Decompilation ● BetaStandalone VRVersion v0.1.0
  • Quest 3

OpenCMR2 VR (Colin McRae Rally 2.0)

Codemasters' classic Colin McRae Rally 2.0 running natively in VR on Meta Quest 3, built on the OpenCMR2 native port of the CMR2 decompilation. Stereo rendering at 120 Hz, Touch controller bindings, and a one-time import of your own PC installation on the headset; no gaming PC needed while you play.

  • Tracking
    3DoF
  • Motion controls
    Yes, Touch controller bindings (or a USB gamepad)
  • Rendering
    Yes, Native stereo rendering (OpenXR)
  • Refresh
    Yes, 120Hz
Locomotion
  • Seated
  • Chase Camera
Play modes
  • Seated
Headsets
  • Quest 3
No Quest connected
1Step 1: Install Port APK

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Verification

Install via QuestPorts on v0.1.0 · Quest 3 · today · Game files not sent through the site

Installed by 2 people through QuestPorts

Step-by-Step Installation Guide

Install on Quest, in the card above, is the one-click USB install. These steps are the manual path (SideQuest or ADB).

Overview

OpenCMR2 VR by DR-89 (also behind Time Crisis VR and Time Crisis II VR) is an experimental VR fork of pablocpas/OpenCMR2, the native SDL port built on pablocpas/CMR2Decomp, the decompilation of Colin McRae Rally 2.0 (Codemasters, 2000). It runs natively on Meta Quest 3 with stereo rendering at 120 Hz (a measured steady driving sample averaged 119.97 FPS at 1344 x 1408 per eye), with Touch controller bindings. A Windows PCVR / OpenXR build is on the same release page.

[!NOTE] No original game data is included (no cars, tracks, music or videos). You need your own full installed PC copy of Colin McRae Rally 2.0: console editions, demos, an ISO file or an uninstalled CD are not sufficient. v0.1.0 is an early release: a playable race and the import flow have been tested, but performance and compatibility still need work.

Prerequisites

  • Meta Quest 3 with Developer Mode enabled, its Touch controllers (or a compatible USB gamepad).
  • A computer, a USB data cable and SideQuest or Android ADB (platform-tools) for the initial setup.
  • Your own full PC installation of Colin McRae Rally 2.0 (the tested install is about 640 MB).
  • About 3 GB free on the headset for the ZIP, the import working copy and the extracted game.

Step-by-Step Installation

  1. Download OpenCMR2-VR-Quest-arm64-v0.1.0.apk from the official GitHub release v0.1.0 (checksums in SHA256SUMS.txt).
  2. Install it via SideQuest or adb install -r OpenCMR2-VR-Quest-arm64-v0.1.0.apk.
  3. On your PC, make a ZIP of your Colin McRae Rally 2.0 installation folder (the original files don't need changing).
  4. Copy the ZIP to the headset and import it from the app, following the README.
  5. Launch OpenCMR2 VR from Unknown Sources and drive.
Troubleshooting & Tips

120 Hz is requested and reached in the tested stage sections, but occasional missed frames remain and 120 FPS is not guaranteed on every stage or in long sessions. Only the Touch interaction profile has motion-controller bindings; other headsets and Quest models are untested. Split-screen is not adapted for VR and multiplayer is not validated in VR. Extended races, finish/save/load, suspend/resume, controller reconnects and extreme head movement need more testing. If the import fails, check you zipped a full PC installation (not a CD, ISO or demo) and that about 3 GB is free. Report issues on GitHub with version, standalone or PCVR mode, headset and steps (never attach game files).

Requirements SummaryStandalone VR

Original Game Required:
Requires your own full installed PC copy of Colin McRae Rally 2.0About ↗
Asset Directory on Quest:
/sdcard/Imported from your ZIP by the app (see the README)/
Required Files:
Base game assets
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