** to insert credits, then press **either Trigger** to start!\n\nUpdating an existing test build keeps your settings and cabinet data.\n\n### Controls & Cover System\n* **Either Trigger**: Move the gun to that hand and shoot (hold for automatic fire with the machine gun)\n* **Hold either Grip**: Leave cover; **release both** to duck and reload\n* **A (Right)**: Insert arcade credits\n* **B (Right)**: Toggle laser (on by default)\n* **X (Left)**: Recenter \u002F calibrate upright height\n* **Left Menu button**: Options. In options: **Right stick click** changes the default hand, **Right stick up\u002Fdown** adjusts **GUN ANGLE** (-60 to +60°), **Left stick click** resets it, **Y** switches between grip cover and **Physical Ducking**\n* **Physical Ducking**: select it in options, stand or sit upright and press **X** to calibrate, then duck to hide\u002Freload and stand back up to shoot.\n* **Machine gun**: equipped automatically during the arcade's scripted sections (e.g. Stage 1, Area 2); there is no weapon-select button.\n\nWith the left hand saved as default, the face buttons swap: **X** credits, **Y** laser, **A** recenter, **B** cover-mode selection.\n\n### Features\n* Tracked stereo world rendering, shooting with either hand\n* Animated pistol slide and Tripo3D machine gun switched by the arcade's actual weapon state, recoil, muzzle flash and haptics\n* Health\u002Fammunition HUD and player markers aligned on one plane\n* Cinematic black bars removed in VR, dialogue and transition text kept\n* Arcade simulation at ~59.906 Hz; headset runs at 120 Hz when offered","Target refresh is 120 Hz (the app picks a lower supported rate if 120 Hz is not offered); sustained 120 FPS through the whole game and thermal stability are not yet confirmed. If the gun points too high, reduce GUN ANGLE in options. For crash reports, export logs with Export-Quest-Diagnostics.ps1 from the repository (ADB connected) before relaunching, and open a GitHub issue with version, headset, stage\u002Farea and what happened. Not yet verified through a complete game; later stages, effects and audio need broader testing.","2026-10-10T23:35:23.36966+00:00","2026-10-10T17:40:52+00:00",{"stereo":1265,"haptics":263,"refresh":69,"motion_controls":1266,"physical_interaction":1267},"Tracked stereo rendering of the original arcade world","1:1 tracked pistol (either hand)","Physical ducking",14,{"id":1270,"slug":1271,"title":1272,"developer":696,"developer_url":1273,"short_description":1274,"category":244,"status":12,"cover_image_url":1275,"youtube_video_id":1276,"supported_hardware":1277,"locomotion_types":1278,"has_6dof_controls":22,"internal_storage_path":1256,"base_game_url":1279,"base_game_store":1258,"port_download_url":1280,"port_download_source":27,"installation_guide":1281,"troubleshooting_notes":1282,"featured":22,"created_at":1283,"updated_at":142,"github_url":1273,"last_github_update":1284,"latest_version":1285,"features":1286,"installs":1288},"98c23586-700c-49d1-8a8b-813b1c56b8a7","time-crisis-vr","Time Crisis VR","https:\u002F\u002Fgithub.com\u002FDR-89\u002Ftime-crisis-vr","Standalone 6DoF VR arcade port of Namco's iconic light-gun rail shooter Time Crisis running at 120 Hz on Meta Quest 3 with 1:1 tracked pistol, physical roomscale ducking, and original arcade sound.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Ftime-crisis-vr.jpg?v=3","PGUc8b3VIu0",[17,49,50],[21,1254,1255],"https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FTime_Crisis","https:\u002F\u002Fgithub.com\u002FDR-89\u002Ftime-crisis-vr\u002Freleases\u002Flatest","### Prerequisites\n* Meta Quest 3 or Quest 3S with Developer Mode enabled.\n* SideQuest or Android ADB (`platform-tools`).\n\n### Step-by-Step Installation\n1. Download the latest Quest APK (`TimeCrisisVR-*-quest.apk`) from the official [GitHub Releases](https:\u002F\u002Fgithub.com\u002FDR-89\u002Ftime-crisis-vr\u002Freleases\u002Flatest).\n2. Connect your Quest 3 via USB and install via SideQuest or terminal:\n   `adb install -r TimeCrisisVR-*-quest.apk`\n3. Launch the game from **Unknown Sources → Time Crisis VR (Experimental)**. The complete APK extracts bundled game files automatically.\n4. On the arcade boot screen, press **A (Right Controller)** to insert credits, then press **Right Trigger** to start the mission!\n\n### Controls & Cover System\n* **Right Controller \u002F Trigger**: Aim and shoot tracked 3D pistol\n* **A (Right)**: Insert arcade credits\n* **B (Right)**: Toggle silent laser pointer\n* **Left Trigger \u002F Physical Ducking**: Hold left trigger to leave cover and shoot; release to duck\u002Freload. Alternatively, enable **Physical Ducking** in the menu (press Left Menu button) and press **X** while upright to calibrate height!","Target framerate is 120 Hz. Use the latest Quest APK from Releases. That build boots directly into immersive VR mode without flat-screen regressions.","2026-10-05T00:50:43.908133+00:00","2026-10-12T19:48:05+00:00","v0.9.0",{"refresh":69,"motion_controls":1287,"physical_interaction":1267},"1:1 tracked pistol",10,{"id":1290,"slug":1291,"title":1292,"developer":1293,"developer_url":1294,"short_description":1295,"category":244,"status":107,"cover_image_url":1296,"youtube_video_id":1297,"supported_hardware":1298,"locomotion_types":1299,"has_6dof_controls":22,"internal_storage_path":1300,"base_game_url":1301,"base_game_store":1302,"port_download_url":1303,"port_download_source":27,"installation_guide":1304,"troubleshooting_notes":1305,"featured":22,"created_at":1306,"updated_at":1306,"github_url":1307,"last_github_update":1308,"latest_version":1309,"features":1310,"installs":1317},"13fb26d1-e412-47f4-b05c-230ed74c2afa","twilight-princess-vr","TPVR (Zelda: Twilight Princess VR)","JoeyAW","https:\u002F\u002Fgithub.com\u002FJoeyAW","The Legend of Zelda: Twilight Princess in first-person VR, standalone on Meta Quest 3. A VR mod for Dusklight, the native PC port built on the Twilight Princess decompilation: 6DoF tracking, physical sword swings and shield bashes, right-hand aiming, Midna's view for Wolf Link and an optional third-person mode. Bring your own disc dump.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Ftwilight-princess-vr.png?v=3","1OZPe0AD2Zs",[17],[19,432,112,646],"Any folder you choose for your .iso\u002F.rvz (e.g. \u002Fsdcard\u002FDownload\u002F)","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FThe_Legend_of_Zelda:_Twilight_Princess","Requires your own original GameCube or Wii disc (any commercial release except the Korean Wii disc)","https:\u002F\u002Fgithub.com\u002FJoeyAW\u002FTPVR\u002Freleases\u002Fdownload\u002F2.3.0\u002Ftpve-android-arm64.apk","### Overview\n**TPVR** brings **The Legend of Zelda: Twilight Princess** to VR, running standalone on Meta Quest 3: no PC, no cable, no streaming. It is a VR mod by JoeyAW for [Dusklight](https:\u002F\u002Ftwilitrealm.dev\u002F), the native port built on the [Twilight Princess decompilation](https:\u002F\u002Fgithub.com\u002Fzeldaret\u002Ftp), so the game runs natively rather than in an emulator.\n\nYou play Link in full stereoscopic 3D with **6DoF tracking and movement**: swing the sword physically (vertical, left, right and stab register as separate attacks), bash with the shield and aim items with your right hand. Wolf Link uses **Midna's perspective**, and you can switch to a **third-person** camera or a right-handed sword mode. Single-pass stereo is on by default.\n\n> [!NOTE]\n> **No game assets are included.** You need your own dump of Twilight Princess (any commercial GameCube or Wii disc except the Korean Wii release). Fan project, not affiliated with Nintendo or the Dusklight team. The author states the mod was written with AI-assisted code.\n\n---\n\n### Prerequisites\n1. **Meta Quest 3** with **Developer Mode** enabled (for sideloading).\n2. SideQuest (Advanced Installer) or ADB on a computer.\n3. Your own Twilight Princess disc dump as **`.iso`** or **`.rvz`** ([how to dump](https:\u002F\u002Fwiki.dolphin-emu.org\u002Findex.php?title=Ripping_Games)).\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Install the APK\nDownload **`tpve-android-arm64.apk`** (v2.3.0) via 1-click on QuestPorts or from [GitHub Releases](https:\u002F\u002Fgithub.com\u002FJoeyAW\u002FTPVR\u002Freleases) and install it:\n\n```bash\nadb install -r tpve-android-arm64.apk\n```\n\nAlternative: install **TPVR** from [SideQuest (app 62532)](https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F62532\u002Ftpvr); the SideQuest listing may lag behind the GitHub release.\n\n> [!WARNING]\n> **Updating to v2.3.0? Back up your save first.** This release changed the Android signing key. The author tried to keep saves, but they may be lost, especially if you deny file access. If Android refuses to install over your old version, uninstall it (after backing up) and install again.\n\n#### 2. Copy your game dump\nPut your `.iso` or `.rvz` anywhere easy to reach on the headset, for example the **Download** folder:\n\n```bash\nadb push your-tp-dump.rvz \u002Fsdcard\u002FDownload\u002F\n```\n\n#### 3. Play\nIn the headset: **App Library → Unknown Sources → TPVR**. On first launch, select your dump when asked, choose the **Dusklight** experience, then press **Play**.\n\n---\n\n### Controls\n| Action | Control |\n|---|---|\n| Sword | Swing your sword hand (sword techniques and some scripted boss attacks use **B**) |\n| Shield | Bash with your shield hand |\n| Aim items | Right hand |\n| Turning | Smooth or snap (speed and increments in VR settings) |\n| Dusklight menu | Hold right stick + right trigger |","The first boot can take a while (shader compilation): give it time before assuming it froze. If the game asks for your ROM again after an update, point it back to your .iso\u002F.rvz. Some bosses and enemies with scripted attacks (e.g. Argorok, Beast Ganon, Morpheel) don't react to physical sword collision: press B or turn off physical sword swinging in the VR settings. If you updated from a version before v2.2.0, you may need to switch physical sword collision on manually. Players report it also runs on Quest 2, with some shader-compilation stutter and pop-in (not officially tested). Bug reports go to the TPVR Discord or GitHub, not to the Dusklight team.","2026-10-09T12:54:59.213475+00:00","https:\u002F\u002Fgithub.com\u002FJoeyAW\u002FTPVR","2026-10-06T03:56:19+00:00","v2.3.0",{"stereo":1311,"play_modes":1312,"spatial_audio":1315,"motion_controls":1316},"Single-pass stereo",[1135,1136,1313,1314],"Wolf Link (Midna's perspective)","Right-handed sword","Directional audio (v2.3.0)","Physical sword swings and stabs, shield bash, right-hand item aiming",9,{"id":1319,"slug":1320,"title":1321,"developer":1322,"developer_url":1323,"short_description":1324,"category":45,"status":12,"cover_image_url":1325,"youtube_video_id":1326,"supported_hardware":1327,"locomotion_types":1328,"has_6dof_controls":22,"internal_storage_path":24,"base_game_url":1329,"base_game_store":1330,"port_download_url":1331,"port_download_source":1332,"installation_guide":1333,"troubleshooting_notes":1334,"featured":22,"created_at":1335,"updated_at":1335,"github_url":24,"last_github_update":1336,"latest_version":624,"features":1337,"installs":37},"fc79bb7b-ecf9-4f38-9a49-78d69f0fa4c6","unreal-gold-vr","Unreal Gold VR","GHWST","https:\u002F\u002Fx.com\u002FGhwstVR","Standalone VR mod that brings the entire Unreal and Return to Na Pali campaigns from Unreal Gold to Meta Quest 2, 3 and Pro, from the creator of UT99 Quest. Free APK on Patreon; bring your own Unreal Gold game files.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Funreal-gold-vr.png?v=3","ClQXAt0FhUo",[16,17,50],[19],"https:\u002F\u002Fwww.oldunreal.com\u002Fdownloads\u002Funreal\u002Ffull-game-installers\u002F","OldUnreal (free full-game installer) \u002F GOG","https:\u002F\u002Fwww.patreon.com\u002FGHWST\u002Fposts\u002Funreal-gold-vr-167866749","Patreon (free public post)","### Overview\n**Unreal Gold VR** by GHWST (the author of UT99 Quest) is a standalone VR mod that brings the entire **Unreal** and **Return to Na Pali** experience from Unreal Gold to Meta Quest. It runs natively on the headset: no PC streaming.\n\n> [!NOTE]\n> **No game data is included.** You need your own Unreal Gold files. A player reports it runs with the **GOG** release, and OldUnreal offers a free, Epic-sanctioned full-game installer. The APK (`unrealquest-0.1.0.apk`) is attached to a **free** Patreon post. First release (v0.1.0), so expect rough edges.\n\n---\n\n### Prerequisites\n1. **Meta Quest 2, 3 or Pro** with **Developer Mode** enabled.\n2. Your own **Unreal Gold** game folder (or ZIP).\n3. SideQuest or ADB on a computer.\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Download the APK\nOpen the [Unreal Gold VR post on Patreon](https:\u002F\u002Fwww.patreon.com\u002FGHWST\u002Fposts\u002Funreal-gold-vr-167866749) (free, no pledge needed) and download **`unrealquest-0.1.0.apk`**.\n\n#### 2. Install it\nUse SideQuest (**Install APK file from folder**) or:\n\n```bash\nadb install -r unrealquest-0.1.0.apk\n```\n\n#### 3. Copy your game files\nCopy your Unreal Gold folder **or its ZIP** to the headset's storage, for example:\n\n```bash\nadb push \"Unreal Gold\" \u002Fsdcard\u002FDownload\u002F\n```\n\n#### 4. Launch\nOpen **Unreal Gold VR** from **Library → Unknown Sources**. On first launch a welcome menu helps you find and select the Unreal Gold folder on the headset.","This is the first public build (v0.1.0, released 2026-08-27), so expect issues. Early player feedback mentions a washed-out image with no contrast setting, a slightly misaligned pistol, the health HUD partly out of view, small hard-to-read in-game messages, fast movement speed with a non-working walk key, occasional unintended quick-strafe, and key remapping not detecting Touch buttons. If the game does not find your files, re-select the Unreal Gold folder in the first-launch menu. Updates and bug reports: GHWST on Patreon or @GhwstVR on X.","2026-10-09T02:43:18.687388+00:00","2026-08-27T20:08:11+00:00",{"stereo":1338,"motion_controls":1339},"Native stereo","Weapon held in hand (left-handed mode available)",{"id":1341,"slug":1342,"title":1343,"developer":1322,"developer_url":1323,"short_description":1344,"category":45,"status":12,"cover_image_url":1345,"youtube_video_id":1346,"supported_hardware":1347,"locomotion_types":1348,"has_6dof_controls":22,"internal_storage_path":1349,"base_game_url":1350,"base_game_store":510,"port_download_url":1351,"port_download_source":1352,"installation_guide":1353,"troubleshooting_notes":1354,"featured":22,"created_at":1355,"updated_at":290,"github_url":1356,"last_github_update":24,"latest_version":1357,"features":1358,"installs":269},"24b3b454-6ff3-45bf-b866-f49576d7943d","ut99-vr-quest","Unreal Tournament '99 VR (UT99 Quest)","Unreal Tournament 1999 running natively in 6DoF VR on Meta Quest. Features true stereo OpenXR rendering, motion controls, online multiplayer via OldUnreal 469, and full bot matches.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fut99vr.png?v=3","DnLHVDp9o0Q",[16,17,49,50],[19,112,432,21],"\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.ghwstvr.ut99quest\u002Ffiles\u002FUT99\u002F","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FUnreal_Tournament","https:\u002F\u002Fut99vr.pages.dev\u002Fut99quest.apk","Official Portal (ut99vr.pages.dev)","### Overview\n**UT99 Quest** is a native 64-bit ARM OpenXR source port of the legendary arena shooter *Unreal Tournament* (1999) running standalone on Meta Quest headsets, developed by GHWST.\n\nIt renders true stereoscopic 3D at native Quest resolution with full 6DoF motion controls, physical two-handed weapon handling, functional sniper scope optical zoom, haptic feedback, and full online multiplayer powered by OldUnreal v469 packages!\n\n> [!NOTE]\n> This port provides the VR engine only and ships zero commercial game assets. You must provide files from your legally owned PC copy of Unreal Tournament (GOTY or standard edition).\n\n---\n\n### Prerequisites\n1. **Meta Quest Headset** (Quest 2, Quest 3, Quest 3S, or Quest Pro) in Developer Mode.\n2. Legally owned copy of **Unreal Tournament (1999)** on PC (GOG, Steam, original CD-ROM, or archive).\n3. WebADB (via QuestPorts), SideQuest, or Android ADB platform tools.\n\n---\n\n### Step-by-Step Installation Guide\n\n#### Step 1: Install the UT99 Quest APK\n1. Download **`ut99quest.apk`** directly via the 1-Click Install button on QuestPorts or from [ut99vr.pages.dev](https:\u002F\u002Fut99vr.pages.dev\u002F).\n2. Sideload the APK onto your headset:\n   ```bash\n   adb install -r ut99quest.apk\n   ```\n\n#### Step 2: Transfer Game Data Files\nTransfer your UT99 PC installation folders into the app's directory on Quest storage:\n* **Target Path:** `\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.ghwstvr.ut99quest\u002Ffiles\u002FUT99\u002F`\n*(Alternatively, you can place a `UT99` folder or ZIP into `\u002Fsdcard\u002FUT99Quest\u002F` and use the built-in in-headset file importer).*\n\nUsing ADB or QuestPorts:\n```bash\nadb push System   \u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.ghwstvr.ut99quest\u002Ffiles\u002FUT99\u002F\nadb push Maps     \u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.ghwstvr.ut99quest\u002Ffiles\u002FUT99\u002F\nadb push Textures \u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.ghwstvr.ut99quest\u002Ffiles\u002FUT99\u002F\nadb push Sounds   \u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.ghwstvr.ut99quest\u002Ffiles\u002FUT99\u002F\nadb push Music    \u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.ghwstvr.ut99quest\u002Ffiles\u002FUT99\u002F\n```\n\nEnsure the `System` folder contains `Core.u`, `Engine.u`, and `Botpack.u`.\n\n#### Step 3: First Launch & Automatic Patching\n1. Put on your headset and launch **UT99 Quest** from **App Library → Unknown Sources**.\n2. On first run, the app will automatically download and apply the modern OldUnreal 469 packages with a progress bar.\n3. Jump into instant action against bots or open the server browser for online deathmatch!","The app requires System, Maps, Textures, Sounds, and Music folders with Core.u, Engine.u, and Botpack.u inside System. If you encounter permissions issues, push files directly into \u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.ghwstvr.ut99quest\u002Ffiles\u002FUT99\u002F as this path does not require extra scoped storage permissions.","2026-10-07T14:44:07.181135+00:00","https:\u002F\u002Fut99vr.pages.dev","v1.1.0",{"stereo":1359,"haptics":263,"motion_controls":1360,"physical_interaction":492},"True stereo OpenXR","6DoF motion controls",{"id":1362,"slug":1363,"title":1364,"developer":1365,"developer_url":1366,"short_description":1367,"category":1368,"status":107,"cover_image_url":1369,"youtube_video_id":1370,"supported_hardware":1371,"locomotion_types":1372,"has_6dof_controls":22,"internal_storage_path":1373,"base_game_url":1374,"base_game_store":1375,"port_download_url":1376,"port_download_source":27,"installation_guide":1377,"troubleshooting_notes":1378,"featured":22,"created_at":1379,"updated_at":1379,"github_url":1380,"last_github_update":1381,"latest_version":1382,"features":1383,"installs":71},"81a601fb-680a-45e7-8c6d-d42f7ca0cf72","victory-heat-rally-vr","Victory Heat Rally VR (Quest Standalone)","segadreamcat","https:\u002F\u002Fgithub.com\u002Fsegadreamcat","An unofficial mod that runs the arcade racer Victory Heat Rally natively on Meta Quest in full VR, no PC or Link needed while you play. Sit in the cockpit, grab the wheel with your Touch controllers or steer with a thumbstick, at up to 120 Hz with foveated rendering and strong haptics. Built from your own Steam copy.","game_mod","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fvictory-heat-rally-vr.jpg?v=3","CRP1pSUZCEU",[16,17,49,50],[83],"\u002Fsdcard\u002FAndroid\u002Fdata\u002Fcom.segadreamcat.vhrquest\u002Ffiles\u002F (optional vhrq.txt settings file)","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F1594060\u002FVictory_Heat_Rally\u002F","Requires your own Steam copy of Victory Heat Rally","https:\u002F\u002Fgithub.com\u002Fsegadreamcat\u002FVictoryHeatRallyVR-Quest\u002Freleases\u002Fdownload\u002Fv1.1\u002FVictoryHeatRallyVR-Quest-v1.1.zip","### Overview\n**Victory Heat Rally VR** by segadreamcat is an **unofficial fan mod** (not affiliated with the developers of Victory Heat Rally) that turns the retro arcade racer into a native, standalone Meta Quest VR game: cockpit view, a steering wheel you grab with your Touch controllers (or thumbstick steering), 120 Hz display, foveated rendering, haptics and cockpit colours that match your car. Once installed, no PC, Link or streaming is needed to play.\n\n> [!NOTE]\n> **No game files are included and there is no ready-made APK.** The release is a **Windows installer** (`Install-Quest.bat`) that patches your own Steam copy of the game, **builds and signs the APK on your PC** and installs it on the headset **over USB**. You need a Windows PC and a USB data cable to install (and again for each update).\n\n### Prerequisites\n* **Victory Heat Rally** on Steam (your own copy, at the build the installer supports; it checks it).\n* Meta Quest 3, 3S or 2 with Developer Mode enabled (Quest Pro should work, at 90 Hz).\n* A **Windows PC** and a USB cable that carries data (e.g. the Link cable or the headset's cable).\n\n### Step-by-Step Installation\n1. Download **`VictoryHeatRallyVR-Quest-v1.1.zip`** from the official [GitHub release v1.1](https:\u002F\u002Fgithub.com\u002Fsegadreamcat\u002FVictoryHeatRallyVR-Quest\u002Freleases\u002Ftag\u002Fv1.1) and extract it (e.g. to your Documents folder).\n2. Close the game. Plug the headset into the PC, put it on and accept **Allow USB debugging** (tick *Always allow from this computer*).\n3. Double-click **`Install-Quest.bat`**. It finds your Steam copy (including other Steam library drives), downloads the tools it needs (UndertaleModTool CLI, Android platform-tools, OpenXR loader), patches the game data, builds and signs `VHRQuest.apk` and installs it. The first run takes a few minutes.\n4. In the headset open **Library → Unknown Sources → VHR Quest**.\n\n**Game not found?** Run `Install-Quest.ps1` from PowerShell with `-GameDirectory` pointing at your Victory Heat Rally folder (see the README).\n\n**Updating:** download the new version and run `Install-Quest.bat` again; saves and settings stay on the headset.","\"A copy signed by someone else is installed\": the app on the headset was built on another PC; uninstall VHR Quest from the headset (this also removes its saves) and run the installer again. If the view looks warped, change Lens Fit in the Video options from Sharp (fits Quest 3 lenses) to Medium or Safe. Advanced settings (e.g. refresh=120) go one key=value per line in vhrq.txt. After a problem, with the headset plugged in, run Get-QuestLog.bat and attach the files in its logs folder to a GitHub issue.","2026-10-12T11:32:19.098987+00:00","https:\u002F\u002Fgithub.com\u002Fsegadreamcat\u002FVictoryHeatRallyVR-Quest","2026-10-03T20:29:25+00:00","v1.1",{"stereo":1384,"motion_controls":1385},"Full stereo VR cockpit view","Grab the steering wheel with Touch controllers (or steer with a thumbstick), strong haptics",{"id":1387,"slug":1388,"title":1389,"developer":241,"developer_url":242,"short_description":1390,"category":244,"status":12,"cover_image_url":1391,"youtube_video_id":1392,"supported_hardware":1393,"locomotion_types":1394,"has_6dof_controls":22,"internal_storage_path":1397,"base_game_url":1398,"base_game_store":1399,"port_download_url":1400,"port_download_source":27,"installation_guide":1401,"troubleshooting_notes":1402,"featured":22,"created_at":1403,"updated_at":1403,"github_url":1404,"last_github_update":1405,"latest_version":1406,"features":1407,"installs":1415},"54df2755-b5ad-41d3-97fa-80025543d038","wiicompiled-vr-plus","Wiicompiled VR PLUS (Mario Kart Wii VR)","Mario Kart Wii statically recompiled to native code and running standalone on Meta Quest 3 with OpenXR and Vulkan, no Wii emulator. First-person cockpit with grab-and-turn steering, character body IK, diorama view, VR menus and Retro Rewind support. You build the game on the headset from your own PAL disc image.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fwiicompiled-vr-plus.png?v=3","DnO2lIeBW2g",[17],[176,1395,249,1396],"Motion Steering (Virtual Wheel)","Diorama Camera","\u002Fsdcard\u002FAndroid\u002Fdata\u002Forg.wiicompiled.quest\u002Ffiles\u002FWiiCompiledOpenXRVR\u002F","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FMario_Kart_Wii","Requires your own original Wii disc (PAL RMCP01)","https:\u002F\u002Fgithub.com\u002Fheurazy\u002FWiicompiled_VR-PLUS\u002Freleases\u002Fdownload\u002Fv1.3.1\u002FWiiCompiled-VR-Quest3-v1.3.1.apk","### Overview\n**Wiicompiled VR PLUS** is heurazy's fork of iChris4's **Wiicompiled VR** (an OpenXR port of WiiCompiled). **Mario Kart Wii** is statically recompiled to native code: on Quest the ARM64 build runs locally with **Vulkan and OpenXR**, not through a Wii emulator, interpreter or JIT. **Mario Kart Wii** and **Retro Rewind** are both available from the in-headset launcher.\n\nVR features: original, **first-person cockpit** and **diorama** cameras (right-stick click cycles), tracked hands that **grip and turn the kart wheel or handlebars** (one or two hands), **character body IK** in the cockpit, a left-hand race HUD with map and items, spatial VR menus and tutorials, and Touch Plus controller models.\n\n> [!NOTE]\n> **No ROM, Nintendo assets or translated executable are distributed.** You need your own clean, unmodified **PAL `RMCP01`** Mario Kart Wii disc image and build the game on your own device. Quest standalone is a preview tested on Quest 3; frame interpolation is disabled on Quest.\n\n---\n\n### Prerequisites\n1. **Meta Quest 3** with **Developer Mode** enabled.\n2. Your own clean PAL `RMCP01` disc image (ISO, GCM, GCZ, CISO, WBFS, WIA or RVZ).\n3. SideQuest or ADB.\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Install the APK\nDownload **`WiiCompiled-VR-Quest3-v1.3.1.apk`** via 1-click on QuestPorts or from [GitHub Releases](https:\u002F\u002Fgithub.com\u002Fheurazy\u002FWiicompiled_VR-PLUS\u002Freleases\u002Flatest) and install it:\n\n```bash\nadb install -r WiiCompiled-VR-Quest3-v1.3.1.apk\n```\n\n#### 2. Import your disc\nOpen **WiiCompiled** once and import your PAL disc image in the launcher, or copy your extracted `DATA` directory to:\n\n```bash\nadb push DATA \u002Fsdcard\u002FAndroid\u002Fdata\u002Forg.wiicompiled.quest\u002Ffiles\u002FWiiCompiledOpenXRVR\u002FDATA\n```\n\n#### 3. Build the game\nUse **Build on this Quest** (or copy a matching `.wcgame` built with the PC tools into the launcher's `Import` directory and reopen the launcher).\n\n#### 4. Play\nSelect **Mario Kart Wii** or **Retro Rewind** (the launcher can download the Retro Rewind pack). After setup the game runs without a PC.\n\n**Updating:** after installing a new APK, rebuild your local game with the updated game kit. Saves and configuration are kept.\n\n---\n\n### Controls (Touch)\n| Input | Original \u002F diorama | First-person cockpit |\n|---|---|---|\n| Left stick | Steer \u002F menus | Steer after releasing the wheel |\n| Right trigger | Accelerate | Accelerate |\n| Left trigger (hold) | Brake, then reverse | Brake, then reverse |\n| A | Accelerate \u002F confirm | Hop and drift \u002F confirm |\n| B | Brake \u002F cancel | Brake \u002F cancel |\n| Y | Use or hold item | Use or hold item |\n| Grip | — | Grab the wheel \u002F handlebars |\n| Right-stick click | Cycle cameras | Cycle cameras |","Only a clean, unmodified PAL RMCP01 image is accepted; other regions and modified executables are rejected. After every app update, rebuild your game on the headset or it will show as out of date. Frame interpolation is intentionally unavailable on Quest (the game still simulates at its normal 60 Hz while head tracking runs at the headset refresh rate). The stock Dawn APK has no fixed foveation (fragment density map); a source build enables it. Character body IK can be toggled in VR settings > Cameras. Retro Rewind online play depends on Retro WFC availability. Report issues on the GitHub repository.","2026-10-09T02:43:55.346149+00:00","https:\u002F\u002Fgithub.com\u002Fheurazy\u002FWiicompiled_VR-PLUS","2026-10-02T16:45:37+00:00","v1.3.1",{"stereo":1408,"haptics":263,"play_modes":1409,"motion_controls":1413,"physical_interaction":1414},"Native OpenXR stereo (Vulkan)",[1410,1411,267,1412],"Original camera","First-person cockpit","Retro Rewind","Grab-and-turn kart wheel and handlebars","Character body IK in the cockpit",8,{"id":1417,"slug":1418,"title":1419,"developer":170,"developer_url":1420,"short_description":1421,"category":45,"status":12,"cover_image_url":1422,"youtube_video_id":1423,"supported_hardware":1424,"locomotion_types":1425,"has_6dof_controls":704,"internal_storage_path":1426,"base_game_url":24,"base_game_store":1427,"port_download_url":1428,"port_download_source":27,"installation_guide":1429,"troubleshooting_notes":1430,"featured":22,"created_at":1431,"updated_at":1431,"github_url":1432,"last_github_update":1433,"latest_version":1434,"features":1435,"installs":71},"bf00567f-e3e5-4ece-beb5-23ab1864b524","wipeout-rewrite-vr","Wipeout Rewrite VR (Quest port of wipEout Rewrite)","https:\u002F\u002Fportroyale.online\u002F","The 1995 anti-gravity racer wipEout as a standalone VR game for Meta Quest, built on phoboslab's open-source wipEout Rewrite. Races are rendered in stereo 3D with head tracking, at 90 Hz on Quest 3, with a cockpit view that puts you right in the ship. Bring the game data from your own PS1 copy.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fwipeout-rewrite-vr.png?v=3","AEBOyDJPsjQ",[16,17,49,50],[176,703],"Game data pushed with android\u002Fpush_data.sh (see the README)","Requires the game data from your own PS1 NTSC copy of wipEout (1995)","https:\u002F\u002Fgithub.com\u002FSgtBilko76\u002FWipeout-Rewrite-VR\u002Freleases\u002Fdownload\u002Fv0.1.0-beta1\u002FWipeoutRewriteVR-0.1.0-beta1-quest.apk","### Overview\n**Wipeout Rewrite VR** by SgtBilko76 (Port Royale) is a native Quest port of [wipEout Rewrite](https:\u002F\u002Fgithub.com\u002Fphoboslab\u002Fwipeout-rewrite) by phoboslab, the open-source re-implementation of the 1995 PlayStation classic. Races are rendered in stereo 3D with head tracking on top of the game camera; the HUD floats in front of you and the intro, title and menus play on a large virtual screen. Press **Y** to switch between the cockpit and chase views. Runs at 90 Hz on Quest 3 with 4x MSAA.\n\n> [!NOTE]\n> **No game data is included.** You need the data from your own **PS1 NTSC** copy of wipEout, copied to the headset from a **PC with adb**. This is the first public beta (v0.1.0-beta1).\n\n### Prerequisites\n* Meta Quest with Developer Mode enabled (Quest 3 tested; Quest 2, 3S and Pro shown working in community gameplay).\n* A PC with Android ADB (`platform-tools`) and a USB cable.\n* The game data from your own PS1 NTSC wipEout.\n\n### Step-by-Step Installation\n1. Download **`WipeoutRewriteVR-0.1.0-beta1-quest.apk`** from the official [GitHub release](https:\u002F\u002Fgithub.com\u002FSgtBilko76\u002FWipeout-Rewrite-VR\u002Freleases\u002Ftag\u002Fv0.1.0-beta1) (also linked from the [Port Royale page](https:\u002F\u002Fportroyale.online\u002Fwipeout.html)).\n2. Install it via SideQuest or `adb install -r WipeoutRewriteVR-0.1.0-beta1-quest.apk`.\n3. Prepare a `wipeout\u002F` folder with your game data as described in the [README](https:\u002F\u002Fgithub.com\u002FSgtBilko76\u002FWipeout-Rewrite-VR#running).\n4. Put that folder into a checkout of the repository and, with the headset connected, run **`android\u002Fpush_data.sh`** before the first start. The game unpacks the data on its next launch.\n5. Optional music: add tracks as `wipeout\u002Fmusic\u002FtrackNN.qoa` in [QOA format](https:\u002F\u002Fgithub.com\u002Fphoboslab\u002Fqoa).\n6. Launch it from **Library → Unknown Sources**.\n\n### Controls\n* **Left stick:** steer (navigate in menus). **A** select, **B** back.\n* **Right trigger:** thrust. **Left trigger:** fire weapon.\n* **Left \u002F right grip:** left \u002F right airbrake.\n* **Y:** change view (cockpit \u002F chase). **Menu:** pause.","Opening the Quest system menu during a race does not pause the game; pause with the Menu button first. A few menu models that only exist in the PC version are skipped. If the game starts without data, re-run android\u002Fpush_data.sh with the headset connected and launch again. Music only plays if you added .qoa tracks. Help: #support on the Port Royale Discord (https:\u002F\u002Fdiscord.gg\u002F38NWWdtsX).","2026-10-13T00:05:38.438657+00:00","https:\u002F\u002Fgithub.com\u002FSgtBilko76\u002FWipeout-Rewrite-VR","2026-09-25T08:36:47+00:00","v0.1.0-beta1",{"stereo":1436,"play_modes":1437,"motion_controls":1440},"Stereo 3D races with head tracking on top of the game camera",[1438,1439],"Races","Championship","Gamepad-style Touch controls; HUD on a floating panel, menus on a virtual screen",{"id":1442,"slug":1443,"title":1444,"developer":1445,"developer_url":1446,"short_description":1447,"category":244,"status":12,"cover_image_url":1448,"youtube_video_id":1449,"supported_hardware":1450,"locomotion_types":1451,"has_6dof_controls":704,"internal_storage_path":1453,"base_game_url":1454,"base_game_store":1455,"port_download_url":1456,"port_download_source":27,"installation_guide":1457,"troubleshooting_notes":1458,"featured":22,"created_at":1459,"updated_at":1459,"github_url":1460,"last_github_update":1461,"latest_version":388,"features":1462,"installs":365},"1d37ef94-6ed9-4471-9440-3552d11f58be","xrkart-64","XRKart 64 (Mario Kart 64 VR)","J4nky (ArtfulRascal8)","https:\u002F\u002Fgithub.com\u002FArtfulRascal8","Mario Kart 64 racing in standalone VR on Meta Quest, built on SpaghettiKart and LibUltraShip. Native per-eye stereo with head tracking in single-player races (first or third person), plus a world-locked Comfort screen for menus. ROM verification and game-data generation happen on the headset; bring your own US ROM.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fxrkart-64.png?v=3","30bVFznHI3M",[16,17],[83,765,249,1452],"Virtual Screen (Comfort mode)","\u002Fsdcard\u002FDownload\u002F (ROM, picked in the launcher)","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FMario_Kart_64","Requires your own original N64 copy (US)","https:\u002F\u002Fgithub.com\u002FArtfulRascal8\u002FXRKart-64\u002Freleases\u002Fdownload\u002Fv0.2.0\u002FXRKart-64-v0.2.0-Quest.apk","### Overview\n**XRKart 64** brings **Mario Kart 64** racing to standalone VR on Meta Quest. It is a fan project built on the SpaghettiKart and LibUltraShip communities' work. Two presentation styles: **Comfort** (the original game on a world-locked virtual screen, default) and **Stereo** (native per-eye VR cameras with head tracking during unpaused single-player races, in first or third person).\n\n> [!NOTE]\n> **No ROM or Nintendo assets are included.** You need your own legally dumped **US** Mario Kart 64 ROM (`.z64`, `.n64` or `.v64`; 12 MiB, normalized SHA-1 `579C48E211AE952530FFC8738709F078D5DD215E`). Verification and extraction happen locally on the Quest. Tested on Quest 2 and Quest 3. Not affiliated with Nintendo.\n\n---\n\n### Prerequisites\n1. **Meta Quest 2 or 3** with **Developer Mode** enabled.\n2. SideQuest or ADB.\n3. Your own US Mario Kart 64 ROM.\n\n---\n\n### Step-by-Step Installation\n\n#### 1. Install the APK\nDownload **`XRKart-64-v0.2.0-Quest.apk`** via 1-click on QuestPorts or from [GitHub Releases](https:\u002F\u002Fgithub.com\u002FArtfulRascal8\u002FXRKart-64\u002Freleases) and install it:\n\n```bash\nadb install -r XRKart-64-v0.2.0-Quest.apk\n```\n\n#### 2. Copy your ROM\n```bash\nadb push mk64-us.z64 \u002Fsdcard\u002FDownload\u002F\n```\n\n#### 3. Generate game data\nOpen **XRKart 64** from **Unknown Sources**, choose **Select legally dumped ROM**, pick your ROM, wait for verification, then **Generate local game data**. It can take several minutes (about eight on Quest 2): keep the app open and the headset awake. The game starts automatically when done; later, just choose **Start game**.\n\n#### 4. Enter Stereo\nStart a single-player race and, once it is running, **hold the left Menu button for about 0.6 s**. Hold it again to switch between first and third person.\n\n---\n\n### Racing controls\n| Quest control | Action |\n|---|---|\n| Left stick | Steer |\n| Right trigger \u002F left trigger | Accelerate \u002F brake and reverse |\n| Right grip | Hop and drift |\n| A | Use item |\n| Left-stick click | Recenter |\n| Tap \u002F hold left Menu | Pause \u002F Stereo and camera switch |\n\nVR Settings are the last entry of the pause menu (some sections have a second page: keep scrolling down).","Stereo only works while actively racing in single-player; menus, results, cutscenes, multiplayer and pause intentionally use the Comfort screen. Camera off-center: click the left stick while racing or use VR Settings > Stereo Settings > Stereo Mode > Recenter View. A and B act as N64 racing buttons while driving (Select\u002FBack only in menus). Missing settings are usually on a second page (Controls, VR Camera). Render Scale changes need an app restart. If generated data is missing, return to the launcher and run Generate local game data again; uninstalling or clearing app data deletes generated data and settings. For motion comfort start Seated in Comfort or Third Person and try Lock Head Roll.","2026-10-09T02:44:04.201625+00:00","https:\u002F\u002Fgithub.com\u002FArtfulRascal8\u002FXRKart-64","2026-07-29T19:09:31+00:00",{"stereo":1463,"play_modes":1464},"Native per-eye stereo in single-player races",[1465,1466,1467],"Comfort (virtual screen)","Stereo first person","Stereo third person",{"id":1469,"slug":1470,"title":1471,"developer":1472,"developer_url":1473,"short_description":1474,"category":45,"status":12,"cover_image_url":1475,"youtube_video_id":1476,"supported_hardware":1477,"locomotion_types":1478,"has_6dof_controls":22,"internal_storage_path":1479,"base_game_url":1480,"base_game_store":158,"port_download_url":1473,"port_download_source":118,"installation_guide":1481,"troubleshooting_notes":1482,"featured":704,"created_at":162,"updated_at":162,"github_url":1483,"last_github_update":1484,"latest_version":1485,"features":24,"installs":37},"91084292-fb66-4a76-99f6-f217a79ccb45","hexen2vr","Hexen II VR","alex.nax & Team Beef","https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F54816\u002Fhexen-ii-vr","Dark fantasy boomer shooter Hexen II in standalone VR featuring physical melee weapons, spellcasting, roomscale exploration, and 4 playable RPG character classes.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fhexen2vr.jpg?v=3","wKyfjeuv46o",[16,17,49,50],[19,112],"\u002Fsdcard\u002FHexen2VR\u002Fdata1\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F9060\u002FHeXen_II\u002F","### Step-by-Step Installation\n1. Install Hexen II VR from SideQuest.\n2. Copy `pak0.pak` and `pak1.pak` from your PC `Steam\u002Fsteamapps\u002Fcommon\u002FHeXen II\u002Fdata1\u002F` into `\u002Fsdcard\u002FHexen2VR\u002Fdata1\u002F`.\n3. Launch from Unknown Sources.","Alpha release. Save your game frequently.","https:\u002F\u002Fgithub.com\u002Fsezero\u002Fuhexen2","2024-05-15T10:00:00+00:00","v0.1.0-alpha",{"id":1487,"slug":1488,"title":1489,"developer":103,"developer_url":104,"short_description":1490,"category":45,"status":107,"cover_image_url":1491,"youtube_video_id":1492,"supported_hardware":1493,"locomotion_types":1494,"has_6dof_controls":22,"internal_storage_path":1495,"base_game_url":1496,"base_game_store":158,"port_download_url":1497,"port_download_source":118,"installation_guide":1498,"troubleshooting_notes":1499,"featured":704,"created_at":141,"updated_at":141,"github_url":1500,"last_github_update":1501,"latest_version":578,"features":1502,"installs":37},"9a1799bd-f122-48b6-9c4c-baed36fe2410","jkxr","JKXR (Star Wars Jedi Knight II: Jedi Outcast)","Wield lightsabers with 1:1 motion tracking and cast Force powers naturally using real-world hand gestures in the classic Jedi Outcast.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fjkxr.jpg?v=3","ToM-wz3v-NU",[16,17,49,50],[19,112],"\u002Fsdcard\u002FJKXR\u002Fbase\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F6030\u002FSTAR_WARS_Jedi_Knight_II__Jedi_Outcast\u002F","https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F11796\u002Fjkxr-star-wars-jedi-knight-ii-jedi-outcast-vr","### Step-by-Step Installation\n1. Install the JKXR APK from SideQuest.\n2. On your PC, navigate to your Jedi Knight II installation folder: `Steam\u002Fsteamapps\u002Fcommon\u002FJedi Outcast\u002FGameData\u002Fbase\u002F`.\n3. Copy `assets0.pk3`, `assets1.pk3`, `assets2.pk3`, and `assets5.pk3`.\n4. Connect your Quest and copy these files into `\u002Fsdcard\u002FJKXR\u002Fbase\u002F`.\n5. Open the game from Unknown Sources and begin Jedi training!","Natural gestures trigger Force powers: push your hand forward for Force Push, or gesture toward yourself for Force Pull.","https:\u002F\u002Fgithub.com\u002FDrBeef\u002FJKXR","2026-09-29T20:37:24+00:00",{"motion_controls":1503,"physical_interaction":1504},"1:1 motion tracking","Hand gestures",{"id":1506,"slug":1507,"title":1508,"developer":1509,"developer_url":1510,"short_description":1511,"category":45,"status":12,"cover_image_url":1512,"youtube_video_id":1513,"supported_hardware":1514,"locomotion_types":1515,"has_6dof_controls":22,"internal_storage_path":1516,"base_game_url":1517,"base_game_store":1518,"port_download_url":1510,"port_download_source":118,"installation_guide":1519,"troubleshooting_notes":1520,"featured":704,"created_at":141,"updated_at":142,"github_url":1521,"last_github_update":1522,"latest_version":1523,"features":24,"installs":37},"245a3588-5539-44fc-b3d3-6819d33d2262","preyvr","Prey VR (Prey 2006 Quest Port)","Luboš & Team Beef","https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F23478\u002Fprey-vr","Mind-bending FPS with wall-walking gravity and living alien portals running natively under the id Tech 4 engine on Meta Quest.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fpreyvr.jpg?v=3","e8KZmDCdPb4",[16,17,49],[19,112],"\u002Fsdcard\u002Fpreyvr\u002Fpreybase\u002F","https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FPrey_(2006_video_game)","Requires your own original Prey (2006) copy","### Installation\n1. Install the APK from GitHub or SideQuest.\n2. Open Prey VR once on the headset so the app creates `preyvr\u002Fpreybase`, then exit.\n3. Copy all `.pk4` files from your original Prey (2006) PC `prey\u002Fbase` folder into `\u002Fsdcard\u002Fpreyvr\u002Fpreybase\u002F`.\n4. Launch the game from Unknown Sources.","Requires strong VR motion tolerance due to disorienting wall-walking and inverted gravity physics.","https:\u002F\u002Fgithub.com\u002Flvonasek\u002FPreyVR","2026-03-24T17:18:41+00:00","v1.2.4",{"id":1525,"slug":1526,"title":1527,"developer":103,"developer_url":104,"short_description":1528,"category":45,"status":107,"cover_image_url":1529,"youtube_video_id":1530,"supported_hardware":1531,"locomotion_types":1532,"has_6dof_controls":22,"internal_storage_path":1533,"base_game_url":1534,"base_game_store":158,"port_download_url":1535,"port_download_source":118,"installation_guide":1536,"troubleshooting_notes":1537,"featured":704,"created_at":141,"updated_at":141,"github_url":1538,"last_github_update":1539,"latest_version":1540,"features":24,"installs":37},"8c6d6841-6c64-4daa-ac83-c753cf87a46e","quake2quest","Quake II Quest","Classic sci-fi shooter by id Software rebuilt for standalone Quest with HD textures, cross-play multiplayer, and dynamic lighting.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fquake2quest.jpg?v=3","qByCUtT6WG0",[16,17,49,50],[19],"\u002Fsdcard\u002FQuake2Quest\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F2320\u002FQuake_II\u002F","https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F353\u002Fquake2quest","### Step-by-Step Installation\n1. Install Quake II Quest via SideQuest.\n2. Launch the app once, then exit. The first launch creates `\u002Fsdcard\u002FQuake2Quest\u002F` and, when they are missing, copies a shareware `pak0.pak` plus `pak6.pak` and `pak99.pak` into that folder.\n3. On your PC, open the original Quake 2 install. On Steam the folder is `steamapps\u002Fcommon\u002FQuake 2\u002F` (install folder `Quake 2`, not `Quake II`).\n4. From the original `baseq2` folder, copy `pak0.pak`, `pak1.pak`, and `pak2.pak`. Do not copy files from the `rerelease` folder. The Steam default launch executable is `rerelease\u002Fquake2ex_steam.exe`; the original game is `quake2.exe`.\n5. Paste those three pak files into `\u002Fsdcard\u002FQuake2Quest\u002F` on your Meta Quest (the Quake2Quest folder itself, not a baseq2 subfolder).\n\nThe full game is present only when `pak0.pak`, `pak1.pak`, and `pak2.pak` are all in that folder. `pak0.pak`, `pak6.pak`, and `pak99.pak` are files the app can copy; they are not the full game.","Original soundtrack OGG files go in \u002Fsdcard\u002FQuake2Quest\u002Fmusic\u002F. Do not use the rerelease folder. pak0.pak, pak6.pak, and pak99.pak can be copied by the app; the full game also needs pak1.pak and pak2.pak.","https:\u002F\u002Fgithub.com\u002FDrBeef\u002FQuake2Quest","2026-09-29T20:43:23+00:00","v1.1.1",{"id":1542,"slug":1543,"title":1544,"developer":1545,"developer_url":1546,"short_description":1547,"category":106,"status":107,"cover_image_url":1548,"youtube_video_id":1549,"supported_hardware":1550,"locomotion_types":1551,"has_6dof_controls":22,"internal_storage_path":1552,"base_game_url":1553,"base_game_store":158,"port_download_url":1554,"port_download_source":27,"installation_guide":1555,"troubleshooting_notes":1556,"featured":704,"created_at":141,"updated_at":141,"github_url":1557,"last_github_update":1558,"latest_version":1559,"features":24,"installs":236},"6b1a5962-4f10-45dc-a6f6-be1f69e2f439","questzdoom","QuestZDoom","Team Beef & BaggyG","https:\u002F\u002Fwww.questzdoom.com\u002F","GZDoom source port engine for Meta Quest. Experience Doom 1, Doom 2, Brutal Doom, Heretic, and thousands of community mods in full 6DoF VR.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fquestzdoom.jpg?v=3","OoNCvmUxUFE",[16,17,49,50],[19,592],"\u002Fsdcard\u002FQuestZDoom\u002Fwads\u002F","https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F2280\u002FUltimate_Doom\u002F","https:\u002F\u002Fgithub.com\u002FTeam-Beef-Studios\u002FQuestZDoom\u002Freleases\u002Flatest","### Installation\n1. Install both **QuestZDoom Engine** and the **QuestZDoom Launcher** via SideQuest.\n2. Launch the launcher inside the headset to auto-download free shareware WADs, or transfer your commercial `.wad` files (such as DOOM.WAD, DOOM2.WAD) into `\u002Fsdcard\u002FQuestZDoom\u002Fwads\u002F`.\n3. Use the in-headset launcher UI to toggle mods, high-res texture packs, and 3D weapon models with a single click.","Use the in-headset QuestZDoom Launcher to download and manage mods directly without needing a PC.","https:\u002F\u002Fgithub.com\u002FTeam-Beef-Studios\u002FQuestZDoom","2026-09-30T08:01:52+00:00","v1.6.2",{"id":1561,"slug":1562,"title":1563,"developer":1564,"developer_url":1565,"short_description":1566,"category":880,"status":12,"cover_image_url":1567,"youtube_video_id":1568,"supported_hardware":1569,"locomotion_types":1570,"has_6dof_controls":22,"internal_storage_path":1571,"base_game_url":24,"base_game_store":1572,"port_download_url":1573,"port_download_source":118,"installation_guide":1574,"troubleshooting_notes":1575,"featured":704,"created_at":162,"updated_at":142,"github_url":1565,"last_github_update":1576,"latest_version":1577,"features":24,"installs":37},"a21d3d92-1be5-42bb-ac05-1f8aa9759766","winlatorxr","WinlatorXR","WinlatorXR team","https:\u002F\u002Fgithub.com\u002FWinlatorXR\u002FWinlatorXR","OpenXR compatibility layer running Windows x86 PC applications and games natively on Meta Quest using Wine and Box86\u002FBox64 translation.","https:\u002F\u002Fquestports-media.questports.workers.dev\u002Fcovers\u002Fwinlatorxr.jpg?v=3","neSyrMRFs9c",[16,17,49,50],[21,83],"\u002Fsdcard\u002FDownload\u002F","Requires your own Windows games","https:\u002F\u002Fsidequestvr.com\u002Fapp\u002F37320\u002Fwinlatorxr","### Installation\n1. Download and install WinlatorXR APK via SideQuest or GitHub Releases.\n2. Put game installation folders in your Quest `\u002Fsdcard\u002FDownload\u002F` directory.\n3. 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