- Quest 3
Wiicompiled VR PLUS (Mario Kart Wii VR)
Mario Kart Wii statically recompiled to native code and running standalone on Meta Quest 3 with OpenXR and Vulkan, no Wii emulator. First-person cockpit with grab-and-turn steering, character body IK, diorama view, VR menus and Retro Rewind support. You build the game on the headset from your own PAL disc image.
- TrackingYes, 6DoF
- Motion controlsYes, Grab-and-turn kart wheel and handlebars
- Physical interactionYes, Character body IK in the cockpit
- HapticsYes, Active
- RenderingYes, Native OpenXR stereo (Vulkan)
- Seated Cockpit
- Motion Steering (Virtual Wheel)
- Stick Steering
- Diorama Camera
- Original camera
- First-person cockpit
- Diorama
- Retro Rewind
- Quest 3
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Verification
Install via QuestPorts on v1.3.1 · Quest 3 · today · Game files not sent through the site
Installed by 8 people through QuestPorts
Step-by-Step Installation Guide
Install on Quest, in the card above, is the one-click USB install. These steps are the manual path (SideQuest or ADB).
Overview
Wiicompiled VR PLUS is heurazy's fork of iChris4's Wiicompiled VR (an OpenXR port of WiiCompiled). Mario Kart Wii is statically recompiled to native code: on Quest the ARM64 build runs locally with Vulkan and OpenXR, not through a Wii emulator, interpreter or JIT. Mario Kart Wii and Retro Rewind are both available from the in-headset launcher.
VR features: original, first-person cockpit and diorama cameras (right-stick click cycles), tracked hands that grip and turn the kart wheel or handlebars (one or two hands), character body IK in the cockpit, a left-hand race HUD with map and items, spatial VR menus and tutorials, and Touch Plus controller models.
[!NOTE] No ROM, Nintendo assets or translated executable are distributed. You need your own clean, unmodified PAL
RMCP01Mario Kart Wii disc image and build the game on your own device. Quest standalone is a preview tested on Quest 3; frame interpolation is disabled on Quest.
Prerequisites
- Meta Quest 3 with Developer Mode enabled.
- Your own clean PAL
RMCP01disc image (ISO, GCM, GCZ, CISO, WBFS, WIA or RVZ). - SideQuest or ADB.
Step-by-Step Installation
1. Install the APK
Download WiiCompiled-VR-Quest3-v1.3.1.apk via 1-click on QuestPorts or from GitHub Releases and install it:
adb install -r WiiCompiled-VR-Quest3-v1.3.1.apk
2. Import your disc
Open WiiCompiled once and import your PAL disc image in the launcher, or copy your extracted DATA directory to:
adb push DATA /sdcard/Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR/DATA
3. Build the game
Use Build on this Quest (or copy a matching .wcgame built with the PC tools into the launcher's Import directory and reopen the launcher).
4. Play
Select Mario Kart Wii or Retro Rewind (the launcher can download the Retro Rewind pack). After setup the game runs without a PC.
Updating: after installing a new APK, rebuild your local game with the updated game kit. Saves and configuration are kept.
Controls (Touch)
| Input | Original / diorama | First-person cockpit |
|---|---|---|
| Left stick | Steer / menus | Steer after releasing the wheel |
| Right trigger | Accelerate | Accelerate |
| Left trigger (hold) | Brake, then reverse | Brake, then reverse |
| A | Accelerate / confirm | Hop and drift / confirm |
| B | Brake / cancel | Brake / cancel |
| Y | Use or hold item | Use or hold item |
| Grip | — | Grab the wheel / handlebars |
| Right-stick click | Cycle cameras | Cycle cameras |
Only a clean, unmodified PAL RMCP01 image is accepted; other regions and modified executables are rejected. After every app update, rebuild your game on the headset or it will show as out of date. Frame interpolation is intentionally unavailable on Quest (the game still simulates at its normal 60 Hz while head tracking runs at the headset refresh rate). The stock Dawn APK has no fixed foveation (fragment density map); a source build enables it. Character body IK can be toggled in VR settings > Cameras. Retro Rewind online play depends on Retro WFC availability. Report issues on the GitHub repository.
Requirements SummaryStandalone VR
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